Hey, I played a Lord of the Rings map called Helm's Deep that had lightning cinematics, and I thought it was cool.
I wanted to try the same sort of thing in my map, except when I place doodads, the lightning just sits there (it goes continuously).
Do I need to make triggers to create and destroy lightning spikes, and to add sound? Or is there a better way to do it?
I wanted to try the same sort of thing in my map, except when I place doodads, the lightning just sits there (it goes continuously).
Do I need to make triggers to create and destroy lightning spikes, and to add sound? Or is there a better way to do it?