The trigger has a 10% chance of making the unit cast a warstomp skill. Generate a random # the make an if/then/else if # greater than value(x) cast warstomp else do nothing.
Good job, formula1 for clarifying. I have the unit casting this one so that he stops attackng while casting.
What do you mean??
Set Variable(RandomNumber) = Random Number Between 0 - 10
That is number generator.
Hawk, Do Nothing = Fail
What do you expect Do Nothing to do, why did you put it into your example??
It apparently makes you capable of putting words in his mouth, though.But that doesn't make him completely incapable of triggering...
It apparently makes you capable of putting words in his mouth, though.
Meh, this entire thing is just an overreaction to a detail.
I was just saying it was entirely pointless to put it there, telling him something to do for future triggers..
He was indeed.
Thanks for the though Formula1
happens........You have indeed.
Thanks for the thought/attempt.