- Joined
- May 9, 2009
- Messages
- 735
Every KB's a dollar. Everyone gets an $8,192 budget to make their maps. Being worth the price is important for usefulness. As such, you should find the cheapest method of producing your resources, and if no cheap method is available for the purpose, then the quality must justify the price. And, for the love of the hive, Stop harassing me about my "low" ratings of 4/5.
Every time I see this statement it annoys me...
The analogy of file size to real world money has a few holes in it. You don't get to keep any 'dollars' that you save. If you make a map that is 1 mb you don't get 7 extra mb for your next map or for an extra pizza next weekend. In fact you get nothing. And neither does the player lose anything from playing a map that is 'not worth its price'.
Why should we find the 'cheapest' method of producing maps? Is 8 mb really that much of a burden for the players to bear? The way I play we always share links to the map before the game, making downloading in-game a non-problem. The map's size does not reduce the quality of the game-play even if it doesn't increase it.
Furthermore, doesn't the map size limit remover blow a massive hole in this kind of attitude? Now your 'budget' is almost infinite.
I would argue for the contrary: unless you have a good reason to keep your map small make sure that it is big. Every kb that you are not using can be used for awesome imports that can improve your map greatly. Music, sounds, skins, models, icons, do not hesitate to use any of them.
Every time I see this statement it annoys me...
The analogy of file size to real world money has a few holes in it. You don't get to keep any 'dollars' that you save. If you make a map that is 1 mb you don't get 7 extra mb for your next map or for an extra pizza next weekend. In fact you get nothing. And neither does the player lose anything from playing a map that is 'not worth its price'.
Why should we find the 'cheapest' method of producing maps? Is 8 mb really that much of a burden for the players to bear? The way I play we always share links to the map before the game, making downloading in-game a non-problem. The map's size does not reduce the quality of the game-play even if it doesn't increase it.
Furthermore, doesn't the map size limit remover blow a massive hole in this kind of attitude? Now your 'budget' is almost infinite.
I would argue for the contrary: unless you have a good reason to keep your map small make sure that it is big. Every kb that you are not using can be used for awesome imports that can improve your map greatly. Music, sounds, skins, models, icons, do not hesitate to use any of them.
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