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Legends of Arkain True Story

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
arkain_2020_x200-png.369838


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A Campaign Series made by Shar Dundred

If you enjoy the Legends of Arkain series, please consider showing your support by becoming a Patron and joining the Arkain community today!



! Requires Version 1.29.2 or newer !


You are not allowed to publish any edited version of any Arkain map! This includes but is not limited to Reforged edits!


Story

The world of Arkain is at war, with the continent of the same name being the center of conflict, war and destruction. The First Voidwar ended in a stalemate, but the people of Arkain knew the next war would come. The Second Voidwar is at hand, heroes and villains alike will rise to stand against the tide of war
Command the brave General Blen Greymoore, one of the best generals of the human Empire of Rodan, and his allies to defend the vassal Kingdoms of Arkain. Bring glory to your Empire and Emperor.
Join the ruthless General Gardon Bloodclaw and withstand your enemies, both inside and out, and face the horrifying Demons. Be willing to walk the path of victory, even if it costs your soul.
Take control of the honorable Rangul and the Deathbreeze Clan to unite the Orcs under one banner. Fight everyone who stands between the Orcs and their wish to take the Kingdoms for themselves.
Control the mysterious Amari, the exiled daughter of Rangul, in her attempt to save the Orcs from themselves. Create a new realm for your people, like never seen before.
Fulfill the plans of the ancient Aridon the Watcher and his undead forces to maintain the balance of Arkain. Only the living dead can fight the upcoming chaos.
Walk the path of the brutal Ornasion the Destroyer and unleash countless undead monstrosities to destroy your enemies. Whether they are mortal or immortal, none shall withstand the wrath of the Destroyer.
The time has come to make your choice for only those who win the war will write history.


Campaign Series Info

The Legends of Arkain is a campaign series which takes place on the world Arkain.
The races of Arkain fight against the demon invaders, who try once again to enslave every being on Arkain. The Humans, the Orcs and the Undead will have to make a stand against them... or face complete annihilation or enslavement by the Demons.
This campaign series will consist of actually three different series. There will be a Human, an Orc and an Undead campaign series. They will all run in the same timeline but will present three different stories and outcomes. When they are all finished, it's completely up to you, who wins this conflict.
Those, who win the war, will write the history.

You like the campaign?
Click here to visit the forum!
Click here to see the progress of the series!

Click here for the First Human Book!
Click here for the First Orc Book!
Click here for the First Undead Book!



Click here for the Second Human Book!
Click here for the Second Orc Book!
Click here for the Second Undead Book!

Let's Play made by @Jayborino!
Features

- Three different storylines/campaign series
Take control of one of the three factions, the proud Humans of the Empire, the plundering and strong Orc Clans or the mysterious Undead Nexus and their endless army of the dead, and face the demonic invasion as well as other struggles that await you.
- New units
Command units, you already know, as well as completely new units with new upgrades and abilities.
- Decide the fate of Arkain
At some points of the campaigns, you'll have the opportunity to decide things, that affect the storyline, characters and sometimes even the chapters you play or how you have to play them. By doing or, well, not doing certain side quests, you can also affect the campaign.
- Three difficulties
You can play the campaign in either easy, normal or hard difficulty, just like in the original WC3 campaigns. It will impact on the AI difficulty and scripting as well as other minor changes.
In easy version, for example, the AI won't rebuilt lost buildings.

- Full Jass AI
In this campaign series, every single AI is written in Jass instead of being created with the AI editor. This makes the AI more intelligent.
- Universal hotkeys
All abilities, units and buildings use QWER hotkeys.
- Race Mechanics
Every available race has its own unique race mechanic to improve gameplay - and, in some cases, to add new ways influencing the story.

Characters

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General Blen Greymoore
General Greymoore is said to embody everything the Empire stands for. He is an honorable warrior, proud to fight for the Empire and the Emperor, following every order and doing whatever he can to make the Empire a better place - even if it means that he has to fight the enemies of mankind without showing any mercy, hunting them until they are completely destroyed.
Already, many bards tell romantical tales of the veteran who was born a peasant and rose through ranks only by his wit, his tactical mind and his strength in both body and mind, saving not only his men but also fair ladies on a daily basis. Of course, the tales are exaggerated, as tales tend to be, and Blen wouldn't consider himself a paragon, having to send his men into certain death again and again to assure victory for the Empire, mourning those who he lost. Greymoore's soldiers all look up to him, seeing him, who fights at their side in every battle, as their inspirational role model.

