• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Legion TD Mega 3.5 (B4) + 3.41 unprotect

original by LISK, Continue developed by HuanAk



Legion TD Mega 3.5(Beta4) is released ! !


(download link at the end of this post)

3.5 Changes Log :



3.5 (Beta 1) changes log :

Descriptiom bugs:
* Fixed DragonHawk's range description (300)
* Fixed Greymore's damage description (142-168)
* Fixed Machine Robot's damage description (62-68)
* Fixed Soul of Villain's hp description (530hp)
* Fixed Mercurial's range description ( 650 )
* Fixed Gravekeeper's range description (500)
* Fixed Meridian's hp description (1000)
* Fixed Tempest's Range description (300)
* Fixed Defiler's damage type (Chaos)
* Fixed Fangthtooth's damage type description (Normal)
* Fixed Sky Dragon's damage description (magic/piercing)
* Fixed Mitorsis description, should be magic

Other Bugs/changes
* Arena -- Removed bug music
* Arena -- melee will teleport to front, range behind
* Mercenary -- can summon after level 30
* "li" mode -- lower value requirement for 2nd upgrade (1300 to 1200).
* Advance Barrack -- won't reset your hotkey
* Vote Kick -- Only host can start -vk or -votekick command
* Enable poison kill, bounty bug fixed
* King can move after level 31
* Cooldown on Behemouth/Krakken/Infernal/Demon change from 25/30/60/120 -> 40/60/90/135
* disable anti-stuck on fighter, it only work on creep from now on

Unit changes:
* Clockwreck -- AE is working now.
* Sky Dragon -- increase damage on air (90-100)
* Fire Archer(undead) -- increase HP from 100 to 250.
* Young Frost Dragon -- can attack air now
* Violat -- cost reduce from 150 -> 120
* Meat Wagon -- HP increase from 265->280
* War Machine -- HP increase from 600->750
* Guardian of Death -- Life steal aura will include this unit
* Spawn of Dragon -- Life steal aura will include this unit
* Wolvorine -- finishing blow do not work on Boss unit.
* All 3 big dragon-- lower backswing, increase splash area.


Creep Level:
* Level 3 : hp lower (55->45), damage lower by 1
* Level 17: hp lower (699->650), damage lower by 3
* Level 31 = Pit Lord ( ~15,000 value)
* Level 32 = Crypt Lord ( ~16,000 value)
* Level 33 = War Lord ( ~17,000 value)
* Level 34 = Fire Lord ( ~18,000 value)
* Level 35 = DOOM ( too hard to kill)


Beta 2
* Fixed Spawn of Dragon & Guardian of Death's Splash damage
* Lower splash damage on 3 big dragon
* Fixed Holy Light on King
* Remove active ability on King after level 31 (and king can move faster)
* Anti-stuck.. work on creep, and only work on fighter it after teleport to king.
* Fixed "Most leaks" for RED Player in single player game
* Fixed hot key for summon
* level 35 is harder (deal more damage)
* Level 32 & 34 have 0 armor (was -2)
* Add new debug command -kingmax (upgrade king to max)
* Add new beta command -hero (will give you 10 hero points)
* Add first Hero: The Death Knight


Beta 3:

* Level 3 : hp lower (55->45), damage lower by 1 (roll back to 3.41)
* Level 17: hp lower (699->650), damage lower by 3 (roll back to 3.41)
* Elite Archer: same dps, but slower ( 13dmg/0.55s to 18dmg/0.8, 5 target)
* DOOM: increase attack range from 100 to 500
* King & Hero will take 90% damage from all attack type (except Chaos and spell)
* Change minimum movement speed from 0 to 100 (you can't slow unit to 0 speed anymore)
* LTDAC 3.0 (LegionTD Anti-Cheat)
* change builder will disable after built hero

Note: This beta will have -AP as default mode, so player can try out new heroes .

Range hero(attack speed):
* Darkness Aura (-15% damage) -- Dark Ranger
* Trueshot Aura (+15% range) -- Priestess of the Moon
* Brilliance Aura (5%) -- Archmage
* Frost Aura - 50% slow -- Medusa

Melee Heroes (offence):
* Command Aura (+10% melee damage) -- Mountain King
* Endurance Aura (+10% attack speed) -- Chieftain
* Vampiric Aura (15% life steal) -- Dread Lords

Melee Heroe (Defence):
* Unholy Aura (30% movement, 10hp/s) - Death Knight
* Thorns Aura (20% damage shield) - Keeper of the Grove
* Devotion Aura (+3) and Heal (500hp) - Paladin

level 11 ability:
* Dark Ranger -> Black Arrow (-4 armor)
* Priestess of the Moon -> Frost Arrow (30% slow)
* Archmage -> Inner Fire ( 30% attack, 3 armor buff, can cover 3 target)
* Medusa -> Water Shield ( same as sphere, 3 target)
* Death Knight -> dealy poison (150dmg poison, 30% slow)
* Keeper of the Grove -> Healing Wave ( 400hp 4 target with 50% diminishing)
* Paladin -> +3 armor aura
* Mountain King -> Bash (20% chance for 100dmg, 3 seconds stun)
* Chieftain -> Critical hit (20% chance for x2 damage)
* Dread Lords -> Evasion (20% miss)

B4 changes log:

* Elite archer --> upgrade cost increase from 155 to 160.
* Tree of Knowledge --> AoE range reduced from 600 to 400
* Goliath --> attack speed changed from 1.6s to 1.8s.
* Mini Hydra --> HP reduced from 800hp to 600hp.
* Druid --> initial mana change from 10 to 0
* Goblin Blaster --> lower overclock's damage from +40% to +30%
* Necrolyte --> cost increase from 170 to 220, HP increase from 750 to 1000.
* Mutant --> Inject Steroids change from 20% damage&hp to 20% damage only.

* Red/Azure/Death dragon --> increase attack speed from 1.6 to 1.3.
* Red/Azure/Death dragon --> Lower AE damage to 5%/20% on 300 and 30 range.
* Tree of Life --> attack speed increase from 1.8 to 1.2
* Trident --> 20% chance to deal 200 damage and stun for 2 seconds.
* Tuskarr --> Spearman's range increase from 350 to 450
* Ancient Wandigoo --> attack faster : 1.0s to 0.9s
* High Priest --> attack faster: 1.0 to 0.8
* The Butcher --> attack faster: 1.6 to 1.5
* Frenzy Ghoul --> HP increase from 660 to 700
* Gravekeeper --> attack faster: 1.1 to 1.0
* Sky Dragon --> attack faster against air (1.0 speed to 0.6 speed)
* Forsaken One --> Insanity buff change from 20% damage to 30% damage

* add 1000 value requirements on Altar of Heroes.
* Altar of Heroes will disable if player use change builder.
* remove Mercenary race.
* King can move at level 30.
* Enable Anti-stuck for Arena fight (can only use after fight start)
* add "leaked", "int" to W3MMD.

* Fixed change builder bug.
* Fixed King's autocast bug.
* Fixed level 11 Tauren chieftain's critical hit

New mode: -ns (no saving)
- player cannot save lumber above cap
- minimum cap = 200 (eg, cap won't work if you have less than 200 lumber)
- cap = 100x(wisp + lumberjeck) , eg 7/15 = 100 x (7+15) = 2100 lumber.
- cap will check at the end of every wave, and any lumber above cap will remove from game.








LegionTD Mega is base on Legion TD War 1.50c (by LISK), he quit Warcraft 3 and left the map for anyone to continue development.

for this version (Mega), it will be X3 mode only, so I can spent more time to balance the map for X3 mode.



---Overview---


Build towers to defend your team's King from attackers.

Each level, your towers become units and fight for you.

Harvest lumber with workers. Use lumber to buy summons to attack the other team and

increase your income. Lumber can also be used to upgrade your team's King's stats.

Defeat the enemy King to win.

====================================

[rainbow]Game Mode[/rainbow] :

---(Update: 14th Oct 2011)


Primary Mode:
  • -AP : All Pick - All players can pick any race.
  • -AP : All Random - All players are given a random race.
  • -SD : Single Draft - All players are given 2 random races to choose.
  • -HP : Host Pick - host pick a race, every given same race as host.
Secondary Mode:
  • -mm : Master Mind - Restricted vision on enemy's map and information.
  • -hg : Hour Glass - Receive gold for enemy leaks (that reach the King).
  • -gg : Get Gold - Receive gold from kills at middle (near king).
  • -cb : Change Builder - You can pay to change to a new builder.
  • -li : Limit Incomer - Pure income is disabled untill lvl10+.
  • -X3 : 3 Time - more creeps spawn
Default Mode: if you don't enter mode in 15 seconds after game start, it will use "-aphgggmmcbx3" as defualt mode.

Quick Mode: if mode string is 3 characters long, it will use Quick Mode. eg "-ap"
  • -AP = "-aphgggmmcbx3"
  • -SD = "-aplihgggmmcbx3"
  • -AR = "-aplihgggmmcbx3"
  • -HP = "-aplihgggmmcbx3"
Short Mode: make mode shorter for Hostbot or player
  • "gm" = gg + mm
  • "gc" = gg +cb
  • "gl" = gg +li
  • "cl" = cb +li
    (hg & x3 is default, don't need to type)


Hostbot Support:---(Update: 16th Oct 2011)



How to set up map config file:

- Hostbot usually automatic created config for you (sometime they base on Dota, so you may need to changed slot structure).
- Below is working slot structure for 4v4

Information about slot structure
# slot structure
# [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
# - PID is always 0
# - Download Status is always 255
# - Slot Status is 0 for open, 1 for closed, 2 for occupied
# - Computer is 0 for no, 1 for yes
# - Team
# - Colour
# - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
# - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
# - Handicap is 50/60/70/80/90/100

Note:
- make sure slot 9 = team 1 (left king), computer and occupied.
- make sure slot 10 = team 2 (right king), computer and occupied.


Here is slow structure for 4v4
map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 1 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 2 1 0 8 1 1 100
map_slot10 = 0 255 2 1 1 9 1 1 100



Here is slow structure for 3v3

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 1 0 0 3 1 1 100
map_slot5 = 0 255 0 0 1 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 1 0 1 7 1 1 100
map_slot9 = 0 255 2 1 0 8 1 1 100
map_slot10 = 0 255 2 1 1 9 1 1 100






This map is Hostbot Command Library ENABLE(since version 3.3)
  • you can enter mode from hostbot setting or .config file
  • you can enter mode in lobby room before game start. eg: !hcl apggcb
  • you don't need to type "-", just "ap" is enough
Hint:
  • hg, x3 is default (you don't need to type them)
  • Hostbot have those limitation: 1 character per player/computer(eg 4v4 = 10 chracter)
  • if mode string is too long, you can you short-cut mode. eg: you can replace "ggmm" with "gm"

here is list of shutern mode special made for Hostbot (normal player can use them too)
  • "gm" = gg +mm
  • "gc" = gg +cb
  • "gl" = gg +li
  • "cl" = cb +li
for example: ".hcl apgmcl" will become "-apggmmcblihgx3"

Null HCL Command
  • "hcl 0" or "hcl -0" is special HCL command
  • This command won't do anything to game mode (player can still type their own mode)
  • This command will disable -vk (map's votekick, Hostbot already have their own votekick)
  • This command will enable W3MMD
This map is W3MMD ENABLE (since version 3.41)
  • W3MMD is turn off on default
  • You can turn W3MMD on with any hcl mode (eg, "hcl 0")
  • Stat is update at the end of every wave
  • Final stat is update immediate after King die
  • Player leave within 3 minutes before king die will flag as "Winner" or "Loser"
  • Player leave more than 3 minutes ago will flag as "Leaver"
List of stats for W3MMD:
  • game_mode
  • gold_total
  • income
  • level
  • lumber
  • lumber_total
  • name // player name
  • race
  • score
  • seconds // how long they played, in seconds
  • value
  • flag "winner"
  • flag "Loser"
  • flag "leaver"
How to host Legion TD on playdota.eu bot ?
Step 1: join channel
Go to channel playdota.eu on server EuroBattle or FawkzBNET

Step 2: choose which map
Whisper "/w PlayDota.eu .map Legion TD Mega 3.3.w3x"

Step 3: start game, with your own game name
Whisper "/w PlayDota.eu .gopub Legion TD Mega -ap"

Note: you must use .gopub for custom games(!gopub is for Dota only).

