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Little help with kicks

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Level 5
Joined
Aug 30, 2009
Messages
114
What can be the problem of my map because it suddenly kicks players without any reason and without countdown.

It is just from nowhere, you are there playing and then KICK, just from nowhere. Can somebody help me? Why it happens only ONLINE? I made a test in a lan, and we finished the match without any problem...

I'm really lost, I don't know what can be the problem, here is my map:

http://www.hiveworkshop.com/forums/maps-564/forest-hero-defense-v-1-77-a-182272/
 
Level 1
Joined
Feb 24, 2011
Messages
5
Check your triggers for any relating to kicking players. Try letting different people host the game and see if the problem continues. Since lan works, could be a problem relating to b.net.
 
Level 5
Joined
Aug 30, 2009
Messages
114
Well, my friends and I, we have this issue when hosting, it keeps giving me headache. Also some people told me that it's happening with them too.

And, let me ask, when you hosted, did you notice any lag or stucking problem?
 
Level 3
Joined
Feb 15, 2008
Messages
22
May be your internet connection, but I don't know since the map is protected. Do you have any kick commands in the map?

If so, remove it, save as a test and host the test map. See if people get kicked, if not; do a new kick trigger.
 
Level 12
Joined
Oct 10, 2009
Messages
438
Heres a list:
  • How to be kicked
  • Events
    • Desyncs
    • Kicking system error
    • Lag spikes
    • Errors regarding networks
    • Unvailable connection to host
Heres a list on lag:
  • How to lag
  • Events
    • Leaks
    • Too many triggers
    • Too many units
    • Crappy computers
    • Large amounts of periodic triggers
    • a 0.01 periodic trigger



However, seeing as we cant actually look at your map and tell you what it is....
 
Level 1
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Mar 16, 2011
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Level 12
Joined
Oct 10, 2009
Messages
438
Slash, let me ask, if I use local triggers with periodic event 0.02 seconds but I destroy them after using it, does it still lag?

By using local triggers, are you reffering to "Get Local Player" or do you mean the actual triggers itself?

And what are you destroying, are you turning the trigger off? And do you have leaks during this 0.02 second trigger.

Also, I had an experience with a trigger similar to that below, where even though it didnt leak, and was turned off after a certain time. It still caused major delay and made the map unplayable.
  • Example
  • Events
    • Time - Every 0.03 seconds
  • Conditions
  • Actions
    • Set TempAngle = TempAngle + 1
    • Unit - Cause unit to rotate facing (TempAngle)
 
Level 5
Joined
Aug 30, 2009
Messages
114
I use Jass, vJass, so, the Local Trigger i mean:

JASS:
local trigger T = CreateTrigger()
call TriggerSleepAction(4.00)
call DestroyTrigger(T)

T actions every 0.02 seconds

JASS:
local unit U = udg_Spell_Example_Dummy
local location L = GetUnitLoc(U)
local location L2 = PolarProjectionBJ(200.00, L, GetUnitFacing(U))
set U = null
call RemoveLocation(L)
call RemoveLocation(L2)

These triggers are examples only.

Got It?
 
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