- Joined
- Jan 12, 2010
- Messages
- 132
Tested with sfx as u guys show me work,at last for some time.
Tested :
Any sugestion about how to hide a unit for rest of players without creating desync?
Tested :
- ///hand written sry///
- Unit - Create a unit x at temp_point etc etc
- Set - Local_player = player 1 red
- Custom Script: if ( not ( GetLocalPlayer () == udg_Local_player ) ) then
- Unit - Hide (last created unit)
- Custom Script: endif
Any sugestion about how to hide a unit for rest of players without creating desync?