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General Gardon Bloodclaw
General Gardon is the most ruthless and merciless general in the Empire. He is known for using every available weapon against his enemies without showing any pardon. His background is a mystery. He simply appeared out of nowhere and became general. He proved very fast, that he got that position for a good reason, destroying the enemies of the Empire with fast, merciless effectiveness. He is the commander of the Ironfist, an elite force of the Empire, which often carries out top secret missions for the Emperor himself. According to rumors, Gardon himself enjoys the favor of the Emperor - much to the frustration of many higher-ranking Imperials. Yet none would dare make a move against him, as in the past, such attempts ended in disaster.

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Rangul
Growing up as a usual member of the Deathbreeze Clan, Rangul's abilities and his dedication to his race along with his strength made him rise up the ranks of the clan quite fast until he became the first and most trusted lieutenant of the chieftain. Rangul sees his race on its way to utter extinction and dreams of a realm for his people. A strong realm that would prosper and serve as staging ground for many invasions. Dedicating his life to create this realm himself, he planned to not only be the successor of the chieftain but to also unite all other clans under his command, sending them against the Kingdoms of the Humans. Their lands would be taken over and used by the Orcs who would then become more than simple marauders and pillagers.
However, his plan has one major hole: The Demons and their constant attacks. While Rangul thinks that his people could be powerful enough to defeat some demonic army, he has yet to come up with any ideas on how his people should wage war on the Kingdoms on the one side and defend against the Demons on the other.

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Amari
The chieftain of the Cliffhunter Clan, Amari, was born as the daughter of Rangul. While women in the Orc society were forced to stay at home and take care of it and the children while the males were fighting, Amari wanted to prove to her father, whom she knew was more tolerant towards new ideas - him adopting a human girl was perfect proof for his. She secretly gathered a few other members of the Deathbreeze Clan and went on a mission to gain his trust. However, she was betrayed and forced into exile - like all Orc women who were unwilling to "stay home". The fate of an exiled female was often death. However, Amari did not want to accept that fate. She sneaked her way through to the Kingdoms where she met other exiles and together they founded the Cliffhunter Clan - a clan consisting of all Orc women who had been exiled by their clains. Therefore the Cliffhunter Clan is considered an exile clan by the other Orc clans - and therefore hardly even considered a real orc clan.
Amari and her followers raided the Kingdoms for a long time, with Amari being smart enough to keep her clan moving instead of settling anywhere to avoid being detected by the armies of the Kingdoms. Since the foundation of their clan, the number of exiled Orc women has increased dramatically, showing that there are many women who want to fight. Amari promised to herself that, one day, she would make the other Orc clans accept her clan and reform the society of her people regarding females.

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Aridon the Watcher
Aridon is the most mysterious creature of Arkain – also the most unknown. No one but the Demons even knows of Aridon's existence and the archlich intends to keep it that way as long as possible. It's unknown for how long he has existed, but he has always been here. He's even older than all of the oldest Demons together. It's also unknown who or what he used to be before – if he has ever been anything else before. He calls himself the humble Watcher of Arkain who ensures that the balance isn't disturbed by the other races. The Demons and the mortals alike often tend to threaten this balance with their actions and Aridon has often interfered in the actions of the mortals – but from the shadows without being noticed. He has seen the future and has known centuries ago that in this conflict, manipulations won't be enough and prepares for a full scale war. It's time for the Undead to fix the flaws of the other races.