You can get the pattern map name list on this link:
http://www.playdota.eu/maps/map_list.php

How to enter mode in lobby/Hostbot setting ?
Option 1:
open config file and add the line below:
map_defaulthcl = apggcb

Option 1:
in lobby (waiting for player join before game start), type :
.hcl apggcb

Note:
1, you can only type 1 character per player(include computer). so if it is 4v4, max character is 10
2, you don't need to type "-" at begin
3, HG, X3 is default(not need to type)
4, if mode string is too long, you can you short-cut mode. eg: you can replace "ggmm" with "gm"

here is list of mode combo that can replace with shorter mode:
gm = gg +mm
gc = gg +cb
gl = gg +li
cl = cb +li

for example: ".hcl apgmcl" will give "-apggmmcblihgx3"


Creep's bounty, Bonus Gold and Value for every level---(Update: 20th Oct 2011)


Level Creep Bounty # of Creep Gold from Creep Bonus Gold Creep+Bonus Total Gold Creep Value
1 3 36 108 11 119 300 250
2 3 45 135 12 147 419 350
3 4 40 160 13 173 566 500
4 5 36 180 14 194 739 650
5 5 36 180 16 196 933 800
6 5 36 180 18 198 1129 1000
7 6 30 180 20 200 1327 1200
8 6 36 216 23 239 1527 1450
9 5 45 225 26 251 1766 1600
10 51 3 153 60 213 2017 1850
11 5 54 270 35 305 2230 2050
12 6 45 270 40 310 2535 2400
13 7 45 315 45 360 2845 2700
14 12 26 312 50 362 3205 3100
15 9 36 324 55 379 3567 3500
16 8 45 360 60 420 3946 4000
17 10 34 340 70 410 4366 4500
18 8 45 360 80 440 4776 5000
19 10 36 360 90 450 5216 5500
20 86 3 258 200 458 5666 6000
21 10 36 360 110 470 6124 6500
22 9 48 432 120 552 6594 7100
23 11 36 396 130 526 7146 7700
24 11 36 396 140 536 7672 8500
25 9 45 405 150 555 8208 9500
26 12 36 432 160 592 8763 10600
27 12 36 432 170 602 9355 11800
28 23 18 414 180 594 9957 13000
29 14 30 420 190 610 10551 14000
30 123 3 369 400 769 11161 15000
31 0 15 0 0 0 11930 15000

Link for All units stat




Changes Log for all version





=== This map is base on original 1.50c ===
=== Only version list below are made by me ===



---------------------------

3.41 (2011-10-23)

* add W3MMD (more detail on Hostbot Support Section)
* Intruduce "Score", it will use for title in next version
* "-vk" is working correctly (you can start votekick with less than 2 player now)
* GG rules slightly changed (0% bounty if leaked more than 150)
* Remove income cap (high income will get FULL bonus gold)
* level 2 give less gold, lvl3 give more gold (and harder)
* all boss level (10,20,30) will give double bonus.
* lvl7/11/17/25/26/27 are harder (require recommended value)


About Score:
- Calculate from: Value, Income, # of leaked, and how many time you use change builder/reroll
- It is average value from level 1 to current level
- value score = (100-150) x (your value / creep value )
- income score = 100 x income/(bonus*2)
- you lost 1 score per leaked
- for (100-150) modifier: never used change builder = 150, used once = 140, used 5 time = 100

How to turn on W3MMD:
- W3MMD is off on default
- you can turn W3MMD on with any hcl command
- "hcl 0" is special command that do nothing (eg, player can still type mode)
- you can turn W3MMD on with "hcl 0" command

------------------------------

3.4 (2011.9.30)

New Race (Undead)
- Tier 1: range, magic damage
- Tier 2: melee, lifesteal
- Tier 3: range, siege damage, with small splash.
- Tier 4: raise dead, Aura ( -1% hp per second)
- Tier 5: melee, tank. small range aura, both aura stack.
- Tier 6: splash (similar to beast)

Mecenary rework:
- 1st unit: 8 Gold, 25 Lumber.
- 2nd unit: 25 Gold, 50 Lumber, +1 income, 330 Value.
- 3th unit: 50 Gold, 75 Lumber, +3 income, 500 Value.
- 4th unit: 100 Gold, 100 Lumber, +5 income, 900 value.
- Mecenary can defend up to level 31 without change builder.

"Change to Mecenary":
- mode "-li" will disable this ability
- require "-CB" mode
- can only use once
- Available after wave start (if your value lower than 50% of recommend value)

Paladin
- Paladin night attack faster. (same dps)
- Guard attack faster. (same dps)
- Elite archer damage changed : 12->13 ( still 5 target)
- Priest spell change : 50hp -> 100hp (mana cost double)
- High Priest heal spell changed: 100hp -> 200hp (mana cost double)

Marine:
- Hydra's Tripple attack changed: 60% -> 80% damage
- Hydra's mini hydra: spawn 2-->3 mini Hydra
- Highbone : add sphere (cost 0 mana, 7 second cooldown, 10 second duration)
- Sky Dragon's have 100% critical hit on air (sky dragon is upgrade from Egg)

Artic
- Add AE slow to azure dragon
- Ancient Wandigo evasion work correctly(was 7% with fake description, now 12%)
- Dragon Aspect & Azure Dragon have better animation

Ghost :
- Apparition have new aura: 5% (stack with Gravekeeper's aura)
- Apparition/Gravekeeper attack range changed (600->500, so aura cover more unit)
- Meridian (Ghost's 6th unit) HP change from 100->1000
- Ghost's Insanity : remove -12hp effect

Element :
- Mana regen aura : 3% -> 5% (eg, if you have 30mana, it will add +1.5 mana/second)

Shadow:
- Nightmare/Doppleganster tank better (light -> unarmored)

Nature:
- Tree of Knowledge's AoE spell limit to 15 target

Demi:
- Alpha Male: reduce spell animation (almost instantly cast)

Orc:
- Poison cannot kill creep (will leave it with 1hp)

Goblin:
- Goblin's driver will elf-destructive when die ( same effect as small/medium land mine)

Creep:
- level 22, 28 is slightly easier (around 5-10% easier)
- 17,18,23,24,25,26,27 is harder

Summon:
- correct shortcut key for Pudge & shaman
- Add new summon: Infernal (1000 Lumber, melee, Bash, Burning AOE)
- Behemouch changes: add +3 armor aura
- Krakken changes: add healing aura (+4 hp AOE)

Arena:
- Level 10 Arena = 1x free Turtle.
- Level 20 Arena = 3x free Turtle.
- Unit/Turtle won't move untill fight start
- Summon/Pet will remove after fight finish.
- Add new result for Arena: "Draw" (if both team die, they share the prize).
- Builder cannot move outside their own area during arena fight(before teleport)

Bug fix :
- Frost Aura & Telescope Aura won't stay after fighter die.
- Chariot won't make crit on Ascedent/unarmor
- Map is visible to all afer level 31.
- "-next" command won't display anything after level 31.
- Player cannot use Holy Light more than once
- Player cannot use Holy Light on your own building (can only cast on king)
- Player cannot buy wisp at start if -li mode is on.
- Goblin steamroller should summon driver after die
- Correct many description/tooltip errors.

Game & Hostbot:
- Remove income/bonus gold cap on -AP (mode "-li" will enable this cap)
- New map layout & size
- New Loading screen & minimap (thank Shengshun)
- New spawn & pathing (Try out 4v4, lag is much better now)
- Creep enter dark green area will received +2 armor
- Automatic "-next" information at the end of every wave.
- Bounty on leaked is more accuracy.
- Poisons cannot longer kill unit (poison will stop at 1hp, to avoid no bounty bug)
- after game over, game will shutdown in 30 seconds (not more AFKer for 10 hours on hostbot).
- Remove player name "attacker" on player 9 and 10. (hostbot can use these slot for talking)


Votekick :
- add new votekick system.
- start by -kick or -votekick. (you can cancel votekick after it start)
- Host have unlimit -votekick, everyone else can only "Fail" once.
- Require 50% positive vote to kick
- "Positive vote" = "Yes" - "No"


3.3 (2011.6.29)
* Fix Fatal Error/Crash cause by Artic
* Infanty attack faster (still same 30dps)
* Juiced Mutant sell for 100% gold if freshly built
* Quick Mode -sd & -ar now include -li

3.2 (2011.6.26)
* New Race : Orc
* New Special Event: after level 10 & 20
* Mercenary have limit on how much they can summon.
* Mercenary's damage changed (Chao to other)
* Elf's Ascedent is more useful
* Nature's Ygg attack faster(wont' leak level 1)
* Ghost's Forsaken One become better tank(light->heavy armor)
* Marine's Mermaid ability change (+6 -> +3 armor )
* lvl5 is easier, lvl9 is harder, lvl28 is easier
* All race have same hotkey for all tower = Q, W, E ,R , A, S

combined mode (make mode shorter)
-gm = gg + mm
-gc = gg +cb
-gl = gg +li
-cl = cb +li
(hg & x3 is default, don't need to type)

Hostbot Command Library:
- you can enter mode from hostbot setting or .config file
- you can enter mode in lobby room before game start. eg: !hcl apggcb
- hg, x3 is default (you don't need to type them)
- you don't need to type "-", just "ap" is enough
- mode limited to 1 character per player/computer(eg 4v4 = 10 chracter)

3.1b (2011.05.21)
* Mercenary : spell is disable after wave start
* Add glowing aura to Prophet, Artic, Mercenary builder
* disable -cb should disable change to Mercenary
* Fixed Mutant fake anti-cheat warning
* Fixed : -ar mode & type your own mode will work correctly.
* Timer for each wave change (from 30-60 second to 40-55 second)

3.1a (2011.05.15)
* Quick fix bug on east side

3.1 (2011.05.15)
* new race: Mercenary
* Mercenary is BEST race for noob & pure-lumber.
* Mercenary is disable under mode -li.
* Player can change to Mercenary after 75% leaked.
* Mercenary only teleport to king after attacked.
* Mercenary can't defend lvl23+

* Fixed -HP & change builder bug
* Fix lvl31+ bug (scoreboard visible to all)
* Fix Arctic's aura stack & spell description

3.0 (2011.05.05)
Unit
* Fix Maverick's image (creep kill by image will give correct bounty).
* Maverick cannot cast image from building time.
* LoD/hades cannot summon 2 pet at same time.
* Change Royal Griffin's attack&ability( difference graphic, same dps)
* Update serveral ingame message/unit description/ability description

Game
* Game load faster.
* Remove value restrict on wisp (Pure incomer is back !)
* mode -li = Limit Incomer, disable pure imcomer.
* Max cost for lumber upgrade is 200 gold/lumber (8th,9th and higher).
* add 5 more level of lumber research (max = 15)
* can't buy summon from advance barrack untill level 10+
* can't buy Behemouth/Warden/Kraken untill 15+.
* New Race - Artic (difference spell & ability)
* New mode : HP (host pick, everyone will have same builder)
* gg mode changed : small leak = full gold. medium leak = 50% gold, huge leak=0% gold (100%, 75%, 50%, 25%, 0%)
* Anti-cheat monitor installed.

2.17 (2011.4.02)
* New Race - Goblin Builder
* New Race - Prophet Builder
* Warning ! lvl31+ is difference.
* lvl23 and lvl27 is easier.
* Lag reduce from summon system.
* Fix incorrect spell/unit description.
* Hybrid can only change builder once
* information from -next command will display to all allies

* Fix Hybrid error:
- Outcast move from T5 to T4
- Harlot move from T4 to T5
- Troll Fighter move from T3 to T4
- Phantom move form T4 to T3

v2.16 (2011.3.20)
* Change Crusader food (1->0)
* Correct dragon hawk Build's descrition (normal-> magic)
* Change hermit income (5->4)
* Adjust difficuly for -sd and -ar (5% and 10%)
* Lower difficult on lvl8 and lvl21
* Change bonus gold formula ( more gold for lvl 14+)
* Fix Komodo run too far issue
* Add new heal to builder(only work on king)
* Skip cinematic and display score after Victory/Defeat.
* remove lumber/wisp restrict after lvl10.

v2.15 (2011.3.15)
* Fix king upgrade refund bug.
* Fix change builder bug on -ar mode
* -ar = hard, sd=normal, ap=easy (5% difference in creep's hp)
* Maverick's illusion can teleport to king now
* Show list of full mode on startup
* reduce lag during fight ( almost no lag for 4v4 now)

v2.14e (2011.3.10)
* Fix change builder
* you can't train wisp or lumber upgrade untill 500 fighter value ( prevent pure incomer).
* lower starting gold to 270, creep is harder start from lvl3
* Fix Crusader's damage to match unit description
* Change Hybrid T6 cost 315->305
* Elite Archer building is same as Elite Archer fighter now
* level 16 creep hp reduce 335->315
* level 21 HP reduce 780->730
* level 14 bounty raise from 10-12
* level 15 bounty raise from 8-9
* add High Elven Farm 2,3,4,5,6 (200 food)

v2.14d (2011.3.9)
- add unit description(for new race) to Hybrid
- change starting gold to 300
- nightsaber hp change (950>850)
- introduce income cap = level x 20 (nerfed pure incomer, most people will never see this cap untill lvl25+)


v2.14c (2011.3.7)
- Quick Fix Moon Guard food cost (0->2)

v2.14b (2011.3.7)
- Fix Change Builder
- Fix hybrid (new race include)
- Fix doppleganger cost.
- Wave 14+ is easier(remove 15% hp buff for lvl14+)
- Add new command -kill for display total kill
- Add visual effect to Royal Griffin's multi attack
- Add visual effect to Sentry's magic attack
- Buff Cavalier's HP

v2.14a (2011.3.6)
- quick fix to 2.14 for creep won't spawn

v2.14 (2011.3.6)
* Add Change builder(you can only change 5 time)
* Hybrid unit will include elf & paladin
* Upgrade king regenation change(3->5 per upgrade) and reduce king upgrade cost (100-80)
* Add spell to Druid ( Wraith of Nature)
* Nightsaber food reduce from 2 to 1.
* Moon Guard food cost raise from 0 to 2
* Wisp food cost reduce form 2 to 1
* Fix Sentry's ability
* Fix incorrect sell value on certain unit
* Creep wave difficult adjust (1%-15% hp buff move from lvl1-lvl10 to lvl5-lvl19)
* Reduce lag, 4v4 is playable ! (map should be 99% FREE of memory leak)

v2.13 (2011.3.4)
* Change lumber system, research will cost lumber as well as gold (income is more balance)
* Creep wave is harder, from 1% hp buff to 15%.
* Tree of Knowledge changed ( buffed hp, nerfed AE damage to 20 target)
* change Battle cry is self only(+5armor, 20% damage)
* Buffed Golem(element) 's hp
* Buffed Seer/Phoenix's dps
* Buffed warden. it is as good as moon guard now.

v2.12 (2011.3.1)
* Fix texture/skin issue for builder
* Add new builder to random builder
* Correct unit/ability description
* Income and wisp count will update correctly
* Fix debug mode (-restart and -repick will work for all mode)
* Tweaked Spawn of Dragon's splash (increase range, but will never do full damage)
* Tweaked Dragon Aspect's splash ( splash will work on air creep, but never do full damage)
* Fix bounty from summon
* Tweaked lumber system (Wisp is more expensive, eg cost 2 food, 10 lumber.)
* Add 2 more lumber upgrade


----------------------------------------------------------
v2.11 (2011.2.27)
* fix bug with mode
* fix elite archer's multishot ability(increase range, so it will won't shot at 1 target)
* Dragon Aspect's splash work on air, but will never do full damage on splash(will do 40% & 10% depend on range)
----------------------------------------------------------
v2.10 (2011.2.26)
* add new race (alliance)
* remove worker(reduce lag), replace with wisp
* -gg mode only give half gold
* all summon will more bounty to other team
* high level summon have longer cool down
* farm can upgrade 10 time.
* player can see all unit's dps ingame
beast:
* modified spalsh damage(they will never do full damage on splash)
Demi:
* reduce cost on Mutant (400->300)
* buffed oracle's dps
* modified Minotaur/Bigfoot's AE spell (deal less damage)
Elf:
* remove starfall from Nightsaber
* new spell for Ascendent (-8 armor debuff)
Mech:
* buffed Zues's spell damage (40->100)
* buffed Krogoth's dps
Shadow:
* nerfed gate guard's pet hp (185->145)
Marine:
* fangtooth's feast change(from every 3 -> 5 attacks.)
----------------------------------------------------------
v2.0 (first version, 2010.2.19)
* base on 1.50c
* add new race (Elf)
* change unit stat base on forum feedback.


