Hey Hivefolk, Osyth here. I had this hysterical idea that I wanted to put into my map that deals with a lot of zombies. I made a catapult that basically launches zombies at enemies. Well then I got to thinking and I wanted to make a catapult that would launch any type of unit at enemies and heres the problem i ran into so I thought I would see if any of you had any good ideas that could work out
So can anyone come up with a trigger system that would let somebody load units into a catapult, then upon attacking a building either move those units or create duplicates of those units at the area of attack. I originally did it so that i would load a unit and then it would just make a copy, but I can only do it for on catapult and I think it would be really cool if you could do it with multiple catapults.
The problems I ran into are obviously that 'units are unloaded from a transport' is NOT a trigger, also I don't think there is anyway to make a unit group of units that are currently inside a trigger. If I'm wrong then please correct me.
Unfortunately I'm only so so when it comes to GUI and not even baby stepping the JASS but I wanted to throw this out there to see what you guys could come up with
So can anyone come up with a trigger system that would let somebody load units into a catapult, then upon attacking a building either move those units or create duplicates of those units at the area of attack. I originally did it so that i would load a unit and then it would just make a copy, but I can only do it for on catapult and I think it would be really cool if you could do it with multiple catapults.
The problems I ran into are obviously that 'units are unloaded from a transport' is NOT a trigger, also I don't think there is anyway to make a unit group of units that are currently inside a trigger. If I'm wrong then please correct me.
Unfortunately I'm only so so when it comes to GUI and not even baby stepping the JASS but I wanted to throw this out there to see what you guys could come up with