- Joined
- Mar 25, 2008
- Messages
- 2,954
ohai
Well it seems i've gotten too dumb to make my spells mui. In the past it worked not using locals (but arrays and stuff). But since i read this tutorial about using locals in gui, i wanted to check it out..
i got this trigger
Well it seems i've gotten too dumb to make my spells mui. In the past it worked not using locals (but arrays and stuff). But since i read this tutorial about using locals in gui, i wanted to check it out..
i got this trigger
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SFX
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Events
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Unit - A unit starts the effect of an ability
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Conditions
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Ability being cast is equal to test_sfx
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Actions
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Custom script: local unit udg_caster
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Custom script: local effect udg_eff
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Custom script: local location udg_temppoint
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Set caster = (Triggering Unit)
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Set temppoint = (Position of (caster))
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Special Effect - Create a special effect at temppoint using flamestrikespawn.mdl (or similar)
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Special Effect - Create a special effect attached to the origin of caster using orboffire.mdl (or similar)
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Custom script: call RemoveLoaction(udg_temppoint)
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Wait 10.00 seconds
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Special Effect - Destroy (last created special effect)
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