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[Trigger] Locking camera

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Nov 11, 2007
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I want to lock the camera so players cant move it no matter how hard they try, but I need to do this while still allowing players to go through a few dialog menus

as it is sort of an interactive video, both features are stuck, and can not be worked around.

ideas?
 
Hmmm, sounds good... but what's the locust ability? and how would it help?

does that remove the collision of the unit?
 
Nice, that sounds like exactly what I need :)

But I want the camera angle to shift around alot, even though the main focus is approximately the same point, am I going to need to specify to lock the camera to the target after applying each camera object?
 
Rotate camera around point with 0 direction and 99999999999 seconds
NOTHING can move that (but they can rotate camera)
 
With the locust ability it doesn't matter what the model file is, correct?

Having the player able to rotate the camera is still more control then I'd like, but that is better then no restrictions at all.
 
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