1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Choose your means of doom in the 17th Mini Mapping Contest Poll.
    Dismiss Notice
  3. A slave to two rhythms, the 22nd Terraining Contest is here.
    Dismiss Notice
  4. The heavens smile on the old faithful. The 16th Techtree Contest has begun.
    Dismiss Notice
  5. The die is cast - the 6th Melee Mapping Contest results have been announced. Onward to the Hive Cup!
    Dismiss Notice
  6. The glory of the 20th Icon Contest is yours for the taking!
    Dismiss Notice
  7. Shoot to thrill, play to kill. Sate your hunger with the 33rd Modeling Contest!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Legends of Soldiers v.95

Submitted by DarkBasilisk
This bundle is marked as approved. It works and satisfies the submission rules.
Contents

Legends of Soldiers v.95 (Map)

  1. DarkBasilisk

    DarkBasilisk

    Joined:
    Sep 2, 2004
    Messages:
    9
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Well after a borked project I took a couple months and tried to give it another shot. THe terrain was completely redesigned and the map itself was given a couple more months of playtesting and progress, I'm now happy with it that its a much higher calibur of a map.

    ------------------------------------------
    Beta v.95 (95% completed)
    ------------------------------------------

    -High detail terrain
    -Advanced leaver system that actively distributes the gold from dropped/left players to the rest of the team, so it doesn't build up there useless
    -Creative spawn upgrade system --> Techtree designed so that ultimately a variety of spawns will win out over a massing a single type, spawn buildings can be destroyed and rebuilt, giving some heroes a chance to counter tech rushers
    -Manipulable enviroments allowing you to alter the path to slow down the enemy, or sometimes even make traps
    -Many well thought-out items allowing different roles and strategies for heroes while still retaining the individuality of the hero
    -"Blueprint" items allow both forward bases and/or additional defenses to be constructed
    -Command bombardment items to unleash devastating aireal attacks on the enemy
    -Side bases matter, each base lost weakens the strength of the computer's defenses and open up back routes, making hammer attacks on a side base sometimes more successful than a full assault on the main base
    -While it doesn't drop the full pool of items, there is the chance of an item drop when killing a unit, and the chance of a better item (some can't be bought) dropping when a hero is killed
    -I always though that making the player lose gold when their hero died especially in maps that used unit upgrades or heavy items just a system that kicks you when you're down, so you do not lose gold when your hero dies, however the sometimes fast assaults can make dying still a major blow
    -This is still a beta so any bug reports are comments are much wanted
    -Clan TDG rocks for all their support in making this map :)