- Joined
- May 10, 2008
- Messages
- 15
Hello folks, i'm working on an ORPG and i'm terraining it above average for an average ORPG, rolling shores, no Blizzard cliffs, etc. and i've run into alittle problem:
I have to use pathing blockers to prevent people from moving into certain areas, and well, there's alot of areas where I don't want people going. Do pathing blockers cause much lag or anything like that? I need quite a large amount of them to prevent some heros from teleporting into the ocean and abusing that/getting stuck, or people getting knockbacked into deep water via spells. I'm just worried that i'de clog up my map, which i'm trying to keep as simple and easy running as possible, for some friends of mine who can't play demanding maps.
Thanks =D
I have to use pathing blockers to prevent people from moving into certain areas, and well, there's alot of areas where I don't want people going. Do pathing blockers cause much lag or anything like that? I need quite a large amount of them to prevent some heros from teleporting into the ocean and abusing that/getting stuck, or people getting knockbacked into deep water via spells. I'm just worried that i'de clog up my map, which i'm trying to keep as simple and easy running as possible, for some friends of mine who can't play demanding maps.
Thanks =D