CREDITS



Credit:

special thank to :
PanicX and his clan "UC" for all testing, ideas & bug hunting.

Game :
LISK - source code on 1.50
Ezge - Goblin & Artic race
von_Oberstain - many game design ideas, loading screen and testing
BkO21 - loading screen
Shengshun - loading screen/preview/minimap

and many many people on forum/email with lots of useful imformation.

Unit Models :
Anarchianbedlam - Goblin's Helicopter model
Donut3.5 - Goblin's Mobile Turret / Goblin Drillbot / Goblin Steamroller
Frankster - Goblin's Assault Tank
Tranquil - King's model

Items:
Sunchips - Mecenary's Dagger

Effect:
Ayane - Hero's color Aura
Daelin - Ice troll's Glaciar Aura

-------
The Hive Workshop (http://www.hiveworkshop.com )
The Helper Net Forum (http://www.thehelper.net/forums/index.php)
Warcraft 3 Campaign forum ( http://www.wc3c.net/forums.php )


Forum Link:

Forum :
http://legiontd.in-goo.com/f14-legion-td-mega
http://jx3.net/tdg/forum/viewtopic.php?f=106&t=3913





Keywords:
Legion, Legion, Legion, Legion, Legion, Legion, Legion, Legion, Legion, Legion, Legion, Legion, Legion, Legion, Legion, LegionTD, Legion TD, LegionTD
Contents

Legion TD Mega 3.41 (Map)

Legion TD Mega 3.5 (B4) (Map)

Reviews
05:44, 29th Apr 2011 -Kobas-: Status: Approved Update: Re-moderating with review Date: 2011/Oct/07 23:46:38 Vengeancekael: VM // PM: Status: Approved Rating: 4/5 Recommended Rep Received: 2Reasons: Other: If you have any complaints or...
Level 3
Joined
Oct 11, 2011
Messages
51
there are lots of big spell on this website, so many of them are good spell with very nice effect (like all Dota's spell).

but... Legion TD will lag like hell if I download those spell.

everyone know my version have lower lag than 2.7.

I deleted most of big spell, and replaced most of "single targeted damage" type spell with "orb".

I will try use simple spell that doesn't require any code to cast, so map won't become more and more lag in future.

this is not Hero fight game, so you can't have big spell like Dota.

I understand. So at least there are still some good simple unused spells there.

Also time for me to QQ about balance xD. I notice that Hades is very op for level 31+, being able to summon like, I don't know, 9000+ imps as cannonfodders. And the point I am trying to make is that since every Hades can "make/regen" 2600 HP every wave, they end up outlasting every other type of fighters, even Oracle-buffed DD machines. Is this supposed to happen?

Yesterday I played two lv31+ games, the first one I massed Hades and won quite easily, and the second one I got fed and have 20+ Oracle buffed DD machines. (with both Admiral and Helicopter aura, too) it was 3v2 and our average value beat the opponent's, but they had a lot of hades and outlasted us.

I think either increase Hades summon cd to once per 2 lv31 waves or reduce imp duration would be a good idea.
 
Level 3
Joined
Sep 23, 2011
Messages
87
I understand. So at least there are still some good simple unused spells there.

Also time for me to QQ about balance xD. I notice that Hades is very op for level 31+, being able to summon like, I don't know, 9000+ imps as cannonfodders. And the point I am trying to make is that since every Hades can "make/regen" 2600 HP every wave, they end up outlasting every other type of fighters, even Oracle-buffed DD machines. Is this supposed to happen?

Yesterday I played two lv31+ games, the first one I massed Hades and won quite easily, and the second one I got fed and have 20+ Oracle buffed DD machines. (with both Admiral and Helicopter aura, too) it was 3v2 and our average value beat the opponent's, but they had a lot of hades and outlasted us.

I think either increase Hades summon cd to once per 2 lv31 waves or reduce imp duration would be a good idea.

Its true than hades are very strong at 31, the summons die rly fast though cause that lvl is strong but I agree they are stronger than most units there. The problem is that you can't rly nerf them since they will then become too weak on every other lvls. Unless you nerf hades only for lvl 31 somehow. If your team manage to get the mana regen aura, then even if you increase cooldown I dont think it will matter.
Yet most hades users are not the strongest players in a game and I often manage to beat them at 31 with a huge army and alot of auras.
Also people always build the same way and are not aware of good defenses for 31, have you ever tried to mass phantoms for lvl 31, (like 5 lanes of phantoms) its like one of the best defense by far for that lvl.
 
Level 3
Joined
Oct 11, 2011
Messages
51
Its true than hades are very strong at 31, the summons die rly fast though cause that lvl is strong but I agree they are stronger than most units there. The problem is that you can't rly nerf them since they will then become too weak on every other lvls. Unless you nerf hades only for lvl 31 somehow. If your team manage to get the mana regen aura, then even if you increase cooldown I dont think it will matter.
Yet most hades users are not the strongest players in a game and I often manage to beat them at 31 with a huge army and alot of auras.
Also people always build the same way and are not aware of good defenses for 31, have you ever tried to mass phantoms for lvl 31, (like 5 lanes of phantoms) its like one of the best defense by far for that lvl.

The mana regen aura doesn't matter since cd is still on. And increasing cd won't have a big impact on regular levels, just when it has to pick up leaks. (and to be perfectly honest Hades is op at picking up leaks too, for the same reason)

Since imps are the real problem, We could just do the following:
Increase cd of summon Diabolic to once every 2 lv31 waves
Diabolic has hp regen and lasts longer (same as cooldown)

Maybe you're right about phantom, since their attacks ignore that massive 20 armor...
----------------------------------------------------------------------------------
Tried in single player, 7 rows of hell raiser (with one row of forsaken in front and one row of meridians, 23000 value) lasted like 7 waves. lmao

Off topic: I think Mermaid should summon geyser whenever possible (instead of when engaging the enemy); their primary function is to heal anyways. Especially true when they are defending king.
 
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Level 3
Joined
Sep 23, 2011
Messages
87
Ok I finally got a replay on beta 3, going to lvl 26 (rly hard lvl now). I've got fed at start cause we were playing all prophet and blue failed. But with the new gg system, fed didnt last long. Yet you can see the score I get. My final score is 347, but I had over 400 on the board in game.

I stoped income at 7/6 before 17, and warned the other team it was hard so they dont lose.
Then went to 7/10 for boss, and we won arena, so decided to get 7/11.
Got kinda lucky on towers but didnt get any aura until 26.
And I had huge value after 20, more than 1 k over value every lvl.
View attachment LastReplay.w3g

Btw never posted any replay tell me if its not working.
 
Level 9
Joined
Apr 26, 2011
Messages
403
Replay work.

Final score use wrong formula, It divide by 30, should divide by (current level -1)

W3MMD score also wrong, it divided by current level, should be (current level -1)

for Hades: Diablo will changed: summon imp will have unlimited cool down, so they can cast imp only once. (they will get new imp after summon 2nd diablo)
 
Level 3
Joined
Oct 11, 2011
Messages
51
Replay work.

Final score use wrong formula, It divide by 30, should divide by (current level -1)

W3MMD score also wrong, it divided by current level, should be (current level -1)

for Hades: Diablo will changed: summon imp will have unlimited cool down, so they can cast imp only once. (they will get new imp after summon 2nd diablo)

Oh nice, I forgot that diablo's cd and duration is 60 seconds, which is already 2 waves. So at lv31 it will work like this, if I am right:

normal fight: summon diablo and imps, end
1st fight at king: summon diablo and imp again
2nd fight at king: diablo standing, imp on cd
3rd fight at king: summon diablo and imp again
...
 
Level 3
Joined
Sep 28, 2011
Messages
66
Beta 3:

attack of Revenant (Level 24) is invisible when they attack the king!

and we (panicx and me) think level 11 should be made a little bit stronger (kind of too easy now).
and 17 seems slightly too strong (but really just a little bit). or on the other hand we could say the rounds before 17 (15, 16) are too easy :D if so, then there is nothing wrong with 17 ;)

also 24 seems a little bit op, what do you think?

btw. w3mmd data is stored even if i set normal hcl mode (not with hcl = 0 and then set mode manually), thats very good. coz you have to enable it via mapcfg for the bot anyway to process w3mmd data. if ppl dont want w3mmd data stored in their database, they just dont need to set "map_type = w3mmd"!

EDIT:
the w3mmd data, for the column value_string is in extra quotes
for example
Code:
+------+-------+--------+-----+--------------+-----------+------------+-----------------+
| id   | botid | gameid | pid | varname      | value_int | value_real | value_string    |
+------+-------+--------+-----+--------------+-----------+------------+-----------------+
|  228 |     0 |  34119 |   0 | gold_total   |      NULL |       NULL | "7016"          |
|  229 |     0 |  34119 |   0 | income       |      NULL |       NULL | "41"            |
|  230 |     0 |  34119 |   0 | level        |      NULL |       NULL | "31"            |
|  231 |     0 |  34119 |   0 | lumber       |      NULL |       NULL | "6/2"           |
|  232 |     0 |  34119 |   0 | lumber_total |      NULL |       NULL | "8925"          |
|  233 |     0 |  34119 |   0 | name         |      NULL |       NULL | "Kreutertee"    |
|  234 |     0 |  34119 |   0 | race         |      NULL |       NULL | "Prophet"       |
Are those quotes needed? its annoying to replace those " " on every select i perform. otherwise i cant perform calculations on the database values, for example an avg() command if wanna know my average income, as "240" wont be recognized as a number...

all the other values like varname, pid, gameid etc. are also without " ".
 
Last edited:
Level 3
Joined
Sep 28, 2011
Messages
66
Beta 3:

Screenshot 1:

mode -apglcb, i picked hybrid in round 1, didnt change in whole game. but it says "Change builder 5/5" for 200/500 and i can only change builder once (more), but like i said, i didnt change builder in whole game. is that on purpose?

Screenshot 2:

in line "Game Length 1:09:05 (Level 31)" .. well it wasnt 31, it was ... i guess it was 3 or 4 extra waves, so 34 or 35. Seems to stay 31 though. In 3.3 the rounds (including the bonus waves) were counted correctly.

---

about the "take random builder" thing with -ap mode, where it was wrongly announced, this also happened on blue slot. i was blue, took random builder and it said for another player (i think it was teal) "blabla randomed previous page". just wanted to tell ya, in case you didnt solve it, or didnt know this also happens for other player slots!
 

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Level 3
Joined
Sep 23, 2011
Messages
87
Beta 3:

Screenshot 1:

mode -apglcb, i picked hybrid in round 1, didnt change in whole game. but it says "Change builder 5/5" for 200/500 and i can only change builder once (more), but like i said, i didnt change builder in whole game. is that on purpose

Hybrid was always like that, once you have hybrid you can only change builder once for 200/500.

For lvl 11, it is indeed too easy, cause before lvl 10, all creeps are back to their normal size (smaler) and 11 is still big, just put it back to the size it used to be and the lvl will be much harder.

Edit for HuanAk: on your grid for lvl and gold, you said lvl 3 had 45 creeps but I'm pretty sure there are 36 unless it was changed. I just noticed that cause I didnt get the right amount of gold.
 
Level 9
Joined
Apr 26, 2011
Messages
403
How hard is these lvl17, 24, 26 ?

I run many test on lvl17, 24, 26. all race without wrong armor can defend with recommended value.

