Leaking spell with a dummy.

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Level 11
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Sep 9, 2010
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yo, I've to do anything to make this trigger work, but I've no clue how.

  • Facemelter
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Living Bomb
    • Actions
      • Wait 6.00 seconds
      • Unit - Create 1 Facemelter for Player 1 (Red) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
      • Set FacemeltingDUMMY = (Last created unit)
      • Unit - Order FacemeltingDUMMY to Human Mountain King - Thunder Clap
      • Wait 2.00 seconds
      • Custom script: call RemoveUnit(udg_FacemeltingDUMMY)
I'd even sense that the custom script isn't even right as well.

The problem is that the dummy isn't spawning, but if I'm changing the spawning location, does it work fine, somehow.

I belive that it is something between

  • Events
    • Unit - A unit Starts the effect of an ability
  • Conditions
    • (Ability being cast) Equal to Living Bomb
that isn't working togeather.
I've also tried to change out 'Starts the effect of an ability' to 'starts casting an ability', but it isn't working neither.


Thanks in advance.
 
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