deepstrasz
Map Reviewer
- Joined
- Jun 4, 2009
- Messages
- 19,958
A campaign! Oh goody!
Finished? I mean, are all the levels there?
Finished? I mean, are all the levels there?
(66 ratings)
Released.
- Fixed bug in Blackthorn Bandits Quest, the Block Path of Trees is now passable.
- Fixed some dialogue mistakes.
- bugs fixes and small changes.
- Fixed small bugs all over.
Major Changes :
1.6a : - Added a Drop Item System
- Major bug fixes and maintenance.
- Fixed two cinematic bugs in Alterac Ruins map. Released Act Two and Three.
Act One : - Fixed a bug in the Necrolyte's Quest. Black Dragon Claw and Eye of Shadow are now visible.
- Bug fixes and balance improvement.
- Added a Specialization Selection for each class.
- Update the campaign to patch 1.29.2
- Updated the campaign to make it work with patch 1.30.1.
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Tirisfal Glades : - Most of the Skeletons have been replaced by Scourge minions. Scarlet Monastery : - Added a new Resurrection Stone in the north-west. - Changed the location of the first Resurrection Stone and stash. Arathi Highlands : - Added two Resurrection Stones, one on the north-east, the other on the south-west. Alterac Ruins : - Added more spells to the ogre heroes. Hillsbrad Foothills : - Added a Tomb of Relics in Tarren Mill. ---------------------------------------------------------------------------- Cinematics and Dialogues : - Improved most of the dialogues. Items : Changed some of the loots dropped by creeps. ----------------------------------------------------------------------------- Death Knight (Frost) : - Deathchill : No longer decrease attack damage. Warlock (Demonology) : - Shadow bolt --> Summon Succubus. - Summon Felhunter : Increased hit points and mana cost. Hunter (Survival) : - Kill Shot : Increased mana cost and cooldown. Fellson : - Elixir of Death : Reduced the amount of heal for level 2,3 and 4 (200/350/500/600 instead of 200/400/600/800) - Chemical Rage : Reduced the attack rate for each level. Merphist : - Skewer : Reduced the amount of damage. Grimthos : - Vampiric Aura --> Vampiric Touch (Single Target) - Hardened Armor --> Howl of Terror. - Act 3 button should now appear after completing Act 2.
------------------------ Heroes -------------------------------
- Added a Hero in the undead encampment of the first mission of Act 3.
- Fixed the Death Knight's Frost Presence ability.
- Fellson's Summon Sludge ability no longer requires a corpse.
- Arcane Blast now deals accurate damage.
- Fixed Memory Leaks.
- Fixed a known issue in patch 1.31. - Revamped the campaign and made it compatible with Reforged.
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Wrong. The scourge exist and is still a threat, that's why there must always be a Lich King (Jailor of the Damned).Sylvanas Windrunner and her Forsaken minions reclaimed vengeance and since that day the Scourge was no longer a threat to them.
Arthas is dead, the Lich King is not.With the Lich King dead.
This happened before the Arthas' downfall.The Forsaken people were up to start a new future for their race, After they reclaimed the Capital City of Lordaeron as the Undercity, they engaged so many forces and troops to develope their army, Sylvanas has also made an alliance with the Horde,
Also wrong. The Worgen and some humans who still live in Silverpine Forest tries to retake the Forsaken's lands, the alliance as a whole does not.However, The Alliance on the other hand is still a threat to the Forsaken, they still claiming that Lordearon belond to the
Human Race, leaving the Forsaken no choice but to react...
Don't worry about it, I will change that ability in the next update.Healing spray doesn't heal my units or heroes
I don't know, mate! I played all the six maps and everything works properly for me--every time I go out of Tirisfal and return to Undercity the game crashes
I will work more on the terrain during the next updates.-The throne room where sylvanas is felt a little empty.
-Some hills (where there were dragons for exampl) was really tall, and looks kinda silly
The difficulty level will be fixed, also those powerful creeps will be reduced.-I missed powerful creeps. Not too long into the game, I defeated all creeps in the overmap without problems.
I take all that under consideration, as a matter of fact, for the next update, I will give the player the opportunity to choose his own character between 6 class instead of the Death Mage only, including different spells, etc...-Hero abilities are underwhelming. Some more than others: for example the main heroes ultimate is really bad. While looking really good, I earn more from basic attacking the enemies than using it. His summons quickly become too weak in proportion for the mana cost, and are not very useful later in the game. His Soul burn is ok. The only really good hero is the Alchemist in my opinion. He feels useful as he can increase his own attackspeed for a cost, reduce armor, and have a really powerful summon. His healing spray ability doesn't work I think. I would like to see more custom abilities, and more realtive and useful ones!