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Ornasion the Destroyer
Unlike other dreadlords, Ornasion had always prefered brute force over manipulations or mind games. This made others of his kind consider him a savage brute, not worth much more than some pitlord. He was considered simple-minded, no threat to the far more intelligent and cunning dreadlords. However, it was this apparent "simple-mind" that spared him from the political games between other Demons, allowing him to focus on what he did best: Warfare. He became a great tactician and led the Blooddrinker Legion into many successful battles against their enemies.
Ornasion turned out to be the greatest general of the Blooddrinker Legion, yet the other dreadlords never considered him a threat due to him being interested in nothing but war, even going as far as calling him a "Pit Dreadlord" in reference to the brutish Pitlords. It was the last time a dreadlord would underestimate any other dreadlord. One day, still centuries before the Void War, Ornasion made his move. He challenged all higher-ranking dreadlords of the Blooddrinker Legion at once - and tore them apart. While actually being the brute they always considered him to be, he was no fool and was driven by the same ambition as others of his kind were.
Ornasion used his brute force to make the Blooddrinker Legion the most numerous by absorbing several smaller Legions. In doing so and due to his tactical abilities, he had secured the place of his Legion as the one leading the charge against the Humans and other races of Arkain, planning to destroy all his enemies - be it by crushing their lands or by corrupting their minds.

Click here to learn more about the other characters!


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Full release

General:
- Removed Robo Goblin for all AIs using Pechan

Act Three, Chapter Two:
- Removed Frank of Kome and his forge



Models & Skins:
Blizzard Entertainment
67chrome
epsilon
Wandering Soul
infrenus
Tauer
AndrewOverload519
Mephestrial
Dojo
PrMosquito
Hawkwing
Em!
dickxunder
acagnip
Uncle Fester
Frankster
Mc !
IamMclovin
AhhFreshWeeD
Sin'dorei300
Elenai
Kuhneghetz
CloudWolf
alreadyused
Dark Hunter1357
Dmitry Rommel
Kitabatake
Shar Dundred
RazorClawX
Uljimasa Hojo
eXciTe
Sellenisko
frostwolf
-Grendel
Skipper
Deolrin
gookywooky
Callahan
BlinkBoy
Hueter
Coinblin
supertoinkz
SuPa-
Tarrasque
Power
Afronight_76
chr2
olofmoleman
imforfun
Deolrin
Pyramidhe@d
HerrDave
Meteor_demon
kangyun
Kael Theron
PROXY
JetFangInferno
JesusHipster
Makoodzaka
Rizz_Boomer
johnwar
Villagerino
frostwhisper


Icons:
Blizzard Entertainment
Uncle Fester
CloudWolf
xylign
SkriK
CRAZYRUSSIAN
Darkfang
GreyArchon
67chrome
Fjury
PrMosquito
INSEKT
Muoteck
dickxunder
Frankster
CloudWolf
Kuhneghetz
Elenai
Heinvers
Shar Dundred
Uljimasa Hojo
SinisterX
Darkfang
Hemske
Palaslayer
NFWar
Hellx-Magnus
Justicebringer
Sin'dorei300
sigelang
Mr.Goblin
Mythic
antihero
Sellenisko
-ToasT
jigrael
Just_Spectating
APproject
Pins
Eagle XI
kangyun
-Grendel
BLazeKraze
Mc !
Kael Theron
Stanakin
JollyD
The_Silent
-Berz-
chr2
olofmoleman
San
Scias
Akolyt0r
Peekay
Edge45
ChevronSeven
4eNNightmare
r.ace613


Music:
Sabaton

Campaign Preview Screen:
Heinvers

Campaign Logo:
Mythic

Everything else made by:
Shar Dundred

First Supporters:
Theoden of KoMe
Chen
youness
Kasrkin
kakuzu
BandolXD
Heinvers
Imperator
Veritas 117
PlankingWolf


Please contact me via PM if I forgot to give you credit for your resource!



To Blizzard Entertainment for this great game.
To Turnro whose great campaigns inspired me to revive this old project.
To Jayborino for his enjoyable let's play projects of the Arkain series!
To all who supported this project!
To all who reported bugs and gave/give constructive feedback both during and after the development!
And very many special thanks to Kasrkin, who supported the creation of this project in many, even countless ways!



Feel free to post your suggestions, opinions and questions!
Please report any bugs!

Keywords:
Arkain, Legends, Legends of Arkain, LoA, campaign series, True Story, True Story of Arkain
Contents

Legends of Arkain True Story (Campaign)

Reviews
Part of the Arkain Series. Obviously approved !
Ralle
From looking at the past releases of this project combined with the stats and reviews of this one, it is evident to me that Shar Dundred has still got it. Congratulations on another DC in your collection.
Level 3
Joined
Jan 31, 2025
Messages
9
Extremely difficult campaign starting from act 1. So difficult that it even makes me a bit disappointed with my skills in this game. After all, what’s the general strategy to beat a map where my ally is completely useless and it seems like the enemy troops are way stronger than mine? I’m saying this because on hard, in mission 1 act 2, it’s completely impossible to hold anything for more than 30 minutes, that’s because those damned spearmen simply destroy all my hope of winning this chapter. Any tips?