For lvl24, beast/elf/marine (all are heavy armor) can defend with recommended value (or leake around 5)

should I changed them to easier (well, a small change can make them too easy, like lvl19)

-------------
can't make lvl11 hard, because it is fortified armor (this armor suck, It will become too hard for many race if I change them, eg, lvl17, 22, 28)

- "Game Length 1:09:05 (Level 31)": withnew spawn system, lvl31+ use same spawn code as lvl1-30. so I can't make level higher than 31 for now (in next big version, I will add difference creep for difference wave after lvl31+, then final boss "Burning Legion" after lvl35)

message for random race is fixed (because I code run in wrong order. eg, it update scoreboard before display message, this scoreboard will changed global variable value)

W3MMD:
- String quote is automatic add for any "string" value.
- I changed all integer data to string, because you told me all "integer" stats never record in your database for 3.35 beta.
- I will try play around with W3MMD see if I can use "integer"

Here is the code inside Hostbot parser:
Code:
// you can find this code inside class PlayerVariableValue
switch (def.type) {
                case PlayerVariableDefinition.types.@int:
                    if (!int.TryParse(val, out int_val)) return Com.failure("Invalid integer value.");
                    break;
                case PlayerVariableDefinition.types.real:
                    if (!Double.TryParse(val, out real_val)) return Com.failure("Invalid double value.");
                    break;
                case PlayerVariableDefinition.types.@string:
                    if (val[0] != '"' || val[val.Length-1] != '"') return Com.failure("Invalid string value.");
                    string_val = val.Substring(1, val.Length - 2);
                    break;
            }
 
Level 3
Joined
Oct 11, 2011
Messages
51
Actually, lv11 is easy now only because small size melee waves can't focus all attacks on one target anymore. Same goes for lv1-3.

On the other hand, 11 is such a nice feeding level for fail lumberers liek me to catch up LOL.
 
Level 9
Joined
Apr 26, 2011
Messages
403
lvl2 and lvl11 give insane amount of gold. (need -1 bounty )
lvl14 & 17 (need +1 bounty)
lvl10 & 20 doesn't give enough gold ( may double bonus on these 2 level)

lvl2 (-1 bounty) = -45 gold
lvl10 double bonus = +30 gold (total =-15 gold)
lvl11 (-1 bounty) = -54 gold ( total = -70 gold)
lvl14 & 17 (+1 bounty) = +60 gold (Total = -10)
lvl20 double bonus = +100 (Total = +90 gold)

and I can make lvl17 easier so people don't get hard level untill lvl24/26/28/29.
 
Level 3
Joined
Sep 23, 2011
Messages
87
lvl2 and lvl11 give insane amount of gold. (need -1 bounty )
lvl14 & 17 (need +1 bounty)
lvl10 & 20 doesn't give enough gold ( may double bonus on these 2 level)

lvl2 (-1 bounty) = -45 gold
lvl10 double bonus = +30 gold (total =-15 gold)
lvl11 (-1 bounty) = -54 gold ( total = -70 gold)
lvl14 & 17 (+1 bounty) = +60 gold (Total = -10)
lvl20 double bonus = +100 (Total = +90 gold)

and I can make lvl17 easier so people don't get hard level untill lvl24/26/28/29.

Reducing gold on lvl 2 will slow down income too much. I always get at least 7/2 for lvl 10. And without feed, I rly NEED that 45 gold lol.
I dont think any lvls are too hard, people just upgrade lumberjack like idiots and then leak at 17 (same for 24 and 26, never leaked those in new version, even 25 is much harder now but still easy to kill).
Btw on previous version lvl 11 had reduced size, and yet people could kill it. Now it's very, very easy.
Boss lvls should be where you get the most gold and they are the one that give the less.
Anyway reducing gold early game to give more later will just make player incoming much weaker, and will totaly change the gameplay. If you make lvl 17 easier with the new gold (less early but more overall for 20)... then maybe it will still be possible to get an as high income, but it would need some testing.

Edit: lvl 2 and 11 (before 11 was so easy) are giving alot of gold cause there are many creeps and are hard to kill. lvl 14 and 17 were giving low gold for the difficulty for an unknow reason lol. lvl 28,29 and 30 are also giving rly low gold for the difficulty, but at that point income should give more gold than creeps killing... but still its low :p.
 
Level 3
Joined
Sep 28, 2011
Messages
66
How hard is these lvl17, 24, 26 ?

I run many test on lvl17, 24, 26. all race without wrong armor can defend with recommended value.

For lvl24, beast/elf/marine (all are heavy armor) can defend with recommended value (or leake around 5)

should I changed them to easier (well, a small change can make them too easy, like lvl19)
Well, I was doing some thinking again. 24 didnt seem that imbalanced anymore on some more games, so you can leave it like it is :). 26 is ok anyway in my opinion. But 17, well is still just a little tiny bit too strong in my personal opinion. And still, I could live with it, if it stays that way. Guess I just need to get used to cap income little bit more than before :)


can't make lvl11 hard, because it is fortified armor (this armor suck, It will become too hard for many race if I change them, eg, lvl17, 22, 28)
Ya, like Gazelle said, just because of the new size of round 11 units?!

- "Game Length 1:09:05 (Level 31)": withnew spawn system, lvl31+ use same spawn code as lvl1-30. so I can't make level higher than 31 for now (in next big version, I will add difference creep for difference wave after lvl31+, then final boss "Burning Legion" after lvl35)
Ah ok, already wondered what the Burning Legion was good for ;)

W3MMD:
- String quote is automatic add for any "string" value.
- I changed all integer data to string, because you told me all "integer" stats never record in your database for 3.35 beta.
- I will try play around with W3MMD see if I can use "integer"
Nevermind, I was just thinking. The quotes can of course be removed by some database operations, just was curious if it was necessary for them to be strings. But it obviously is, so dont worry. But still, if you can work around, this would also be nice.

lvl2 and lvl11 give insane amount of gold. (need -1 bounty )
lvl14 & 17 (need +1 bounty)
lvl10 & 20 doesn't give enough gold ( may double bonus on these 2 level)

lvl2 (-1 bounty) = -45 gold
lvl10 double bonus = +30 gold (total =-15 gold)
lvl11 (-1 bounty) = -54 gold ( total = -70 gold)
lvl14 & 17 (+1 bounty) = +60 gold (Total = -10)
lvl20 double bonus = +100 (Total = +90 gold)

and I can make lvl17 easier so people don't get hard level untill lvl24/26/28/29.
Woohw, touching the bounty.. guess you wouldn't make a lot of friends here. I totally disagree. It was like that ever since 1.50b and sometimes "never touch a running system" seems like a plausible phrase. Pushing round 14 form 10 to 12gold (i guess it was since 1.60) was a good step, coz this round really was to cheap, but anything else seems ok. Especially taking early gold (round 2) is the end for decent income. Wont matter if you give a little bit of it back on boss level.

Reducing gold on lvl 2 will slow down income too much. I always get at least 7/2 for lvl 10. And without feed, I rly NEED that 45 gold lol.
I dont think any lvls are too hard, people just upgrade lumberjack like idiots and then leak at 17 (same for 24 and 26, never leaked those in new version, even 25 is much harder now but still easy to kill).
Btw on previous version lvl 11 had reduced size, and yet people could kill it. Now it's very, very easy.
Boss lvls should be where you get the most gold and they are the one that give the less.
Anyway reducing gold early game to give more later will just make player incoming much weaker, and will totaly change the gameplay. If you make lvl 17 easier with the new gold (less early but more overall for 20)... then maybe it will still be possible to get an as high income, but it would need some testing.

Edit: lvl 2 and 11 (before 11 was so easy) are giving alot of gold cause there are many creeps and are hard to kill. lvl 14 and 17 were giving low gold for the difficulty for an unknow reason lol. lvl 28,29 and 30 are also giving rly low gold for the difficulty, but at that point income should give more gold than creeps killing... but still its low :p.
I agree with most points.
- Level 2 reduce, don't!
- Any levels too hard? 17 maybe, rest not.
- Level 11, yeah old style wasnt too hard! With pudge it was hard. Now it is you could have 2 pudge and like 1700 value and still make it in 9 of 10 times.
- Boss level, well I have to admit, ever since 3.4 I leaked so many bosses, as they always run in a horizontal line, attacking all the same time and having split attack like every time. And yeah, i so often had recommended value or even more with a good mix of melee and ranged/pierce. Trying to seperate them by building in the front or far in the back wont matter at all - they just attack all my units at once and vice versa. In 3.3 the bosses blocked themselves a litte bit more, so it was more like vertical line (a queue) and you could kill one by one. And now raising the money and being even more punished if you leak the boss(es)? Well.. dont like this idea either.
- lvl 2 and 11. Yeah, a lot units making it hard, if they are small sized. And as 11 is still "early", it would suck if you reduce the gold here. Bounty for 28/29 .. yeah it really doesn't matter as the game is almost over at this point. To be honest, I never gave it a thought if it was too less money for those rounds! :)

---

To sum up, I can say that I liked the 3.3 gameplay the most (if it wasnt for the heal cheat). I always liked the possibility to do more income. Now its almost impossible to have decent (or lets say crazy) income, if it is not for some feed. And even with the new GG mode, feeding is like disabled after 2-4 rounds of one person leaking (and i dont talk about leaking/feeding on purpose, but if you leak from round 13-16 some units they are almost worthless, even if you did a somehow good game so far). So max you can have without failing is between 8-10 Lumber upgrades. And by doing so much balancing, it makes the game much harder for noobs and semi-professionals. Meanwhile it's kinda hard to keep up in late game if you are non-pro, and I am not sure, if a map should be that pro-ish.
Some of the changes were more like disimprovements.

So far... and pls, don't take it personal :)
 
Level 1
Joined
Oct 2, 2011
Messages
8
Like someone said before, i myself think that more races mean more exciting. The 3.41 beta 3 changes much about difficulty, but there are no new thing except score. Almost the beta versions are fix bugs.
I suggest more races, mean have to find out how to defend against creeps and bosses with so many type of units. Some other maps even "bigger" than 1Mb, why not Legion TD?
With many races, there is no formula for defenders, specially for Prophet and Hybrid. Have to self balance against farm and build army. It is better than change difficulty of each wave.
Some ideas, hope it help.
 
Level 9
Joined
Apr 26, 2011
Messages
403
3.41 is about W3MMD (that I left over on 3.4)

lvl2 will have less gold
lvl3 have more gold
lvl10 have double bonus (as well as lvl20, and 30)
lvl11 have less gold
lvl14/17 have more

don't worry about changed in bounty/bonus, I changed them all time in previous version, but never tell anyone except tester.

(3.3, I changed bonus gold formula so everyone get 89 gold less by level 10, 200 less gold by lvl20. that is for 3.2->3.3 and never put in changed log)

------------------------------------------------------------------
Game used to easier for noob because income cap.
(in my version, Bonus gold is many time more than other version, so every first time player can reach lvl20+ easily)

But game become too easy for Pro with full bonus gold (worth 3300), and I have to add income cap to balance between Pro and average player.

but so many people want me to remove this cap in last 2 version, so I am showing you what happen after it removed.

for GG rules, I can lower -1% per leak to -0.5% per leaked, so they can leaked 200 max.


---

MastaKilla, for W3MMD
- I think "race" should record single race (not combined all raced from change builder) ? because you can't use SQL query to "count" how many time they pick for each race
- also mode string, it should record "ap", "sd", "ar" and "hp" only ? so you can actually run SQL query to count how many time they used

15 single races in database is much better than 100s+ difference races combo
same as mode, 4 modes is better than 40's differece mode combo.
 
Last edited:
Level 3
Joined
Sep 28, 2011
Messages
66
don't worry about changed in bounty/bonus, I changed them all time in previous version, but never tell anyone except tester.

(3.3, I changed bonus gold formula so everyone get 89 gold less by level 10, 200 less gold by lvl20. that is for 3.2->3.3 and never put in changed log)
Well, but we all noticed there was way less money from bonus gold ;) 11 12 13 .. hated that when i started playing 3.x maps ;) But now i am used to it :D
Whatever, your map, your choice ;) I believe in you and an overall satisfying result :)

MastaKilla, for W3MMD
- I think "race" should record single race (not combined all raced from change builder) ? because you can't use SQL query to "count" how many time they pick for each race
true, multi values suck (database for dummies: 1NF ;-))

- also mode string, it should record "ap", "sd", "ar" and "hp" only ? so you can actually run SQL query to count how many time they used
yep, single modes are enough. ap sd ar hp. doesnt matter if mm or no mm etc.
 
Level 3
Joined
Sep 23, 2011
Messages
87
I agree with most points.
- Level 2 reduce, don't!
- Any levels too hard? 17 maybe, rest not.
- Level 11, yeah old style wasnt too hard! With pudge it was hard. Now it is you could have 2 pudge and like 1700 value and still make it in 9 of 10 times.
- Boss level, well I have to admit, ever since 3.4 I leaked so many bosses, as they always run in a horizontal line, attacking all the same time and having split attack like every time. And yeah, i so often had recommended value or even more with a good mix of melee and ranged/pierce. Trying to seperate them by building in the front or far in the back wont matter at all - they just attack all my units at once and vice versa. In 3.3 the bosses blocked themselves a litte bit more, so it was more like vertical line (a queue) and you could kill one by one. And now raising the money and being even more punished if you leak the boss(es)? Well.. dont like this idea either.
- lvl 2 and 11. Yeah, a lot units making it hard, if they are small sized. And as 11 is still "early", it would suck if you reduce the gold here. Bounty for 28/29 .. yeah it really doesn't matter as the game is almost over at this point. To be honest, I never gave it a thought if it was too less money for those rounds! :)

---

To sum up, I can say that I liked the 3.3 gameplay the most (if it wasnt for the heal cheat). I always liked the possibility to do more income. Now its almost impossible to have decent (or lets say crazy) income, if it is not for some feed. And even with the new GG mode, feeding is like disabled after 2-4 rounds of one person leaking (and i dont talk about leaking/feeding on purpose, but if you leak from round 13-16 some units they are almost worthless, even if you did a somehow good game so far). So max you can have without failing is between 8-10 Lumber upgrades. And by doing so much balancing, it makes the game much harder for noobs and semi-professionals. Meanwhile it's kinda hard to keep up in late game if you are non-pro, and I am not sure, if a map should be that pro-ish.
Some of the changes were more like disimprovements.

