We are getting close to releasing the full version of TKoK 2.0, with everything except the final zone (3 bosses, set items, epic items, more mini bosses, etc)
Afterwards, you will be in the Neburean mountains as you uncover more about the story, for those that do not know the story that is unfolding, be sure to read the quest descriptions and little chat logs that go on. Something big will be unveiled in the mountains that is being kept hidden from the general public.
Join the Elite Guard and help them in their battle to restore peace in Kaliron
The second map will be the Eastern Mountain Pass. It will be a series of caves, caverns, dangerous mountain paths, up to the peak of the mountain to cross over into the central region of Kaliron, where the main castle is.
There will be almost no quests to do inside this cavern except a few main quests to continue the story and give more information about what is happening. The cavern will be similar to old school WoW raids (Molten Core, BWL, AQ40) Linear instances that that a few trash mobs, and many boss encounters. This will be the source of upgrades, exp, and gold. For the sake of speed of creation, i want to shy away from massive amounts of quests, and keep to unique scripted boss counters and non respawning dungeons
Afterwards, you will be in the Neburean mountains as you uncover more about the story, for those that do not know the story that is unfolding, be sure to read the quest descriptions and little chat logs that go on. Something big will be unveiled in the mountains that is being kept hidden from the general public.
Join the Elite Guard and help them in their battle to restore peace in Kaliron
The second map will be the Eastern Mountain Pass. It will be a series of caves, caverns, dangerous mountain paths, up to the peak of the mountain to cross over into the central region of Kaliron, where the main castle is.
There will be almost no quests to do inside this cavern except a few main quests to continue the story and give more information about what is happening. The cavern will be similar to old school WoW raids (Molten Core, BWL, AQ40) Linear instances that that a few trash mobs, and many boss encounters. This will be the source of upgrades, exp, and gold. For the sake of speed of creation, i want to shy away from massive amounts of quests, and keep to unique scripted boss counters and non respawning dungeons