Edit: Progress...
View attachment 538286
As for general tips it simply focus on any AOE dispell, AOE buff/debuff, AOE stun, AOE heal, AOE damage/skill spell and buff/debuff aura, you get the point here. On majority of level you will be out teched, outnumbered or outleveled. So choose your hero skill well since they are the only tie breaker and sometime the noob play of massing one unit only tend to be the only real solution

If you want specific unit composition that work wonder it's depend of faction
Human
Greyguard : soldier, crossbowman, catapult, priest, fire mage

Golden guard: mass executor, crossbowman, war priest, angelic, war engine, and justicar

Ironfist: basically focused on gardon war aura (60% damage bonus is virtually make any unit viable until late game) but priest, overseer, cavarly, necromancer, darksteel golem, catapult work wonder. Late game just spam black dragon(they are the only thing with high enough health to survive late game dps and deal enough burst damage to building and unit plus splash damage)

Elf army: judicator priest sorcerer spellbreaker archer balista and valkrie. Maybe treant spell caster if you feeling fancy but priotize elf only

Royal army sole saving grace is sergeant with +3 armor devotion aura other than that just play mass knight priest crossbow strombringer catapult and defender

Dwarf chosen of hammerfall, mortar team, rune priest and shield guy (the one with 15 armor) and axeman

Orc is weird faction they have a lot of variety of barrack unit but everything else is basically the same until dominion era but ironically the basic strategy is divided only by 4 possibility whether or not you have the troll wicth doctor and whether or not you are orc era or dominion era

You have which doctor. Mass doctor, other spell caster and barrack unit of any flavor of grunt, ranged grunt, catapult and small amount of raider

If you don't have which doctor, not so much spell caster, mass grunt catapult and ranged grunt with 6-8 raider for building snipe

You can replace grunt with golem and then shield breaker when you have them.

Dominion era is simple. Mass shield breaker which doctor catapult shaman and impaler.
Warmech can be used for anti-air. And other spell caster can be used but prioritze which doctor

Undead is even more complicated since every nexus have different aproach for unit

But there is a universal constant that 4-6 obsidian statue significant help on any mission where you can build them. After that necromacer bansee t1 foot soldier and meat wagon are the way to go. Assuming you can build them frost wyrm is the best unit against demon army (not the slave, it is to your interest to treat them as human faction with over-spec knight) excluding infernal.

Each faction overall weakness and strengh.
Human strengh: massive hero buff across mission, respectable dispell and healing capability, large variety of AOE damage, and dragon army later down the line, the best fortification out of all faction and the only faction with 2 long range siege damage unit
Human weakness: AOE damage or AOE stun due to having the least overall unit health on the same tier (in exchange or better armor and specific skill)

General strategy: long battle of attrition, shock and awe style with focusing on killing the main force first then sniping important building and frontal defensive line with tower, farm and production building

Orcs strengh pre dominion (AOE healing, AOE stun, high hp respectable AOE damage spell)

Orc weakness pre dominion (extremely hero focused, and extremely which doctor focused to the point where you strategy revolve around which hero you have and whether you have the doctor on master rank or adept rank) and low damage (no real burst AOE damage excluding catapult) and the worst fortification by far

General strategy (base trade, baiting enemy force, sniping building, hit and run, massive spell usage, hero sniping/stunning, defence in depth with tower inside the base and not around the base.

Orc strengh dominion era: high HP, high sustainability, large unit variety, AOE heal, AOE buff/debuff, AOE stun large variety of aura and dragon.