So far... and pls, don't take it personal :)

7/10 is about the highest I go most game, then if I win second arena I get one more upgrade. In a game with alot of feed I go for about 7/13. With 7/10 you get more than enough value for late game, but still depending on your unit type, lvl 28 is still very hard even with 15k value. Today I reached 7/10 before lvl 20 boss, then didnt upgrade anymore, and ended up with 19500 value at 31.
For what I said about 17, is that its not too hard if you see the lvl coming and get rdy for it from the start, if you're not use to it, you'll income and leak for sure. Maybe reduce hp and/or dmg by like 5% just enough to make fair.

For boss I totaly agree its rly... annoying :/ especialy for lvl 10, its almost all about luck, with 1700 to 1800 value. You modified creeps spawn and its less laggy and overall much better, BUT boss lvl should be like they were before (used to appear from 1 point in middle, not random points anywhere) since they wont lag anyway.

- "Game Length 1:09:05 (Level 31)": withnew spawn system, lvl31+ use same spawn code as lvl1-30. so I can't make level higher than 31 for now (in next big version, I will add difference creep for difference wave after lvl31+, then final boss "Burning Legion" after lvl35)

This should be interresting its been a while since I wanted new lvls. It will also change alot how people prepare for late game.
 
Level 3
Joined
Sep 28, 2011
Messages
66
3.41 Beta 3, Bug:

in arena enemy units will get aura from our goliath. replay attached, just in case.

and i was told (didnt confirm it myself) that this bug, the +3 armor goliath bug is already in v3.4 (final) on the bonus rounds (Level 31++), meaning bonus waves get another +3 armor :)
 

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  • 3.41b3 goliath aura for enemy first arena.w3g
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Last edited:
Level 1
Joined
Oct 19, 2011
Messages
2
This is amazing map.

but,Something not good enough i think.

Beast:harpy's poison can not kill units...debuffed too much. even 4 harpy can not pass lv1 with whelp.

mercenary: the second units is too sucks. attack speed needs upgrading(you could debuff the damage but plz uprade the attack speed).

undead and paladin are suck races.
paladin can not use some useful units to kill boss of lv10 and cannot defend lv17 even overbuild 4500 value. the priest is debuffed too much.
undead's aura is useless right? also the summoned bone is sucks. upgrade their attack plz

shadow tier 5 takes too much food. in official version 215/2 food and 240 upgrade/1 food. you add 1 more food on upgrading. also the hades cd time is too much(40 sec), plz change something.add more MP cancel cd time or change it to 30 sec. or shadow is too weak(in my opion shadow's fighting like take more time than others and summon again and again)

and the most important...remove the li mode plz...it's too imba for marine and element. marine and element is sucker than others. but they could go worker earlier. and you raped this superiority.(i always meet some hosts put sd mode. if there are marine and element, what should i do? quit?)

demi-human: in official map 1.60b the shaman's skill is 16%(can not remenber clearly). cos the map maker think 8% is worthless(160 gold for upgrading).

okay, this is all my opion on 3.41(beta3). Please answer all my suggests
 
Level 9
Joined
Apr 26, 2011
Messages
403
This is amazing map.

but,Something not good enough i think.

Beast:harpy's poison can not kill units...debuffed too much. even 4 harpy can not pass lv1 with whelp.

Harpy is support unit, like Priest, Oracle and any other aura unit. you shouldn't use them to do main tank/dps job

mercenary: the second units is too sucks. attack speed needs upgrading(you could debuff the damage but plz uprade the attack speed).

I think you don't know how to play mercenary with max income race, in earlier version:
- 1 of them can defend lvl1,2,3
- 2 of them can defend lvl4.5.6
- 3 of them can defend lvl7,8,9

and everyone just but 2nd unit, nothing else.

now their value is correct so they can't kill with half value


undead and paladin are suck races.
paladin can not use some useful units to kill boss of lv10 and cannot defend lv17 even overbuild 4500 value. the priest is debuffed too much.
undead's aura is useless right? also the summoned bone is sucks. upgrade their attack plz
you forget to say: They was too OP. it still ok race, it can playable but harder

shadow tier 5 takes too much food. in official version 215/2 food and 240 upgrade/1 food. you add 1 more food on upgrading. also the hades cd time is too much(40 sec), plz change something.add more MP cancel cd time or change it to 30 sec. or shadow is too weak(in my opion shadow's fighting like take more time than others and summon again and again)

someone told me Shadow is the most OP race atm, I can't tell you how he build them.

and the most important...remove the li mode plz...it's too imba for marine and element. marine and element is sucker than others. but they could go worker earlier. and you raped this superiority.(i always meet some hosts put sd mode. if there are marine and element, what should i do? quit?)

reason for not remove :
- you can enter mode yourself, eg -hpggcbx3 (without li)
- It is up to host to enter mode, try ask them to do -ap
- I try -ap more popular, so noob can learn the game first before jump to -ar/-hp


demi-human: in official map 1.60b the shaman's skill is 16%(can not remenber clearly). cos the map maker think 8% is worthless(160 gold for upgrading).

shaman(oracle) = 23%, much better than 8% and 16%

okay, this is all my opion on 3.41(beta3). Please answer all my suggests

Done !
 
Level 1
Joined
Oct 19, 2011
Messages
2
w8,i'm pro btw.

1,harpy/medusa is really good unit in legion...it's soul of beast...both dps and tank if you really know official map's beast. if you want i can send you my replay of build most of medusa without dragon and reach 900~1100 income at lv31 in official map.

2,mercenary i know how to play...but only 1x second units couldn't defend lv1+whelp. so i said you need change the attack speed.

3,About li mode. it's too imbalance for marine and element. marine and element is weaker than others. but they could go worker earlier. and you raped their superiority.how do you think this?(btw i can not host game...- -if someone need then put li, like -apli)

what's mean by OP?...My motherlauguage not english sry...

thanks for you reply, now only 3 questions.
 
Level 9
Joined
Apr 26, 2011
Messages
403
w8,i'm pro btw.

1,harpy/medusa is really good unit in legion...it's soul of beast...both dps and tank if you really know official map's beast. if you want i can send you my replay of build most of medusa without dragon and reach 900~1100 income at lv31 in official map.

in x1 version, lvl31=5000 value, but you can reach 10,000-15,000 value with 1000 income.

this won't happen in my version, and you will never get 2x more value than it need. (I try make sure they can't reach 1.3-1.4x of recommended value.)

and if I found anyone can do it in any way, I will look at it and find out how to nerfed them


2,mercenary i know how to play...but only 1x second units couldn't defend lv1+whelp. so i said you need change the attack speed.

you don't know how to play, 2x first unit won't leak lvl1 with 2x whelp

It just like 2x fast unit is better than 1x slow unit for early level

and I want people use 1st unit more often




3,About li mode. it's too imbalance for marine and element. marine and element is weaker than others. but they could go worker earlier. and you raped their superiority.how do you think this?(btw i can not host game...- -if someone need then put li, like -apli)

more people like -li than dislike

what's mean by OP?...My motherlauguage not english sry...

thanks for you reply, now only 3 questions.

OP - over power. very unbalance.

PS, von_Oberstain is making X1 version of Legion TD, it call "LegionTD UE" atm, and will rename to "LegionTD Pro", it is really good map for people who enjoy X1 version.
 
Level 2
Joined
Sep 3, 2011
Messages
15
I just wanted to mention that lvl 17 is very stron atm.
I didnt leak a single wave. got fed by my mates only had 7/6 or 7/7. that is not much if they are feeding u all game long :D
and my value was bigger than the recommended. had 2 t6 2 upgraded t6
4 upgraded t5 3 or 4 upgrade spiders and double vampiric aura.
and someone little stuff like dmgspeed increasing.

I thought this shouldnt be a problem. cause i have high dps and chaos dmg.
only the 2 summons have fortified armor. But somehow they raped very hard.
I built the upgraded t5 in rear of my army so that they didnt need to tank in the beginning but yeah ...
 
Level 3
Joined
Sep 28, 2011
Messages
66
@Julian_Kim: the main thing is you need to accept it is not anymore 1.60b. I needed myself some time to accept some changes. But you can't treat units the same way in a x1 version like in a x3 map. The more money/the more alternatives made the game imba. Lets say for example you picked Prophet and got Hades and Disciple. You wouldn't need to reroll even once and would totally win the whole game. This may not be in a supposed to be balanced map, where 2 units change everything.

The same thing goes along with some other overpowered units, which were made weaker for good reasons.

Nevertheless I totally agree on Harpy... it's kinda bad/annyoing, but Huan already turned me down on that ;) I didn't see it only once where someone leaked round 1 with 10 creeps having 1HP :D Also on later round with Medusa :) But hey, thats life and not our choice.

And I also like -li mode. So many ppl would do 180-200 value, have 2 wisps in round 1. But get a whelp, leak like 15 units and raqequit in round 1. -li partly solved this problem.

greets,
MastaKilla
 
Level 3
Joined
Sep 23, 2011
Messages
87
I'm of those who dont rly like li mode, and was enjoying to glitch of 3.3 where you could get 1-2 worker from start lol. Most host are noobs so unless I host, li mode will always be on. Maybe just put the second lumberjack upgrade back to 1200 value instead of 1300 would make li more fun. Actualy as mastakilla said, li is only usefull to prevent noob from leaking lvl 1, but then I dont see why you put req value on upgrades.
I dont see any reasonable explanation why I should get a 5th and/or 6th wisp instead of getting lvl 1 lumberjack.

Harpy have become super weak at start, but they can still do a kinda fine job used as dmg dealer behind tank, very useless at lvl 13 by example.
This is the same with many units, violet's spell works 10 times better in x1 version. Keeping the spell the same for x3 make that unit rly weak.
Tempest and upgrade also are bad for the cost, gnolls, peewee, ent etc all are too cheap to be worth as a tank on front line.

For shadow's nightmare I agree with the new food cost since the unit is now a much better tank its only natural that it cost more. And no the race is not too weak, I find it funny when people build only lord of dead or hades and leak some lvls and think its weak. Every races need tanks and lord of dead is not supose to be used as main tank.
 
Level 9
Joined
Apr 26, 2011
Messages
403
I'm of those who dont rly like li mode, and was enjoying to glitch of 3.3 where you could get 1-2 worker from start lol. Most host are noobs so unless I host, li mode will always be on. Maybe just put the second lumberjack upgrade back to 1200 value instead of 1300 would make li more fun. Actualy as mastakilla said, li is only usefull to prevent noob from leaking lvl 1, but then I dont see why you put req value on upgrades.
I dont see any reasonable explanation why I should get a 5th and/or 6th wisp instead of getting lvl 1 lumberjack.

Harpy have become super weak at start, but they can still do a kinda fine job used as dmg dealer behind tank, very useless at lvl 13 by example.
This is the same with many units, violet's spell works 10 times better in x1 version. Keeping the spell the same for x3 make that unit rly weak.
Tempest and upgrade also are bad for the cost, gnolls, peewee, ent etc all are too cheap to be worth as a tank on front line.

For shadow's nightmare I agree with the new food cost since the unit is now a much better tank its only natural that it cost more. And no the race is not too weak, I find it funny when people build only lord of dead or hades and leak some lvls and think its weak. Every races need tanks and lord of dead is not supose to be used as main tank.

Yes, the little Imp from diabloic deal insane amount of dps if you don't let it die.

-li have 3 use:
- help people not leaking lvl1-2
- help people not leaking lvl7/8 (somehow 7/8 is too easy now)
-help people not leaking lvl10

so most of public game last at lease 10 level without RMK.

for 17, I reduce creep count by 2, and +1 to bounty, so it should slightly easier with more gold.

----------------

MastaKilla, i will try W3MMD again tonight, it I can make it work with integer(on my parser), I will give you another beta to confirm it also work for database.
 
Level 3
Joined
Oct 11, 2011
Messages
51
For shadow's nightmare I agree with the new food cost since the unit is now a much better tank its only natural that it cost more. And no the race is not too weak, I find it funny when people build only lord of dead or hades and leak some lvls and think its weak. Every races need tanks and lord of dead is not supose to be used as main tank.

When you say people who only build LoD and Hades, I'm one such person... Except having to build a single Nightmare as filler, it works all fine. And I find them awesome because they're tank and backrow dps all packed in one unit... LOL
 
Level 3
Joined
Sep 28, 2011
Messages
66
Harpy have become super weak at start, but they can still do a kinda fine job used as dmg dealer behind tank, very useless at lvl 13 by example.
This is the same with many units, violet's spell works 10 times better in x1 version. Keeping the spell the same for x3 make that unit rly weak.
Agreed.

For shadow's nightmare I agree with the new food cost since the unit is now a much better tank its only natural that it cost more.
Totally, since it is unarmored and not light armored, I like it and this unit is not complete waste :) Actually it's quite nice now and yeah, 2/2 food is absolutely ok for that.

