- Joined
- Jun 13, 2016
- Messages
- 586
I would like to bring up, in my opinion, a very important and potentially damaging issue. Please, hear me out.
As I'm sure everyone here is aware, after the 1.29 patch hit mainline, all bots running on the previous version were broken. That's fine. It happens. There's already a patch out there and most bot services are up and running again.
I, however, like a lot of people out there, mainly used MakeMeHost to look for user-hosted games. I don't care to (nor do I want to) play on the swarms of auto-hosted bot games, mainly because they don't host the maps I want to play.
MakeMeHost is now down, and I expect it to be down for a while. The site's owner has a reputation for being very reluctant to update and maintain the service, and as far as I can tell, the bot software itself hasn't been updated in years, just the configs. I don't blame them, either, but I fear that MMH won't be going up again anytime soon, if ever.
As far as I can tell, ENT's hosting service also isn't working (or even if it is, nobody is playing on it). I'm talking about the user-hosted part, not the auto-hosted maps.
I personally dislike bots. I miss the times when you could just host a game and have a full lobby within ten minutes at most. I miss the times when you could actually look at the in-game lobby browser and see actual, user-hosted maps instead of dozens upon dozens of empty bot lobbies. Now, I just use MMH's game list, because it's superior in almost every way. Too bad it's down now.
I also realize that bots appeared for a reason, and they offer a lot of benefits over self-hosted WC3 games:
- Giving users more control of their lobbies, including latency settings, swapping people, kicking them in-game, GProxy support and a lot of other features.
- MMH and ENT allowed anyone to host without having to configure their ports (which you can't realistically expect everyone to be able to do)
- MMH and ENT maintain a list of active games on their websites, allowing you to scan for games which you want to play while not running Warcraft, which is crucial for visibility, because otherwise your game gets drowned out in hordes of other bot-hosted games
- Bots offer cross-realm hosting, allowing more people to see and join your game
Now that MMH is out of the equation, I dare say that it is almost impossible to play the game anymore:
- Most people don't have the knowledge / skills / ability to self-host games
- The dozens of auto-hosted bot games drown out your game in the lobby browser even if you can host yourself. I can't even get 5 people into a lobby, let alone a full-house
- No automatic auto-refresh in the stock client means that your game gets pushed down even further
- Lack of cross-realm hosting in the client means that only about a third of all the people playing can even see your game
This, effectively, means that most people won't be able to host a map and get enough people into it - a problem which was already present, has just been amplified several times over. People who want to join other people's lobbies, no longer have an easy and convenient way to search for the games they like (the lobby browser in WC3 is... inadequate at best). The result is, it's very hard to play with actual, real people, even harder than before.
I'm sure this problem would go away if MMH fixed their hosting service. But what happens when another patch hits? What if the owner gets tired of paying the bills and just takes it down entirely? What then?
Blizzard can't rely on community-hosted services to keep their game alive. I imagine that the most hype around WC3 happens when a new patch gets released. People swarm the game, and what do they see? A lobby list filled with empty bot lobbies, and if lucky, two-three user-hosted maps, and if they're even more lucky, the host configured their machine properly to let others join. That's it. The game just looks dead. Even if MMH gets fixed some time after the patch, most of the hype would have already subsided.
I imagine that this is very bad for the game's popularity.
I am aware that Blizzard had plans to move WC3 over to BNet2 with a revamped lobby system and all the other cool features, rendering bots irrelevant. I'm not blaming or chastising the Classic team, they're doing a great job, but realistically, how long will it be until that actually happens? I can't even begin to fathom what a huge amount of work that would require. Months? A year? Two years? At the rate at which the Classic team is producing patches, it looks like we're a long distance away from that still.
I would like to bring the attention of @Kam here, as I strongly believe this is an issue worth looking into. I apologize if the Classic team is already working on solutions to this, but some news would be great!
I invite everyone to think about possible solutions to this problem, and I would like to bring up some points:
- While a total revamp of the hosting system to be more modern like SC2's would be great, it would require the most amount of work, so instead, I'd like to suggest things that should be easier to implement, as (possibly temporary) remedies to the current problem
- Since hosting games requires open ports on the user's part, and without them, there's no point in hosting, B.Net could ping every user on their chosen hosting port and display a warning somewhere that they won't be able to host, maybe with a link on how to solve this. This would raise awareness of the hosting problem for regular users
- A webpage with a view of all hosted games on bnet would help immensely. TriggerHappy's website already does this, but an officially-supported service is always a better option, since it will have greater coverage and access to more data
- Some form of cross-realm hosting, or possibly merging the realms into one. The player base is already tiny, and different servers just fragment it further
- Improving the in-game lobby browser, such as allowing better filter / search options, allowing the view to make better use of modern high-resolution displays, allowing to view player counts and to sort by various criteria would all be highly-welcome changes and would render the lobby list much more usable again
- Giving lobby owners more control over their lobbies in the client, such as swapping players or kicking them in the game, like all host bots already do
- After the hosting problem is solved and the lobby list is more usable, maybe just ban bots entirely? They are just a crutch that exists to solve problems, if those problems go away, they won't have a reason to exist
I think that's about all I have, outside of a total revamp of the hosting system.