-All the heroes (that I unlocked) had intelligence as their main attribute, which is irritating in the long run. They are all also ranged, though is not as big of a problem.
Yeah it was a silly bug, I forgot to trigger the event, but no worry I'll fix this. btw the path to get there is passing a block of tree.I'm not sure if this was a bug or not, but I couldn't find the blackthorn bandits anywhere, not even in the submap. There was some unexplored areas in the submap though, but nowhere I could go.
Are you referring to the quest ''Missing Ingredients'' where you were suppose to collect the plantes? If so I already made a visibilty on where you can find them, look at the minimap.The same thing happened later in a main quest when you were supposed to find something in the silverpine forest. I used "Iseedeadpeople" here to see if I missed something, but there was no way to get to the human encampments and whatnot. I'm pretty sure this is not working as intended.
Sounds like great updates!I take all that under consideration, as a matter of fact, for the next update, I will give the player the opportunity to choice his own character between 6 class instead of the Death Mage only, including different spells, etc...
Also Fellson's Healing Spray ability has been replaced by Elixir of Death the last time I updated this thread ^^
I suspected thatYeah it was a silly bug, I forgot to trigger the event, but no worry I'll fix this. btw the path to get there is passing a block of tree.
It was during the "Odd Vision" quest. I think the trees after the bridge would fall when you got the quest, but they didn't.Are you referring to the quest ''Missing Ingredients'' where you were suppose to collect the plantes? If so I already made a visibilty on where you can find them, look at the minimap.
As for the human camp that's another quest that you will be given later (Odd Vision Quest) and yes the way to get there is blocked by a block of Trees, to get there you must take that mission first ^^
Thank you so much @Rufus ! I appreciate thatAs the bugs I found have been fixed, and I trust that you will fix any future ones after your best ability, this campaign is now approved.
I don't usually replay things I've moderated, but for this one, I'll look forward to future updates! Good luck!
I am working on fixing those dialogue mistakes1) Some of the text is in other language I beleive it is french, specially the Warlock spells, and other units spells as well.
Yes, I forgot about making a drop of the items carried by Agatha after the cinematic ends, but I'll fix that in the next update. and yes it is supposed to use the zeppllin to go or get back from the island...2) What troubled me the most was the end, I loved the Valkyr hero but you can only go to the island where the 2 last orc camps are with her so your main 3 heroes can do nothing just sit around while you kill it with her, dn't get me wrong it was great to fight with her, after I gave best items to her she became quite powerfull, and using the drake summoning staff, and the crown of deathlord it was easy to dispose of the orc units at both bases, but killing the buildings was a huge pain, it took sooo long, but the worse came after, after you destroy the last base you get a nice cinematic of the Valkyr killing the orcs at the island and all your heroes are taken there and you lose control of the Valkyr hero (the only flyer) so I lost all the best items on her and I got stuf there with the other 3 heroes, except that I was smart and kept the blink dadger with wich I could leave the island, but still having to reload so before I kill the base I drop all her items was a pain.
You're right, I forgot about the lumber thing aswell but no problem I'll fix it.My guess is that you expected we would buy a zeplin from the goblin merchant, but we never get any lumber so it is not possible, witch is also a problem in an earlier part of the game, where there is another goblin merchant (in a cave where you have to capture a necromancer I guess) to buy a zeplin to get to other place, but again no lumber.
Good point there, the way to get to the woman was passing that force wall which is supposed to die after you killed the water elementary but it doesn't, and as for the explosive barrel I made two which has the same purpose (break the block path of rocks), as for the ice wall it should collapse once you killed the wraith but same thing aswell, so I will fix all that as promised.Oh and one more thing in the cave where you play with Faranell there is what I beleive is a bonus boss, a woman that give a red item (forgot the name) but I never found out how to break the barrier to get to her, so I used the blink knife again to kill her, dont know if it is a bug or I just didnt find the secret. And in this same cave there are 2 items that are a keg of explosives one I used to open the path to the woman the other I never found out how to use, I guess it is for the ice wall in the path but it never tirggered so I took the long way around it!
Thanks! I'm glad you like it, as for the two other episodes, I will work on them someday in the future...WOW nice campaign it's just like rexxar's campaign though good job! btw when will be the next chapter be released??
Well, the Tome of Retraining has been removed from Merchants, I didn't thought he might be useful so I just removed it.Did i miss tome of retraining or is there even that? If not have you thought of adding it?
Odd... I never encountred such problems. I'm suspecting this is due to the save/load that perform this campaign. the problem might be on how your warcraft 3 store the data. I don't know though...I'm going crazy
I don't know what's wrong the game keeps crashing
I have the latest patch and changed the file name like you said and redownloaded it a lot of times but still the same thing!!!