Orc weakness dominion era: low damage excluding the dragon and posses some of the most most supply inefficient sub-faction in the entire game (excluding dragon) in addition despite the large variety of unit the half is impractical due to the extremely high damage output the enemy bring on late game

I'm too lazy with undead purely because there are way too many specific mission only unit but healing, AOE and necromancer tend to solve most issue. Also they have the most efficient flying unit (excluding dragon) after flying machine. And they have the most busted active non ultimate skill thanks to rahandir (450 AOE damage that stun is a lot)
 
Level 3
Joined
Jan 31, 2025
Messages
9
As for general tips it simply focus on any AOE dispell, AOE buff/debuff, AOE stun, AOE heal, AOE damage/skill spell and buff/debuff aura, you get the point here. On majority of level you will be out teched, outnumbered or outleveled. So choose your hero skill well since they are the only tie breaker and sometime the noob play of massing one unit only tend to be the only real solution

If you want specific unit composition that work wonder it's depend of faction
Human
Greyguard : soldier, crossbowman, catapult, priest, fire mage

Golden guard: mass executor, crossbowman, war priest, angelic, war engine, and justicar

Ironfist: basically focused on gardon war aura (60% damage bonus is virtually make any unit viable until late game) but priest, overseer, cavarly, necromancer, darksteel golem, catapult work wonder. Late game just spam black dragon(they are the only thing with high enough health to survive late game dps and deal enough burst damage to building and unit plus splash damage)

Elf army: judicator priest sorcerer spellbreaker archer balista and valkrie. Maybe treant spell caster if you feeling fancy but priotize elf only

Royal army sole saving grace is sergeant with +3 armor devotion aura other than that just play mass knight priest crossbow strombringer catapult and defender

Dwarf chosen of hammerfall, mortar team, rune priest and shield guy (the one with 15 armor) and axeman

Orc is weird faction they have a lot of variety of barrack unit but everything else is basically the same until dominion era but ironically the basic strategy is divided only by 4 possibility whether or not you have the troll wicth doctor and whether or not you are orc era or dominion era

You have which doctor. Mass doctor, other spell caster and barrack unit of any flavor of grunt, ranged grunt, catapult and small amount of raider

If you don't have which doctor, not so much spell caster, mass grunt catapult and ranged grunt with 6-8 raider for building snipe

You can replace grunt with golem and then shield breaker when you have them.

Dominion era is simple. Mass shield breaker which doctor catapult shaman and impaler.
Warmech can be used for anti-air. And other spell caster can be used but prioritze which doctor

Undead is even more complicated since every nexus have different aproach for unit

But there is a universal constant that 4-6 obsidian statue significant help on any mission where you can build them. After that necromacer bansee t1 foot soldier and meat wagon are the way to go. Assuming you can build them frost wyrm is the best unit against demon army (not the slave, it is to your interest to treat them as human faction with over-spec knight) excluding infernal.

Each faction overall weakness and strengh.
Human strengh: massive hero buff across mission, respectable dispell and healing capability, large variety of AOE damage, and dragon army later down the line, the best fortification out of all faction and the only faction with 2 long range siege damage unit
Human weakness: AOE damage or AOE stun due to having the least overall unit health on the same tier (in exchange or better armor and specific skill)

General strategy: long battle of attrition, shock and awe style with focusing on killing the main force first then sniping important building and frontal defensive line with tower, farm and production building

Orcs strengh pre dominion (AOE healing, AOE stun, high hp respectable AOE damage spell)

Orc weakness pre dominion (extremely hero focused, and extremely which doctor focused to the point where you strategy revolve around which hero you have and whether you have the doctor on master rank or adept rank) and low damage (no real burst AOE damage excluding catapult) and the worst fortification by far

General strategy (base trade, baiting enemy force, sniping building, hit and run, massive spell usage, hero sniping/stunning, defence in depth with tower inside the base and not around the base.

Orc strengh dominion era: high HP, high sustainability, large unit variety, AOE heal, AOE buff/debuff, AOE stun large variety of aura and dragon.

Orc weakness dominion era: low damage excluding the dragon and posses some of the most most supply inefficient sub-faction in the entire game (excluding dragon) in addition despite the large variety of unit the half is impractical due to the extremely high damage output the enemy bring on late game

I'm too lazy with undead purely because there are way too many specific mission only unit but healing, AOE and necromancer tend to solve most issue. Also they have the most efficient flying unit (excluding dragon) after flying machine. And they have the most busted active non ultimate skill thanks to rahandir (450 AOE damage that stun is a lot)
If someone have other opinion on this please tell me. I'm not the best player and most of this composition is based on the first and second book version
 
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