As I'm sure everyone here is aware, after the 1.29 patch hit mainline, all bots running on the previous version were broken. That's fine. It happens. There's already a patch out there and most bot services are up and running again.
I, however, like a lot of people out there, mainly used MakeMeHost to look for user-hosted games. I don't care to (nor do I want to) play on the swarms of auto-hosted bot games, mainly because they don't host the maps I want to play.
MakeMeHost is now down, and I expect it to be down for a while. The site's owner has a reputation for being very reluctant to update and maintain the service, and as far as I can tell, the bot software itself hasn't been updated in years, just the configs. I don't blame them, either, but I fear that MMH won't be going up again anytime soon, if ever.
As far as I can tell, ENT's hosting service also isn't working (or even if it is, nobody is playing on it). I'm talking about the user-hosted part, not the auto-hosted maps.
I personally dislike bots. I miss the times when you could just host a game and have a full lobby within ten minutes at most. I miss the times when you could actually look at the in-game lobby browser and see actual, user-hosted maps instead of dozens upon dozens of empty bot lobbies. Now, I just use MMH's game list, because it's superior in almost every way. Too bad it's down now.
I also realize that bots appeared for a reason, and they offer a lot of benefits over self-hosted WC3 games:
- Giving users more control of their lobbies, including latency settings, swapping people, kicking them in-game, GProxy support and a lot of other features.
- MMH and ENT allowed anyone to host without having to configure their ports (which you can't realistically expect everyone to be able to do)
- MMH and ENT maintain a list of active games on their websites, allowing you to scan for games which you want to play while not running Warcraft, which is crucial for visibility, because otherwise your game gets drowned out in hordes of other bot-hosted games
- Bots offer cross-realm hosting, allowing more people to see and join your game
Now that MMH is out of the equation, I dare say that it is almost impossible to play the game anymore:
- Most people don't have the knowledge / skills / ability to self-host games
- The dozens of auto-hosted bot games drown out your game in the lobby browser even if you can host yourself. I can't even get 5 people into a lobby, let alone a full-house
- No automatic auto-refresh in the stock client means that your game gets pushed down even further
- Lack of cross-realm hosting in the client means that only about a third of all the people playing can even see your game
This, effectively, means that most people won't be able to host a map and get enough people into it - a problem which was already present, has just been amplified several times over. People who want to join other people's lobbies, no longer have an easy and convenient way to search for the games they like (the lobby browser in WC3 is... inadequate at best). The result is, it's very hard to play with actual, real people, even harder than before.
I'm sure this problem would go away if MMH fixed their hosting service. But what happens when another patch hits? What if the owner gets tired of paying the bills and just takes it down entirely? What then?
Blizzard can't rely on community-hosted services to keep their game alive. I imagine that the most hype around WC3 happens when a new patch gets released. People swarm the game, and what do they see? A lobby list filled with empty bot lobbies, and if lucky, two-three user-hosted maps, and if they're even more lucky, the host configured their machine properly to let others join. That's it. The game just looks dead. Even if MMH gets fixed some time after the patch, most of the hype would have already subsided.
I imagine that this is very bad for the game's popularity.
I am aware that Blizzard had plans to move WC3 over to BNet2 with a revamped lobby system and all the other cool features, rendering bots irrelevant. I'm not blaming or chastising the Classic team, they're doing a great job, but realistically, how long will it be until that actually happens? I can't even begin to fathom what a huge amount of work that would require. Months? A year? Two years? At the rate at which the Classic team is producing patches, it looks like we're a long distance away from that still.
I would like to bring the attention of @Kam here, as I strongly believe this is an issue worth looking into. I apologize if the Classic team is already working on solutions to this, but some news would be great!
I invite everyone to think about possible solutions to this problem, and I would like to bring up some points:
- While a total revamp of the hosting system to be more modern like SC2's would be great, it would require the most amount of work, so instead, I'd like to suggest things that should be easier to implement, as (possibly temporary) remedies to the current problem
- Since hosting games requires open ports on the user's part, and without them, there's no point in hosting, B.Net could ping every user on their chosen hosting port and display a warning somewhere that they won't be able to host, maybe with a link on how to solve this. This would raise awareness of the hosting problem for regular users
- A webpage with a view of all hosted games on bnet would help immensely. TriggerHappy's website already does this, but an officially-supported service is always a better option, since it will have greater coverage and access to more data
- Some form of cross-realm hosting, or possibly merging the realms into one. The player base is already tiny, and different servers just fragment it further
- Improving the in-game lobby browser, such as allowing better filter / search options, allowing the view to make better use of modern high-resolution displays, allowing to view player counts and to sort by various criteria would all be highly-welcome changes and would render the lobby list much more usable again
- Giving lobby owners more control over their lobbies in the client, such as swapping players or kicking them in the game, like all host bots already do
- After the hosting problem is solved and the lobby list is more usable, maybe just ban bots entirely? They are just a crutch that exists to solve problems, if those problems go away, they won't have a reason to exist
I think that's about all I have, outside of a total revamp of the hosting system.