Hi, I'm working on a little map, where I have several types of builders.
And alot of different resources (crops, rocks, trees, fishes etc.)
and I want only a specific builder to be able to harvest a specific type of resource
Farmer - Crops
Miner - rocks
Lumberjack - Trees
Fisherman - Fish
etc..
I have a test trigger that didn't work, so could one of take a look at it for me?
And alot of different resources (crops, rocks, trees, fishes etc.)
and I want only a specific builder to be able to harvest a specific type of resource
Farmer - Crops
Miner - rocks
Lumberjack - Trees
Fisherman - Fish
etc..
I have a test trigger that didn't work, so could one of take a look at it for me?
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Harvesting System 2
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Events
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Unit - A unit Begins channeling an ability
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Conditions
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(Ability being cast) Equal to Harvest (Gold and Lumber)
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Destructible-type of (Target destructible of ability being cast)) Equal to Iron Deposit
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Casting unit)) Equal to Man
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Then - Actions
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Do nothing
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Game - Display to (All players) the text: If you used MAN, so...
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Else - Actions
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Unit - Order (Casting unit) to Stop
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Game - Display to (All players) the text: Not possible
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Else - Actions
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