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Spell

Events


Unit - A unit Gains a level

Conditions


(Unit-type of (Triggering unit)) Equal to (==) YourHero


(Level of (YourHero)) Equal to (==) etc. 15

Actions


Hero - Modify unspent skill points of (YourHero): Add 1 points


Hero - Learn skill for (YourHero): Spell
@TerraNexx: Would check for level > desiredLevel - 1, because you might skip levels. .
Events

Einheit - A unit Gains a Level //Generic Unit Event
Conditions

(Level of <yourAbility> for (Triggering unit)) Greater Than 0 //Integer comparison, Unit - Level Of Ability For Unit

(Hero level of (Triggering unit)) Greater Than <desiredLevel-1> //Integer comparison, Hero - Hero Level
Actions

Player - Set the current research level of <dummyResearch> to 1 for (Owner of (Triggering unit)) //Player - Set Current Research Level
