- Joined
- Mar 25, 2008
- Messages
- 2,955
Urr yeah,
isn't it possible to make lightning effects work like special effects?
When you remove special effects using
But if I use
Now my question is in particular, can I get lightning effects to stay a time on the map?
(Please don't come up with 'abilities aka chainlightning', this is just for curiosity)
Pie will be given..
isn't it possible to make lightning effects work like special effects?
When you remove special effects using
- Custom script: call DestroyEffect(udg_tempeffect)
But if I use
- Lightning - Create a 'chainlightning' primary lightning effect from source tmppt[0] to target tmppt[1]
- Set templightning = (last created lightning effect)
- Custom script: call DestroyLightning(udg_templightning)
Now my question is in particular, can I get lightning effects to stay a time on the map?
(Please don't come up with 'abilities aka chainlightning', this is just for curiosity)
Pie will be given..