Nerubian you can check out more here. But since making the campaign I have made many changes to the Living Nerubians. Once I release the campaign I'll update the melee map.It appears to be very promising. Could you give more informations like the tech tree, buildings, units?
Basically. I learned a lot of new triggers and updated my race greatly while making the missions. What was once suppose to be three missions turned into 6.This is basically living the dream of making custom races for Warcraft 3 with making campaigns around them.
Out of interest, if this is to be played in Reforged, how will the campaign be played? Are you using Quenching?
Well you can select the maps easier. But still one by one. Its still not a great system like it used to be.Oh you can actually play campaigns through the campaign editor? That's awesome news, I never thought to try it like that :O
Definitely hoping Blizz brings back what should never have been taken away in the first place, though
Or you can ask SevenBlood how he edited:Well you can select the maps easier. But still one by one. Its still not a great system like it used to be.
Yeah. The game caches work either way. I prefer through the editor. I can make it possible either way depending on how people prefer.Or you can ask SevenBlood how he edited:
You start each map individually through the Custom Game menu button like any custom map. I think he uses the game cache for items to follow from map to map.This campaign features the all the original missions as well as a newly added mission taking place as the new mission 3. The main focus of this revamp is to fundamentally change how the undead function as a race via introducing a more impactful Raise Dead. Every unit raised will now be a new...www.hiveworkshop.com