~MORE CLASSES ADDED! DRAMATICALLY UPDATED~
NEW CLASS ADDED, ALCHEMIST!
NEW CLASS ADDED, ALCHEMIST!
C O N T A C T M E |
[email protected] |
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Go here for the whole gist: http://www.hiveworkshop.com/forums/project-recruitment-256/new-rpg-team-recruit-167492/#post1586745 |
L A N D O F L E Y N I A [r]... It has been a year ever since the Gods have foughten. The Gods have not sent down the needs we need, and the warmth we warmth for. These helpless seasons have been tough, but ever since the over abuse of the Gods resources, the land of Leynia has been untouched by the God's wrath. A prophet in a small village has said, "The only way the Gods will fight, is if we start fighting for our fire." ... The prophet has found many runes around the land of Leynia. They all have a common meaning and relate to each other. Runes around Leynia grant attribute bonuses to those who bear one. |
W E L C O M E |
I have been wanting to create an RPG for sometime now and the person I was going to originally create it with never showed up on Battle.net. It is going to be my first time creating one without any experience, but with a team I am sure we can create a decent, well made RPG. |
A N N O U N C E M E N T S |
Sunday, May 23rd - 2010 Terrain Pictures added. Sunday, May 23rd - 2010 Defender now called Guardian! Sunday, May 23rd - 2010 New class added! ALCHEMIST! Saturday, May 22nd - 2010 5 basic classes, 15 secondary classes, 30 master classes! Saturday, May 22nd - 2010 Project Starting! /Terraining Friday, May 21st - 2010 New Thread Layout, Pets may be added! Wednesday, May 19th - 2010 Classes have been dramatically updated! |
C L A S S E S Just because this chart down here says what it says, doesn't mean it will be equal in the gameplay. All of these classes are under major construction and need rethinking, obviously, to balance it out. [r]Warrior - (basic tank) |
Crusader (melee, high armor, decent attack, armors) ---- Guardian (formerly Defender) (melee, high++ armor, high attack, armors) ---- Protector (melee, decent armor, high attack, aura armors++) Paladin (melee, decent armor, decent attack, heals) ---- Celestial (melee, high armor+, decent attack, heals+) ---- Purge (melee, decent armor, high attack, splash damage) Shadowknight (melee, decent armor, high attack, some spells) ---- Defiler (melee, high armor, decent attack, DoTs) ---- Virtue (melee, decent armor, high+ attack, parry/evasion) [r]Rogue - (basic damagedealer) |
Assassin (melee, high+ damage) ---- Fury (melee, high damage++, gains attk speed over time) ---- Sweeper (melee, high damage++, spells that affect attacker and opponent) Brigand (melee/range, high damage) ---- Silencer (melee/range, high damage+, disabler) ---- Outlaw (melee/range, high damage+, traps+) Bard (melee, high damage, 'utility') ---- Gypsy (melee, high damage+, 'utility, decent armor) ---- Dancer (melee, high damage, aoe buffs/heals, 'utility', decent armor) [r]Archer - (basic longrange) |
Hunter (longrange, high+ damage) ---- Sniper (longrange++, high++ damage) ---- Skinner (longrange/melee, high+ damage, lifesteal) Ranger (melee, decent damage, pet summon) ---- Tracker (melee, high damage, snarer, pet summon) ---- Forester (melee, high damage, pet summon, heals) Warden (longrange, decent damage, 'utility') ---- Elementalist (longrange, high damage (nukes), 'utility', fast nuker) ---- Chief (longrange/melee, high damage, high armor, 'utility') [r]Magician - (basic caster) |
Wizard (longrange/caster, high+ damage) ---- Sorcerer (longnrange/caster, high++ damage (nukes), fast nuker) ---- Arcanist (longrange/caster, high+ damage (nukes), disabler+) Necromancer (longrange/caster, pacts and summons) ---- Plaguer (longrange/caster, summons, DoTs, pacts, high attack (nukes)) ---- Sadist (longrange/caster, pacts++, summons, heals, high attack (nukes)) Enchanter (longrange/caster, enchants, 'utility') ---- Animator (longrange/caster, enchants++, 'utility', decent attack (nukes)) ---- Mindwrecker (longrange/caster, 'utility', disabler, high attack+ (nukes)) [r]Cleric - (basic healer) |
Priest (longerange/caster, high+ heals) ---- Exorcist (longrange/caster, high+ heals, high attack (nukes)) ---- Disciple (longrange/caster, heals+++) Druid (longrange/caster, heals, decent damage) ---- Stormcaller (longrange/caster, heals, high damage (nukes), DoTs) ---- Leaftender (longrange/caster, heals+, high damage) Shaman (longrange/caster, heals, buffs, 'utility') ---- Bloodbather (longrange/caster, heals+, buffs, transfer health) ---- Mystic (longrange/caster, heals,'utility', buffs, high attack (nukes)) [r]Alchemist - (basic AoE'r) |
Potionist (longrange/caster, decent attack (nukes), small AoE spells) ---- Transmuter (longrange/caster, high attack+ (nukes), strong AoE spells) ---- Catalyst (longrange/caster, high attack+ (nukes), spells can do x2 damage) Warlock (longrange/caster, decent attack (nukes), negative buffs) ---- Coercer (longrage/caster, high attack (nukes), mind-control spells) ---- Dark Sage (longrange/caster, high attack (nukes), negative buffs) Dissolver (longrange/caster, high attack (nukes)) ---- Alkahest (longrange/caster, high attack+ (nukes), mana eater) ---- Joker (melee/caster, high attack+, health eater) |
T E R R A I N I will post screenshots in this section, when I get to terrain something, along with my team. |
3 screenshots of a city near waterfall, protected by trees and cliffs. Small Village w/ waterfull and bridge. 1 Small Village w/ waterfull and bridge. 2 Small Village w/ waterfull and bridge. 3 Mansion in the flowery gorge. :O |
R U N E S |
Runes are one of the highlights of the game. They will be dropped from creeps and bosses, each giving a special attribute bonus, or aura. Rune ideas will be accepted by posting in this thread. Do not e-mail me. |
D U N G E O N S A N D B O S S E S Dungeons and Bosses will be filled here. These are just ideas and is not currently permanent. |
First Dungeon: Basement-themed, Bandit's Lair |
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