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Liquid Bomb v1.1

Submitted by Demongrip
This bundle is marked as approved. It works and satisfies the submission rules.
Channels water energy to create four water waves that move to the caster.When they contract each others they explode,dealing damage,moving nearby enemies to the position of the caster and slowing them.Any interrupting effect will break the cast.
Level 1-100 damage,slow is 30% and last 5 seconds.
Level 2-200 damage,slow is 40% and last 5 seconds.
Level 3-300 damage,slow is 50% and last 5 seconds.

This is my first attempt to make channeling spell with the new indexing system.Have fun and give credits if used in your map.

v1.1 Made point arrays to lower the variables

Keywords:
Liquid,Water,Bomb
Contents

Liqud Bomb v1 (Map)

Reviews
Moderator
19:18, 4th Oct 2009 TriggerHappy187: Aside the fact the all of your location variables could be combined into one, this is approved. Please in the future do not use so much variables when it could be done with one array.
  1. 19:18, 4th Oct 2009
    TriggerHappy187:

    Aside the fact the all of your location variables could be combined into one, this is approved.

    Please in the future do not use so much variables when it could be done with one array.
     
  2. Aspard

    Aspard

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    Can anybody explain me, why do people upload each spell seperately instead of creating a spellpack? Just a race for rep?
     
  3. Ironside

    Ironside

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    I'd say that the 4 waters waves going to the center should also demage, not only the crush together...
     
  4. Demongrip

    Demongrip

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    Aspard my first upload was a spellpack :)
    My first idea of the waves was to make them pull units to the caster but then the many variables could have been even more thats why I only made the crash damage.
     
  5. TriggerHappy

    TriggerHappy

    Code Moderator

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    Visually the spell was decent, nothing unique though. It was also pretty laggy.

    In your code your using like 10 variables just for locations, it would be more logical to use an array.

    Your leaking 3 effects, you can't create 4 effects and then after you already created them, destroy the last created one 4 times.

    So basically this needs to be changed;

    • Else - Actions
      • -------- the wave effects --------
      • Special Effect - Create a special effect at LB_Point7 using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
      • Special Effect - Create a special effect at LB_Point8 using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
      • Special Effect - Create a special effect at LB_Point9 using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
      • Special Effect - Create a special effect at LB_Point10 using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
      • Special Effect - Destroy (Last created special effect)
      • Special Effect - Destroy (Last created special effect)
      • Special Effect - Destroy (Last created special effect)
      • Special Effect - Destroy (Last created special effect)


    to this;

    • Else - Actions
      • -------- the wave effects --------
      • Special Effect - Create a special effect at LB_Point7 using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
      • Special Effect - Destroy (Last created special effect)
      • Special Effect - Create a special effect at LB_Point8 using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
      • Special Effect - Destroy (Last created special effect)
      • Special Effect - Create a special effect at LB_Point9 using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
      • Special Effect - Destroy (Last created special effect)
      • Special Effect - Create a special effect at LB_Point10 using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
      • Special Effect - Destroy (Last created special effect)
     
  6. Demongrip

    Demongrip

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    So these are the leaks.I was wondering why when I spam it many times it leaks like hell but couldn`t find them.Now i`ll change it.
    Edit:I`ll change the channeling actions.
     
  7. TriggerHappy

    TriggerHappy

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    I still think you should be using an array for the location variables.
     
  8. Demongrip

    Demongrip

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    I`ll make sure to change them
    Edit:Changes made
     
    Last edited: Oct 4, 2009
  9. darkreapers

    darkreapers

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    the waves should also damage when they move towards the caster, it just looks very messy this way, 3.5/5
     
  10. Demongrip

    Demongrip

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    I have explained why they don`t damage when they come to the caster on one of the previous comments.
     
  11. cpjok

    cpjok

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    nice abillity i got it in my mapbut i cant find how to change the damage it does

    wanna make it a units end abillity so needs to be powerfull