- help people not leaking lvl7/8 (somehow 7/8 is too easy now)
Hm, Level 7 is quite hard in 3.41b3, but i totally like it that way. In v3.4 it is very easy though. Level 8 seems also appropriate in 3.41b3 .. wouldnt do anymore changes here.

for 17, I reduce creep count by 2, and +1 to bounty, so it should slightly easier with more gold.
Looking forward to seeing how this works out with -2 creeps. -2 units feels kinda "right" :)

MastaKilla, i will try W3MMD again tonight, it I can make it work with integer(on my parser), I will give you another beta to confirm it also work for database.
Ok, I'll try it when available :)
 
Level 3
Joined
Sep 23, 2011
Messages
87
When you say people who only build LoD and Hades, I'm one such person... Except having to build a single Nightmare as filler, it works all fine. And I find them awesome because they're tank and backrow dps all packed in one unit... LOL

Once you start playing under value alot, by incoming more, you'll need more tanks especialy to kill lvls like 14 and 15.
 
Level 3
Joined
Oct 11, 2011
Messages
51
Once you start playing under value alot, by incoming more, you'll need more tanks especialy to kill lvls like 14 and 15.

Don't just assume people don't know how to income just because they have a different opinion. I play under value all the time and always think building too many units is a waste.

For your information, Lord of Death+summon actually offers more HP per gold than Nightmare, And an Infernal tank better than Nightmare with armor type being fortified. By the time really hard siege levels come out I would have enough Hades to fend them off, while getting good income at the same time.

for food:
0-200 gold = 1 food
200-350 gold = 2 food
350-450 = 3 food
450-700 = 4 food
700+ =5 food

that is around 150 gold per food.
Does that mean Phoenix costs 5 food now? cuz I don't think that is justified.
 
Last edited:
Level 3
Joined
Sep 23, 2011
Messages
87
Don't just assume people don't know how to income just because they have a different opinion. I play under value all the time and always think building too many units is a waste.

For your information, Lord of Death+summon actually offers more HP per gold than Nightmare, And an Infernal tank better than Nightmare with armor type being fortified. By the time really hard siege levels come out I would have enough Hades to fend them off, while getting good income at the same time

I dont assume people dont know how to income. I'm saying that from personnal testing, I keep track of most build I make and I'm not scared to experiment and yes sometimes my build wont work.
Even if lord of death offer more hp than nightmare, dont forget than with lifesteal, nightmare overall get more hp (much more in some lvls), cause of his high dps, is stealing more hp. I often build more hades than nightmare, but by building only hades for lvl 14, 15 and even 17, you'll need a higher value than a mix of both. Here is my point, you'll need more value, so a bit less lumberjack for those lvls, doesnt mean you cant income.
Also in Legion TD which is a strategy game, massing 1 type of unit should NOT work.
Its not normal than massing 1 unit and trying to get as many auras as possible make the strongest defenses you can build in game and even a 13 year old kid could think about it lol. Sadly this will never be fixed and that's why people prefer x3 to x1, in x1 you had to "think more" lol.
This part aint for you phr33st00fpl0x, I have no idea how you play, but apply to many players.
Best example: many players cant play prophet, when even though you might have to slow down on workers, you can always defend any lvls especialy with re roll.
As HuanAk already specified, cb is part of the default mode and is one of the most unbalanced mode. With those few simple units to play, hades included, people will re roll/switch race until they get in their "confort zone" with their boring and easy build, never learning anything.
 
Level 9
Joined
Apr 26, 2011
Messages
403
Don't just assume people don't know how to income just because they have


Does that mean Phoenix costs 5 food now? cuz I don't think that is justified.

just ignore my food formula, because I only use the first 2 for decide 1 or 2 food.


in x1 you had to "think more" lol.

agree, either "think more" or require pen + paper.

I remember I always hava a pen & a piece of paper on my table... and my skill will drop if :
- I lost my paper (eg, someone clean up my table and trash it)
- I havn't played for a month and forget safe "value" for certain level

this is why I add "value" to scoreboard, as well as "-next". so you can use your brain for "how to build minimum without leak".
 
Level 2
Joined
Nov 15, 2010
Messages
13
IM surprise no one has said anything about the lagg issue when having a full game...even with a bot running the map it seems to lagg with 4vs4...but 3vs3 runs smoothly.I play both bnet and LAN for this map and always seem to end up having lagg with 4v4.Please fix this be much appricated
 
Level 9
Joined
Apr 26, 2011
Messages
403
here is Beta 4 : (another try on W3MMD )

* W3MMD change to integer
* Fix Goliath's aura on lvl31 & arena
* creep count & bounty changed (check out bounty table)
* Tower's description (let me know if any of them are wrong)

for W3MMD:
- Name, mode and race are string
- All other are integer
- Change lumber to lumberjack (so it become integer)

phr33st00fpl0x : all unit sound for new race are update on this version

PS, I post this beta here for quick W3MMD test, let me know if want any change to W3MMD
 

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  • Legion TD Mega 3.41 (beta5).w3x
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Last edited:
Level 9
Joined
Apr 26, 2011
Messages
403
IM surprise no one has said anything about the lagg issue when having a full game...even with a bot running the map it seems to lagg with 4vs4...but 3vs3 runs smoothly.I play both bnet and LAN for this map and always seem to end up having lagg with 4v4.Please fix this be much appricated

It is impossible to remove lag, because it is hard to avoid lag for any game with 400 unit + 200 fighter.

all I can do it reduce lag, which slightly improve for host with good PC/connection.

remember, if one player have high ping, he will slow down everyone's speed, hence lag.

it also depend on Host's PC/connection too, for how fast you can handle all of those data sent to you from 7 other players.
 
Level 3
Joined
Sep 28, 2011
Messages
66
Map ain't working.

Tried 4 times.
2 times with hcl = apglcb, once with hcl = 0 and once without any hcl just to test the map itself, but even that wont work. always hosted with bot of course..

Result in all 4 cases was me (being red) getting desynced right from the start. as soon as everyone finished loading i got desynced. other players could stay, but also had disconnect issues later (like we had before on earlier 3.35 betas with w3mmd.. someone leaves, next round random desync/disconnect)...

Either the integer values cause the error or something else you did.

But, the integer values seem ok. they go now in the value_int column in the database. but they seem incomplete, but i cant tell for sure how/why.

Code:
mysql> select * from w3mmdvars where gameid = 38380;
+------+-------+--------+-----+--------------+-----------+------------+-------------------+
| id   | botid | gameid | pid | varname      | value_int | value_real | value_string      |
+------+-------+--------+-----+--------------+-----------+------------+-------------------+
| 4722 |     0 |  38380 |   1 | game_mode    |      NULL |       NULL | "ap"              |
| 4723 |     0 |  38380 |   1 | name         |      NULL |       NULL | "oo_excellent_oo" |
| 4724 |     0 |  38380 |   1 | race         |      NULL |       NULL | "Undead"          |
| 4725 |     0 |  38380 |   2 | game_mode    |      NULL |       NULL | "ap"              |
| 4726 |     0 |  38380 |   2 | name         |      NULL |       NULL | "HEINZ_G"         |
| 4727 |     0 |  38380 |   2 | race         |      NULL |       NULL | "Prophet"         |
| 4728 |     0 |  38380 |   3 | game_mode    |      NULL |       NULL | "ap"              |
| 4729 |     0 |  38380 |   3 | name         |      NULL |       NULL | "Lookingforgames" |
| 4730 |     0 |  38380 |   3 | race         |      NULL |       NULL | "Prophet"         |
| 4731 |     0 |  38380 |   4 | game_mode    |      NULL |       NULL | "ap"              |
| 4732 |     0 |  38380 |   4 | name         |      NULL |       NULL | "abholer"         |
| 4733 |     0 |  38380 |   5 | game_mode    |      NULL |       NULL | "ap"              |
| 4734 |     0 |  38380 |   5 | name         |      NULL |       NULL | "Dr.Zock"         |
| 4735 |     0 |  38380 |   6 | game_mode    |      NULL |       NULL | "ap"              |
| 4736 |     0 |  38380 |   6 | name         |      NULL |       NULL | "Dr.Azgalor"      |
| 4737 |     0 |  38380 |   7 | game_mode    |      NULL |       NULL | "ap"              |
| 4738 |     0 |  38380 |   7 | name         |      NULL |       NULL | "tttt"            |
| 4739 |     0 |  38380 |   7 | race         |      NULL |       NULL | "Prophet"         |
| 4740 |     0 |  38380 |   1 | gold_total   |       939 |       NULL | NULL              |
| 4741 |     0 |  38380 |   1 | income       |         8 |       NULL | NULL              |
| 4742 |     0 |  38380 |   1 | level        |         4 |       NULL | NULL              |
| 4743 |     0 |  38380 |   1 | lumber_total |       177 |       NULL | NULL              |
| 4744 |     0 |  38380 |   1 | lumberjack   |         0 |       NULL | NULL              |
| 4745 |     0 |  38380 |   1 | score        |       185 |       NULL | NULL              |
| 4746 |     0 |  38380 |   1 | seconds      |       405 |       NULL | NULL              |
| 4747 |     0 |  38380 |   1 | value        |       890 |       NULL | NULL              |
| 4748 |     0 |  38380 |   2 | gold_total   |       775 |       NULL | NULL              |
| 4749 |     0 |  38380 |   2 | income       |         8 |       NULL | NULL              |
| 4750 |     0 |  38380 |   2 | level        |         3 |       NULL | NULL              |
| 4751 |     0 |  38380 |   2 | lumber_total |       175 |       NULL | NULL              |
| 4752 |     0 |  38380 |   2 | lumberjack   |         0 |       NULL | NULL              |
| 4753 |     0 |  38380 |   2 | score        |       215 |       NULL | NULL              |
| 4754 |     0 |  38380 |   2 | seconds      |       312 |       NULL | NULL              |
| 4755 |     0 |  38380 |   2 | value        |       690 |       NULL | NULL              |
| 4756 |     0 |  38380 |   3 | gold_total   |       781 |       NULL | NULL              |
| 4757 |     0 |  38380 |   3 | income       |         8 |       NULL | NULL              |
| 4758 |     0 |  38380 |   3 | level        |         3 |       NULL | NULL              |
| 4759 |     0 |  38380 |   3 | lumber_total |       177 |       NULL | NULL              |
| 4760 |     0 |  38380 |   3 | lumberjack   |         0 |       NULL | NULL              |
| 4761 |     0 |  38380 |   3 | score        |       219 |       NULL | NULL              |
| 4762 |     0 |  38380 |   3 | seconds      |       312 |       NULL | NULL              |
| 4763 |     0 |  38380 |   3 | value        |       665 |       NULL | NULL              |
| 4764 |     0 |  38380 |   7 | gold_total   |       780 |       NULL | NULL              |
| 4765 |     0 |  38380 |   7 | income       |         8 |       NULL | NULL              |
| 4766 |     0 |  38380 |   7 | level        |         3 |       NULL | NULL              |
| 4767 |     0 |  38380 |   7 | lumber_total |       167 |       NULL | NULL              |
| 4768 |     0 |  38380 |   7 | lumberjack   |         0 |       NULL | NULL              |
| 4769 |     0 |  38380 |   7 | score        |       217 |       NULL | NULL              |
| 4770 |     0 |  38380 |   7 | seconds      |       312 |       NULL | NULL              |
| 4771 |     0 |  38380 |   7 | value        |       510 |       NULL | NULL              |
+------+-------+--------+-----+--------------+-----------+------------+-------------------+
50 rows in set (0.00 sec)

As I desynced right away, there were only 7 players left and we have 7 values for game_mode and name. But all the other values only occur 4 times each. Can't tell who disconnect/desynced or what else happened here. But as 7 players are listed in general, i guess they will have picked a race etc.?! but on the other hand, its always the same ppl missing, with PID 4, 5 and 6.

Can't provide more information for now.
 
Level 3
Joined
Sep 28, 2011
Messages
66
Hm, I kinda had some problems with my pc. Got disced from any game :D I will try this one now...

Edit:
sry, seems to be some issue with my computer... somehow. cant even play v3.4 final, will drop immediately. just played a castle fight, which wouldn't cause any errors... really strange. have to stop the tests for now till i figured out what this is :( you may forget about the posted results above (for now...)

i will report new test results for beta4 and beta5, asap
 
Level 9
Joined
Apr 26, 2011
Messages
403
two possible :
- integer value cause desync
- null "race" cause desync (but beta 3 should have null "race" too if they afk and don't pick for first round)

null "integer" can't convert to string, and cause error ? (blizzard should able to handle null value conversion )

Edit:
can you use the parser below to parse the replay, because it should tell you if there are any error (on first tab), and you can see raw message (on second tab) as well as data (on 3rd tab)
 

Attachments

  • ReplaySummarizer.rar
    16 KB · Views: 56
Last edited:
Level 3
Joined
Sep 28, 2011
Messages
66
Well, there was something totally weird with my internet/network interface. completely reset my network config, restarted several times and finally I can play again :)

Just played the beta5, works flawless. no desync, no problems, all w3mmd data correctly saved. looks really good :)

---

round 17 really feels good now. played with hybrid, had an appropriate setup with 4300 value and leaked like 4 or 5 units with kraken. seems to be balanced pretty good!

---

does zombie and butcher aura stack? if it is supposed to stack, i was told it doesn't!

---

the unit "Machine Turrent" should be called "Machine Turret", right?

---

upgraded Colt -> Rider is called "Rider Building". Should be just "Rider" ?!

