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You have to say us if you want it in gui, jass or vjass or nobody can help you. Basically you just need a damage detection engine and check how much life were lost and give a percentual amount to the damager
The spell is based on parasite and when one unit dies with parasite on it will spawn one unit and when that unit deal dmg 20% of the dmg the zombie takes should go over to the unit that first casted parasite 35 % for lvl 2 and 50% for lvl 3.
Use Palladon's damage detection system. Browse the hive and you will overlook it.
After the system fires, set the life of the damage source based on the lifesteal percentage then add an special effect so it will be look like it is a lifesteal, got it?
But how can i make the lifesteal from there? please help me cuase i tested a unit is attacked then attacking unit equal to zombie and damage source equal to zombie but it didn't work :/. The damage source is a variable please look at the trigger and you will understand
well just do as the system says: Game - GDD_Event becomes Equal to 0.00 as event
GDD_Damage is the amount of damage, replacing Event Response - Damage Taken.
GDD_DamagedUnit is the damaged unit, replacing Event Response - Triggering Unit.
GDD_DamageSource is the damaging unit, replacing Event Response - Damage Source.
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