Heya! I have a problem, I'm pretty new to locals, and I was wondering, can I reference the same local variable between two triggers? Or can I merge the triggers? (Two events :/) If someone could help me out, that'd be great!




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MarkofSuffering
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Mark of Suffering
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Actions
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Custom script: local unit udg_MarkedUnit
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Set MarkedUnit = (Target unit of ability being cast)
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Special Effect - Create a special effect attached to the overhead of MarkedUnit using war3mapImported\Blood Presence.mdx
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Animation - Change MarkedUnit's vertex coloring to (100.00%, 20.00%, 20.00%) with 0.00% transparency
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Wait 10.00 seconds
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Animation - Change MarkedUnit's vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
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Special Effect - Destroy (Last created special effect)
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Custom script: set udg_MarkedUnit = null
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DrainOnHit
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Events
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Game - DamageEvent becomes Equal to 1.00
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Conditions
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DamageEventTarget Equal to MarkedUnit
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Actions
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Unit - Set life of DamageEventSource to (DamageEventPrevAmt + (Life of (Triggering unit)))
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