---

Here the w3mmd data:

Code:
mysql> select * from w3mmdplayers where gameid = 38477;
+-----+-------+----------------+--------+-----+---------------+--------+--------+------------+
| id  | botid | category       | gameid | pid | name          | flag   | leaver | practicing |
+-----+-------+----------------+--------+-----+---------------+--------+--------+------------+
| 618 |     0 | legionmegatest |  38477 |   0 | kreutertee    | winner |      0 |          1 |
| 619 |     0 | legionmegatest |  38477 |   2 | regina_       | winner |      0 |          1 |
| 620 |     0 | legionmegatest |  38477 |   3 | psychochef    | winner |      0 |          1 |
| 621 |     0 | legionmegatest |  38477 |   4 | torkelravndal | loser  |      0 |          1 |
| 622 |     0 | legionmegatest |  38477 |   1 | jonica        | winner |      0 |          1 |
| 623 |     0 | legionmegatest |  38477 |   5 | victorrious   | loser  |      0 |          1 |
| 624 |     0 | legionmegatest |  38477 |   6 | ric_roc_86    | loser  |      0 |          1 |
| 625 |     0 | legionmegatest |  38477 |   7 | brus_lee      |        |      1 |          1 |
+-----+-------+----------------+--------+-----+---------------+--------+--------+------------+
8 rows in set (0.00 sec)
Player "brus_lee" was kicked, so correct.

Code:
mysql> select * from w3mmdvars where gameid = 38477;
+------+-------+--------+-----+--------------+-----------+------------+-----------------+
| id   | botid | gameid | pid | varname      | value_int | value_real | value_string    |
+------+-------+--------+-----+--------------+-----------+------------+-----------------+
| 5344 |     0 |  38477 |   0 | gold_total   |      6309 |       NULL | NULL            |
| 5345 |     0 |  38477 |   0 | income       |       282 |       NULL | NULL            |
| 5346 |     0 |  38477 |   0 | level        |        17 |       NULL | NULL            |
| 5347 |     0 |  38477 |   0 | lumber_total |      7291 |       NULL | NULL            |
| 5348 |     0 |  38477 |   0 | lumberjack   |         9 |       NULL | NULL            |
| 5349 |     0 |  38477 |   0 | score        |       336 |       NULL | NULL            |
| 5350 |     0 |  38477 |   0 | seconds      |      2242 |       NULL | NULL            |
| 5351 |     0 |  38477 |   0 | value        |      4360 |       NULL | NULL            |
| 5352 |     0 |  38477 |   1 | gold_total   |      5454 |       NULL | NULL            |
| 5353 |     0 |  38477 |   1 | income       |       155 |       NULL | NULL            |
| 5354 |     0 |  38477 |   1 | level        |        17 |       NULL | NULL            |
| 5355 |     0 |  38477 |   1 | lumber_total |      4418 |       NULL | NULL            |
| 5356 |     0 |  38477 |   1 | lumberjack   |         4 |       NULL | NULL            |
| 5357 |     0 |  38477 |   1 | score        |       210 |       NULL | NULL            |
| 5358 |     0 |  38477 |   1 | seconds      |      2242 |       NULL | NULL            |
| 5359 |     0 |  38477 |   1 | value        |      4235 |       NULL | NULL            |
| 5360 |     0 |  38477 |   2 | gold_total   |      6413 |       NULL | NULL            |
| 5361 |     0 |  38477 |   2 | income       |       147 |       NULL | NULL            |
| 5362 |     0 |  38477 |   2 | level        |        17 |       NULL | NULL            |
| 5363 |     0 |  38477 |   2 | lumber_total |      4365 |       NULL | NULL            |
| 5364 |     0 |  38477 |   2 | lumberjack   |         5 |       NULL | NULL            |
| 5365 |     0 |  38477 |   2 | score        |       285 |       NULL | NULL            |
| 5366 |     0 |  38477 |   2 | seconds      |      2242 |       NULL | NULL            |
| 5367 |     0 |  38477 |   2 | value        |      5015 |       NULL | NULL            |
| 5368 |     0 |  38477 |   3 | gold_total   |      5545 |       NULL | NULL            |
| 5369 |     0 |  38477 |   3 | income       |       238 |       NULL | NULL            |
| 5370 |     0 |  38477 |   3 | level        |        17 |       NULL | NULL            |
| 5371 |     0 |  38477 |   3 | lumber_total |      5776 |       NULL | NULL            |
| 5372 |     0 |  38477 |   3 | lumberjack   |         6 |       NULL | NULL            |
| 5373 |     0 |  38477 |   3 | score        |       269 |       NULL | NULL            |
| 5374 |     0 |  38477 |   3 | seconds      |      2242 |       NULL | NULL            |
| 5375 |     0 |  38477 |   3 | value        |      4335 |       NULL | NULL            |
| 5376 |     0 |  38477 |   4 | gold_total   |      5847 |       NULL | NULL            |
| 5377 |     0 |  38477 |   4 | income       |       283 |       NULL | NULL            |
| 5378 |     0 |  38477 |   4 | level        |        17 |       NULL | NULL            |
| 5379 |     0 |  38477 |   4 | lumber_total |      7651 |       NULL | NULL            |
| 5380 |     0 |  38477 |   4 | lumberjack   |         9 |       NULL | NULL            |
| 5381 |     0 |  38477 |   4 | score        |       300 |       NULL | NULL            |
| 5382 |     0 |  38477 |   4 | seconds      |      2242 |       NULL | NULL            |
| 5383 |     0 |  38477 |   4 | value        |      4050 |       NULL | NULL            |
| 5384 |     0 |  38477 |   5 | gold_total   |      5351 |       NULL | NULL            |
| 5385 |     0 |  38477 |   5 | income       |       226 |       NULL | NULL            |
| 5386 |     0 |  38477 |   5 | level        |        17 |       NULL | NULL            |
| 5387 |     0 |  38477 |   5 | lumber_total |      6171 |       NULL | NULL            |
| 5388 |     0 |  38477 |   5 | lumberjack   |         8 |       NULL | NULL            |
| 5389 |     0 |  38477 |   5 | score        |       234 |       NULL | NULL            |
| 5390 |     0 |  38477 |   5 | seconds      |      2242 |       NULL | NULL            |
| 5391 |     0 |  38477 |   5 | value        |      3910 |       NULL | NULL            |
| 5392 |     0 |  38477 |   6 | gold_total   |      6123 |       NULL | NULL            |
| 5393 |     0 |  38477 |   6 | income       |       151 |       NULL | NULL            |
| 5394 |     0 |  38477 |   6 | level        |        17 |       NULL | NULL            |
| 5395 |     0 |  38477 |   6 | lumber_total |      4854 |       NULL | NULL            |
| 5396 |     0 |  38477 |   6 | lumberjack   |         7 |       NULL | NULL            |
| 5397 |     0 |  38477 |   6 | score        |       228 |       NULL | NULL            |
| 5398 |     0 |  38477 |   6 | seconds      |      2242 |       NULL | NULL            |
| 5399 |     0 |  38477 |   6 | value        |      4605 |       NULL | NULL            |
| 5400 |     0 |  38477 |   7 | gold_total   |      2148 |       NULL | NULL            |
| 5401 |     0 |  38477 |   7 | income       |        58 |       NULL | NULL            |
| 5402 |     0 |  38477 |   7 | level        |        12 |       NULL | NULL            |
| 5403 |     0 |  38477 |   7 | lumber_total |      2211 |       NULL | NULL            |
| 5404 |     0 |  38477 |   7 | lumberjack   |         5 |       NULL | NULL            |
| 5405 |     0 |  38477 |   7 | score        |        55 |       NULL | NULL            |
| 5406 |     0 |  38477 |   7 | seconds      |      1592 |       NULL | NULL            |
| 5407 |     0 |  38477 |   7 | value        |      1050 |       NULL | NULL            |
| 5408 |     0 |  38477 |   0 | game_mode    |      NULL |       NULL | "ap"            |
| 5409 |     0 |  38477 |   0 | name         |      NULL |       NULL | "Kreutertee"    |
| 5410 |     0 |  38477 |   0 | race         |      NULL |       NULL | "Hybrid"        |
| 5411 |     0 |  38477 |   1 | game_mode    |      NULL |       NULL | "ap"            |
| 5412 |     0 |  38477 |   1 | name         |      NULL |       NULL | "Jonica"        |
| 5413 |     0 |  38477 |   1 | race         |      NULL |       NULL | "Prophet"       |
| 5414 |     0 |  38477 |   2 | game_mode    |      NULL |       NULL | "ap"            |
| 5415 |     0 |  38477 |   2 | name         |      NULL |       NULL | "regina_"       |
| 5416 |     0 |  38477 |   2 | race         |      NULL |       NULL | "Prophet"       |
| 5417 |     0 |  38477 |   3 | game_mode    |      NULL |       NULL | "ap"            |
| 5418 |     0 |  38477 |   3 | name         |      NULL |       NULL | "PsychoCheF"    |
| 5419 |     0 |  38477 |   3 | race         |      NULL |       NULL | "Element"       |
| 5420 |     0 |  38477 |   4 | game_mode    |      NULL |       NULL | "ap"            |
| 5421 |     0 |  38477 |   4 | name         |      NULL |       NULL | "TorkelRavndal" |
| 5422 |     0 |  38477 |   4 | race         |      NULL |       NULL | "Prophet"       |
| 5423 |     0 |  38477 |   5 | game_mode    |      NULL |       NULL | "ap"            |
| 5424 |     0 |  38477 |   5 | name         |      NULL |       NULL | "victorrious"   |
| 5425 |     0 |  38477 |   5 | race         |      NULL |       NULL | "Prophet"       |
| 5426 |     0 |  38477 |   6 | game_mode    |      NULL |       NULL | "ap"            |
| 5427 |     0 |  38477 |   6 | name         |      NULL |       NULL | "Ric_Roc_86"    |
| 5428 |     0 |  38477 |   6 | race         |      NULL |       NULL | "Hybrid"        |
| 5429 |     0 |  38477 |   7 | game_mode    |      NULL |       NULL | "ap"            |
| 5430 |     0 |  38477 |   7 | name         |      NULL |       NULL | "brus_lee"      |
| 5431 |     0 |  38477 |   7 | race         |      NULL |       NULL | "Undead"        |
+------+-------+--------+-----+--------------+-----------+------------+-----------------+
88 rows in set (0.00 sec)

everything looks good so far, every value is listed 8 times, for 8 players. so no inconsistencies here, even for the kicked player (kicked by bot). the int and string values are also set correctly!

i will do some more tests and see if any desyncs on leavers occur or something like that. the reported desync clearly was a computer based issue :)
 
Level 9
Joined
Apr 26, 2011
Messages
403
so descyn can happen because network setting ??!! -- good to know about this

Undead or Ghost's aura do stack now, because the "weaker" won't overwrite by "stronger" aura, so I make them stack.

so this version can release if no desync report for next 2 day.
 
Level 3
Joined
Sep 28, 2011
Messages
66
I really can't tell, what exactly was responsible for the desyncs, but i also installed a new software (not wc3 related, but broadcasting information via network. maybe this fucked the firewall or whatever settings up.. i guess this is such a type of error, which wont happen again and cant be explained nor reproduced :D)

---

I played some more games, no desyncs/disconnects. will let it run a day or two.

---

did you speed up lumbering? seems kind of faster.

---

lvl 11 is really easy. just had someone failing kinda hard. 1545 value for round 10 and 11. he got a pudge for 11 and leaked ONLY the pudge (check replay). 500 value down on such an early round. for what it's worth, panicx totally agreed ;) he was in the same game ^^. still think it's coz of the bigger space the units take.

---

beta 5: just built a T3 unit (with hybrid), became a gateguard, in round 31.. or lets say right between 31 started... the gateguard remained a non moving unit/tower... and when the next wave spawned, this unit was still up in my spot and got killed, still being a nonmoving fixed unit. well it was a gateguard, not that bad ;) but would suck if its a unit of worth :) also to be reviewed in the replay.

---

w3mmd data:

there are totally 3 values missing for one player. varname: level, race, seconds

Code:
mysql> select * from w3mmdplayers where gameid = 38517;
+-----+-------+----------------+--------+-----+-----------------+--------+--------+------------+
| id  | botid | category       | gameid | pid | name            | flag   | leaver | practicing |
+-----+-------+----------------+--------+-----+-----------------+--------+--------+------------+
| 634 |     0 | legionmegatest |  38517 |   0 | kreutertee      | loser  |      0 |          1 |
| 635 |     0 | legionmegatest |  38517 |   1 | yumskitty       |        |      1 |          1 |
| 636 |     0 | legionmegatest |  38517 |   3 | adorablekillerj | loser  |      0 |          1 |
| 637 |     0 | legionmegatest |  38517 |   4 | panicx          | winner |      0 |          1 |
| 638 |     0 | legionmegatest |  38517 |   6 | niicondin       |        |      1 |          1 |
| 639 |     0 | legionmegatest |  38517 |   7 | rlawnsrhs144    | winner |      0 |          1 |
| 640 |     0 | legionmegatest |  38517 |   2 | bichticka       |        |      1 |          1 |
| 641 |     0 | legionmegatest |  38517 |   5 | jobal           | winner |      0 |          1 |
+-----+-------+----------------+--------+-----+-----------------+--------+--------+------------+
8 rows in set (0.00 sec)
all correct here, 8 player, 3 leaver.