Version 1.27@Warseeker what version are you using?
Probably because you renamed the campaign file, just make it shorter as much as possible or else the Transition won't work (Get you back to the main menu)I have 1.26 but I played now no crashes but when I exited from Silverpine it brought me back to the main menu!
I am working on that dialogue nowadays.-dialogue a bit slower
For now I made only Death Mage but in the future I will add more classes to choose.-Thealen is a warlock, I guess since he can summon Felbeasts; I also guess Sylvanas is OK with that
-the guy above's attack fx looks more like a spell effect
Well, not all of the undead were controlled by Sylvanas.-so, why aren't these undead controlled by Sylvanas and/or other of her allies if the Lich King is dead?
Not sure, but if I remember correct the gate is closed till you take Sylvanas' quest but I'm checking it. (Unless you used a zeppelin to get there)-from where do they have a Soul Gem? Also, that quest started without going to Sylvanas first
You mean that mercenary units can leave the main map too? Odd, I probably missed something in the Transition.-I guess the creatures from the Mercenary Camp in the south can leave the main map as there's no indication whether they can or not? There's a space between the Gnoll Overseer and the troll icons
Yeah, I forgot about the observatory thing, but in the next update, I'll remove all resources from the observatory.-the Zeppelin can trespass zones that have ground pathing blockers; this way, some places can be reached by the heroes before they should and unpopulated places might be seen before they come to have inhabitants
Same thing ^^-you can destroy the Alliance before getting to the apothecary, using the zeppelin
I misspelled the name of the key.-shouldn't the moon key open the gate? It says that a ghost key is required; probably, the necromancer had it... Wait! For some reason after I completed the portal quest and got back here it worked with the MOON key, so it's not a GHOST key
Yeah.-so.. the necromancer wasn't supposed to be in the camp where he (that one had a horse) came with a boat?
Yeah you're right, I know, I just placed these items randomly for the first time but all that will be changed.-also, basically all my heroes can have Frostguard and Searing Blade which, well, isn't very interesting even though more than useful
-wow... "cool", one more Frostguard, in the ice box
-melee ground units can attack Agatha...
-Void Walker's timed bar says Water Elemental and Fel Beast's says Feral Spirit
-Agatha's soundset is annoying
I'll fix that.portal level:
-Sphere of Darkness' Life Drain does not work
-Faranell cannot open the gates with the moon key
Yes.-level 8 is the maximum level?
No. I haven't hired any, not even the undead ones. I was saying that the neutral mercenaries don't mention anything about level transition in their descriptions as the undead mercenary do.You mean that mercenary units can leave the main map too? Odd, I probably missed something in the Transition.
Yes it is a Moon Key that you need to open that gate, that key is given to you by the jailer. (I think I may have confused the name of the key but it's fixed now )I'm stuck... In the mission where you have to kill the Necromancer, the Iron Gate has to be unlocked by a Ghost Key. However, all that I can get is a Moon Key. Am I missing something or am I just being stupid?
Trees aren't falling after you take the Blackthorn Bandits quest? Btw, have you finished Sharlindra's quest (Ghostmage) before entering that map again?Question though, how am I supposed to get to the Blackthorn Bandits, I can't get to them because of the trees.
I know why, You probably didn't finish ALL three requirement of Aiding the Forsakens Quest. I just checked the triggers, so in order to start that mission you will have to finish all these requirements ^^I did what the Banshee asked, I finished it then I took the Bandit quest, trees still there.
I am aware of the Blackthorn Bandits quest, the only way to make the tree falls is completing all 4 requirement of "Aiding the Forsakens" Quest, sorry about that but I'll fix it soon.Therefore, the tree blocks in the submap 'Ashes of Tirisfal' were not removed, making it impossible to finish optional quest 'Blackthorn bandits.'
I suppose you currently play the first version 1.0, right? If yes, the block tree won't fall due to a bug but it has been fixed now, simply re-download the campaign again.Moreover, after starting the main quest 'Master of Shadows', it was still regarded that I haven't finished the former main quest, 'Unexpected visit' in submaps. I don't know why some maps regard some quests which are already done not to have been finished, but I think these errors interacted with each other and made blocks not removed, making impossible to proceed the story.
I'll add two acts later, as for the release date I am not so sure, and about the heroes' stuff, I don't know if they will be transfered to the second act or no but either way I'll make the hero start with basic items like Rexxar's campaign (Act II).How many Acts are you planning to make? And when you release a new version of this campaign with new Acts, will there be a way to transfer your hero info to the new campaign? If not, I'll probably wait for the full version.
Do you have the latest patch of Warcraft 3I finished doing everything in the cave with the blackstone bandits, but when I try to leave, the page goes back to my "load custom campaign" page. Is there a way to fix this?