- Joined
- Jul 5, 2014
- Messages
- 551
I encountered a confusing issue with one of my submaps. To break it down:
1. I leave the main map and arrive to the submap.
2. I need to destroy 2 generators to disable a forcefield, and collect 2 items that gets combined into one which opens a door behind the forcefield.
3. The door opens with a triggered sound then a cinematic plays.
4. The above triggers work fine. However, if I save the game, reload and then open the door, the sound is missing and the cinematic doesn't play.
This is part of the broken trigger.
EDIT: I've tested a cinematic on the main map and a different one in this submap. Both worked after reloading, so something must be with this particular one but I see nothing that would be tied to loading game and would justify this bug.
Further testing narrowed down the problem to the identified item. When I used a Heart of Azsune for key which I put on the ground, loading the game did not break the cinematic. It occurred only with the original trigger-item when I had a trigger that removed the blood and ghost keys and created a magical keychain in the hero's inventory. I could not repeat the bug on a standalone map. Also, placing the item on the ground, rather than creating it also causes bug.
1. I leave the main map and arrive to the submap.
2. I need to destroy 2 generators to disable a forcefield, and collect 2 items that gets combined into one which opens a door behind the forcefield.
3. The door opens with a triggered sound then a cinematic plays.
4. The above triggers work fine. However, if I save the game, reload and then open the door, the sound is missing and the cinematic doesn't play.
This is part of the broken trigger.
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Cinematic
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Events
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Unit - A unit enters Door <gen>
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Conditions
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((Triggering unit) has an item of type Magic Key Chain) Equal to True
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Actions
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Trigger - Turn off (This trigger)
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Item - Remove (Item carried by (Entering unit) of type Magic Key Chain) <----- works after loading
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Destructible - Open Demonic Gater (Vertical) 0167 <gen> <----- works after loading
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Sound - Play BattleNetDoorsStereo2 <gen> <----- NOT works after loading
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Wait 2.00 seconds
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Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue) <----- NOT works after loading
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Save Game is Loaded
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Events
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Game - A saved game is loaded
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Conditions
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(Map transitioned is set) Equal to True
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Actions
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Game Cache - Create a game cache from HallCache.w3v
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Set HallCache = (Last created game cache)
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Trigger - Run Load Heroes <gen> (ignoring conditions)
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Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
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Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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EDIT: I've tested a cinematic on the main map and a different one in this submap. Both worked after reloading, so something must be with this particular one but I see nothing that would be tied to loading game and would justify this bug.
Further testing narrowed down the problem to the identified item. When I used a Heart of Azsune for key which I put on the ground, loading the game did not break the cinematic. It occurred only with the original trigger-item when I had a trigger that removed the blood and ghost keys and created a magical keychain in the hero's inventory. I could not repeat the bug on a standalone map. Also, placing the item on the ground, rather than creating it also causes bug.
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