- Joined
- Nov 21, 2012
- Messages
- 835
Hello, I know theres much about leaks on Hive but Im not sure about this:
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Second question is:
Unit 'u' is not declared as local, but used in GUI triggers, so should I use
set u = null
at the end of function or not?
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DropItems
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to DropAllItems
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Actions
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Set TargetPoint = (Position of (Triggering unit))
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-------- --------
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For each (Integer TempIntegerA) from 1 to 6, do (Actions)
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Loop - Actions
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Hero - Drop the item from slot TempIntegerA of (Triggering unit)
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-------- --------
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Custom script: call RemoveLocation(udg_TargetPoint)
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-------- --------
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-------- should I use this 'null' here or not ? --------
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Custom script: set udg_TargetPoint = null
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---
Second question is:
JASS:
function IsUnitAlive takes unit u returns boolean
return not (GetUnitTypeId(u) == 0 or IsUnitType(u, UNIT_TYPE_DEAD))
endfunction
Unit 'u' is not declared as local, but used in GUI triggers, so should I use
set u = null
at the end of function or not?