Code:
mysql> select * from w3mmdvars where gameid = 38517;
+------+-------+--------+-----+--------------+-----------+------------+-------------------+
| id   | botid | gameid | pid | varname      | value_int | value_real | value_string      |
+------+-------+--------+-----+--------------+-----------+------------+-------------------+
| 5432 |     0 |  38517 |   0 | gold_total   |     22367 |       NULL | NULL              |
| 5433 |     0 |  38517 |   0 | income       |       891 |       NULL | NULL              |
| 5434 |     0 |  38517 |   0 | level        |        31 |       NULL | NULL              |
| 5435 |     0 |  38517 |   0 | lumber_total |     24603 |       NULL | NULL              |
| 5436 |     0 |  38517 |   0 | lumberjack   |        12 |       NULL | NULL              |
| 5437 |     0 |  38517 |   0 | score        |       388 |       NULL | NULL              |
| 5438 |     0 |  38517 |   0 | seconds      |      4335 |       NULL | NULL              |
| 5439 |     0 |  38517 |   0 | value        |     19835 |       NULL | NULL              |
| 5440 |     0 |  38517 |   1 | gold_total   |      4089 |       NULL | NULL              |
| 5441 |     0 |  38517 |   1 | income       |       163 |       NULL | NULL              |
| 5442 |     0 |  38517 |   1 | level        |        13 |       NULL | NULL              |
| 5443 |     0 |  38517 |   1 | lumber_total |      4242 |       NULL | NULL              |
| 5444 |     0 |  38517 |   1 | lumberjack   |         5 |       NULL | NULL              |
| 5445 |     0 |  38517 |   1 | score        |       135 |       NULL | NULL              |
| 5446 |     0 |  38517 |   1 | seconds      |      1741 |       NULL | NULL              |
| 5447 |     0 |  38517 |   1 | value        |      2640 |       NULL | NULL              |
| 5448 |     0 |  38517 |   2 | gold_total   |      1051 |       NULL | NULL              |
| 5449 |     0 |  38517 |   2 | income       |         9 |       NULL | NULL              |
| 5450 |     0 |  38517 |   2 | level        |         4 |       NULL | NULL              |
| 5451 |     0 |  38517 |   2 | lumber_total |       343 |       NULL | NULL              |
| 5452 |     0 |  38517 |   2 | lumberjack   |         1 |       NULL | NULL              |
| 5453 |     0 |  38517 |   2 | score        |        18 |       NULL | NULL              |
| 5454 |     0 |  38517 |   2 | seconds      |       514 |       NULL | NULL              |
| 5455 |     0 |  38517 |   2 | value        |       740 |       NULL | NULL              |
| 5456 |     0 |  38517 |   3 | gold_total   |     13618 |       NULL | NULL              |
| 5457 |     0 |  38517 |   3 | income       |       364 |       NULL | NULL              |
| 5458 |     0 |  38517 |   3 | level        |        31 |       NULL | NULL              |
| 5459 |     0 |  38517 |   3 | lumber_total |      9697 |       NULL | NULL              |
| 5460 |     0 |  38517 |   3 | lumberjack   |         4 |       NULL | NULL              |
| 5461 |     0 |  38517 |   3 | score        |        97 |       NULL | NULL              |
| 5462 |     0 |  38517 |   3 | seconds      |      4335 |       NULL | NULL              |
| 5463 |     0 |  38517 |   3 | value        |     12725 |       NULL | NULL              |
| 5464 |     0 |  38517 |   4 | gold_total   |     24536 |       NULL | NULL              |
| 5465 |     0 |  38517 |   4 | income       |      1174 |       NULL | NULL              |
| 5466 |     0 |  38517 |   4 | level        |        31 |       NULL | NULL              |
| 5467 |     0 |  38517 |   4 | lumber_total |     31850 |       NULL | NULL              |
| 5468 |     0 |  38517 |   4 | lumberjack   |        15 |       NULL | NULL              |
| 5469 |     0 |  38517 |   4 | score        |       529 |       NULL | NULL              |
| 5470 |     0 |  38517 |   4 | seconds      |      4335 |       NULL | NULL              |
| 5471 |     0 |  38517 |   4 | value        |     21325 |       NULL | NULL              |
| 5472 |     0 |  38517 |   5 | gold_total   |     17951 |       NULL | NULL              |
| 5473 |     0 |  38517 |   5 | income       |       751 |       NULL | NULL              |
| 5474 |     0 |  38517 |   5 | level        |        31 |       NULL | NULL              |
| 5475 |     0 |  38517 |   5 | lumber_total |     21406 |       NULL | NULL              |
| 5476 |     0 |  38517 |   5 | lumberjack   |        13 |       NULL | NULL              |
| 5477 |     0 |  38517 |   5 | score        |       232 |       NULL | NULL              |
| 5478 |     0 |  38517 |   5 | seconds      |      4335 |       NULL | NULL              |
| 5479 |     0 |  38517 |   5 | value        |     15215 |       NULL | NULL              |
| 5480 |     0 |  38517 |   6 | gold_total   |       300 |       NULL | NULL              |
| 5481 |     0 |  38517 |   6 | income       |         0 |       NULL | NULL              |
| 5482 |     0 |  38517 |   6 | lumber_total |       117 |       NULL | NULL              |
| 5483 |     0 |  38517 |   6 | lumberjack   |         0 |       NULL | NULL              |
| 5484 |     0 |  38517 |   6 | score        |       -36 |       NULL | NULL              |
| 5485 |     0 |  38517 |   6 | value        |         0 |       NULL | NULL              |
| 5486 |     0 |  38517 |   7 | gold_total   |     15962 |       NULL | NULL              |
| 5487 |     0 |  38517 |   7 | income       |       366 |       NULL | NULL              |
| 5488 |     0 |  38517 |   7 | level        |        31 |       NULL | NULL              |
| 5489 |     0 |  38517 |   7 | lumber_total |     10552 |       NULL | NULL              |
| 5490 |     0 |  38517 |   7 | lumberjack   |         5 |       NULL | NULL              |
| 5491 |     0 |  38517 |   7 | score        |       249 |       NULL | NULL              |
| 5492 |     0 |  38517 |   7 | seconds      |      4335 |       NULL | NULL              |
| 5493 |     0 |  38517 |   7 | value        |     14870 |       NULL | NULL              |
| 5494 |     0 |  38517 |   0 | game_mode    |      NULL |       NULL | "hp"              |
| 5495 |     0 |  38517 |   0 | name         |      NULL |       NULL | "Kreutertee"      |
| 5496 |     0 |  38517 |   0 | race         |      NULL |       NULL | "Hybrid"          |
| 5497 |     0 |  38517 |   1 | game_mode    |      NULL |       NULL | "hp"              |
| 5498 |     0 |  38517 |   1 | name         |      NULL |       NULL | "YUMSKITTY"       |
| 5499 |     0 |  38517 |   1 | race         |      NULL |       NULL | "Hybrid"          |
| 5500 |     0 |  38517 |   2 | game_mode    |      NULL |       NULL | "hp"              |
| 5501 |     0 |  38517 |   2 | name         |      NULL |       NULL | "Bichticka"       |
| 5502 |     0 |  38517 |   2 | race         |      NULL |       NULL | "Hybrid"          |
| 5503 |     0 |  38517 |   3 | game_mode    |      NULL |       NULL | "hp"              |
| 5504 |     0 |  38517 |   3 | name         |      NULL |       NULL | "AdorableKillerJ" |
| 5505 |     0 |  38517 |   3 | race         |      NULL |       NULL | "Hybrid"          |
| 5506 |     0 |  38517 |   4 | game_mode    |      NULL |       NULL | "hp"              |
| 5507 |     0 |  38517 |   4 | name         |      NULL |       NULL | "PanicX"          |
| 5508 |     0 |  38517 |   4 | race         |      NULL |       NULL | "Hybrid"          |
| 5509 |     0 |  38517 |   5 | game_mode    |      NULL |       NULL | "hp"              |
| 5510 |     0 |  38517 |   5 | name         |      NULL |       NULL | "jobal"           |
| 5511 |     0 |  38517 |   5 | race         |      NULL |       NULL | "Hybrid"          |
| 5512 |     0 |  38517 |   6 | game_mode    |      NULL |       NULL | "hp"              |
| 5513 |     0 |  38517 |   6 | name         |      NULL |       NULL | "Niicondin"       |
| 5514 |     0 |  38517 |   7 | game_mode    |      NULL |       NULL | "hp"              |
| 5515 |     0 |  38517 |   7 | name         |      NULL |       NULL | "rlawnsrhs144"    |
| 5516 |     0 |  38517 |   7 | race         |      NULL |       NULL | "Hybrid"          |
+------+-------+--------+-----+--------------+-----------+------------+-------------------+
85 rows in set (0.00 sec)

11 values, 8 player -> 88 values, but only 85 :)

Just checked the replay, the player "Niicondin" was afk while game started, level was just running and he left during level 1 in progress. And it's just the 3 values missing: level, race, seconds.

Apart from that, good work so far.

Edit:
good night. gonna go to sleep now ;)
 

Attachments

  • 3.41 beta5 gateguard level 30-31.w3g
    1.8 MB · Views: 78
Level 9
Joined
Apr 26, 2011
Messages
403
1, will try adjust lvl11

2, W3MMD have 3 update phase :
- Initial Update (after mode enter) : name, mode,
- Regular Update(at the end of every round) : all stat except name, mode.
- Endgame Update(after king die) : value, score, income, lumberjack, total gold, total lumber

Niicondin missing 3 update because he miss all regular update, and end game update do not cover level/race/seconds.

in future big version, I will add another update for "leaveing". but for now I can add level/race/seconds to Initial Update (set them to 0) so you won't miss them anymore


Lumber rate is same:
VarP 4 value = 16215
VarP 4 income = 1043
VarP 4 level = 28
VarP 4 race = "Hybrid"
VarP 4 score = 511
VarP 4 seconds = 3845
VarP 4 lumberjack = 15
VarP 4 gold_total = 20859
VarP 4 lumber_total = 26002

VarP 4 value = 16725
VarP 4 income = 1128
VarP 4 level = 29
VarP 4 race = "Hybrid"
VarP 4 score = 520
VarP 4 seconds = 3987
VarP 4 lumberjack = 15
VarP 4 gold_total = 22546
VarP 4 lumber_total = 27736

time = 142
lumber = 1734
lumber rate = ~12.2
7/15 = 7x(15+2) = 119 every 10 seconds = ~ 12/second

as you can see, it still 2 lumber every 10 seconds.

He have so high value because :
VarP 4 value = 845
VarP 4 income = 12
VarP 4 level = 4 <-- level 4
VarP 4 race = "Hybrid"
VarP 4 score = 245
VarP 4 seconds = 514
VarP 4 lumberjack = 1
VarP 4 gold_total = 1085 <-- should be 933+income, somehow ge get 100 gold from hybrid luck or leaked
VarP 4 lumber_total = 321


Try ask PanicX if he still want income cap removed ?
| 5464 | 0 | 38517 | 4 | gold_total | 24536 | NULL | NULL |
| 5465 | 0 | 38517 | 4 | income | 1174 | NULL | NULL |
| 5466 | 0 | 38517 | 4 | level | 31 | NULL | NULL |
| 5467 | 0 | 38517 | 4 | lumber_total | 31850 | NULL | NULL |
| 5468 | 0 | 38517 | 4 | lumberjack | 15 | NULL | NULL |
| 5469 | 0 | 38517 | 4 | score | 529 | NULL | NULL |
| 5470 | 0 | 38517 | 4 | seconds | 4335 | NULL | NULL |
| 5471 | 0 | 38517 | 4 | value | 21325 | NULL | NULL

His value should be around 18,000s if there was income cap.
 
Level 3
Joined
Sep 28, 2011
Messages
66
Ok, i thought of something like that, coz he left so early and therefore some values were missing. Just wanted to mention it :)

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about lumbering: yeah, i just had the feeling, but wasn't sure :) nevermind..

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well, remove income cap: panicx said during the game "wow nice, i get bonus gold again" for finishing the rounds. his value indeed was very high, but i guess he had the right mix of some leaks (not turning into 0 bounty leaks) and of hybrid luck.
but what about capping income for lets say "best score = 0 bonus gold" starting in round 21 or so... or leave it just as it is now.

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there is still a bug: check replay, round 15, blue player, doomsday machine. it gets healed from High Priest, although High Priest is dead for a while :D
 

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Level 9
Joined
Apr 26, 2011
Messages
403
there is still a bug: check replay, round 15, blue player, doomsday machine. it gets healed from High Priest, although High Priest is dead for a while :D

just checked the replay.


It happen because Priest's building can heal.

now I understand why *sometime* priest can heal and attack at same time, because this *healed* is from *Priest building*, not from *Priest fighter*

all *xxx building* become invisible after fight start, that is why you still get aura sometime (eg, you still get telescope aura in 3.3 after helicopter die)
 
Level 3
Joined
Sep 28, 2011
Messages
66
now I understand why *sometime* priest can heal and attack at same time, because this *healed* is from *Priest building*, not from *Priest fighter*
Lol, true. Makes totally sense now :) And yeah, same for telescope..

But if we remove the building's heal, does that mean we only get half the heal we are getting now from a priest in a fight?
Well, it kinda means that. Maybe another adjustment of priests needs to be done, but it cannot stay like it is for now, as it is an unfair/not meant to be advantage.

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Talked to PanicX again, he still totally goes for removing income cap, thus like it is now in beta5.

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Beta5 plays pretty smooth so far, best beta for quite a while :)
 
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