ok it been awhile since i made maps, ect was wondering, i wanna set a unit to jsut say spawn adds when its health reaches 50% jsut say
but the unit isnt on map at the start of the map, so i can use
UNITS life becomes less than 100000 just say as unit isnt on map at start so i cant select which unit.
i have set up a setunit 1 to entering uni for when he spawns like u do heros on hero survival, but in the option to units life becomes less than 100000 it doesnt let you chose the variables only lets me chose units thats on the map
this one works but in the Hero's part it wont select me select variable only units on map
i wanna set to something like
but the unit isnt on map at the start of the map, so i can use
UNITS life becomes less than 100000 just say as unit isnt on map at start so i cant select which unit.
i have set up a setunit 1 to entering uni for when he spawns like u do heros on hero survival, but in the option to units life becomes less than 100000 it doesnt let you chose the variables only lets me chose units thats on the map
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TRigger
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Events
- Unit - HERO'S life becomes Less than 100000.00
- Conditions
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Actions
- Unit - Create 1 UNIT for Player 9 (Gray) at (Random point in Region <gen>) facing Default building facing degrees
- Trigger - Turn off (This trigger)
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Events
this one works but in the Hero's part it wont select me select variable only units on map
i wanna set to something like
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Trigger
-
Events
- Unit - SetUnit[1] life becomes Less than 100000.00
- Conditions
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Actions
- Unit - Create 1 UNIT for Player 9 (Gray) at (Random point in Region <gen>) facing Default building facing degrees
- Trigger - Turn off (This trigger)
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Events
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SetUnit
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Events
- Unit - A unit enters Region <gen>
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Entering unit)) Equal to Player 9 (Gray)
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Then - Actions
- Set SetUnit[1] = (Entering unit)
- Wait 0.01 seconds
- Trigger - Turn off (This trigger)
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events