The Valley
The primary feature of this map is that everyone starts out as a recruit with nothing to show for themselves, and through fighting and perseverance, they acquire armor, weapons and learn new spells.
Spells
Spells are one of the most important things in this war. Gather resources and buy spells but be careful what you buy because once learned, a spell cannot be forgotten. Delve into countless combinations that will make you the perfect warrior.
Features
Spells are taught by trainers who for a cost will teach you anything, meaning no class restrictions. Each spell gives the trainee a small boost to a stat (Strength, Agility, Intelligence, Health and Mana). Some spells rely on one or more stats in order to boost its damage so be careful what you learn. Other spells on the other hand, increase in power with your level, each time you gain a level, your spell does too.
Warrior
Mage
Priest
Warlock
Hunter
Rogue
Shaman
Druid
Aggressive Strike
Mortal Strike
Raging Blow
Cleave
Shockwave
Thunder Clap
Defensive Stance
Enrage
Taunt
Frostbolt
Fireball
Arcane Strike
Flamestrike
Blizzard
Polymorph
Arcane Brilliance
Frost Armor
Mana Shield
Deep Freeze
Healing Touch
Heal
Blessing of Hope
Prayer of Command
Prayer of Mending
Prayer of Penance
Affliction
Banish
Chaos Bolt
Curse of Plagues
Dark Frenzy
Death and Decay
Howl of Terror
Rain of Fire
Focused Shots
Ensnare
Flare
Aspect of the Cheetah
Aspect of the Hawk
Aspect of the Monkey
Aspect of the Snake
Dark Dagger
Shadow Step
Punch
Chain Lightning
Frostbolt
Fireball
Arcane Strike
Flamestrike
Call of the Earth
Hex
Arcane Brilliance
Lightning Shield
Lightning Strike
Mana Shield
Deep Freeze
Entangling Roots
Rejuvenation
Hybernate
Tranquility
*The number of spells in this list is different from the number of spells given - missing spells have not been added to trainers yet.
Items
3 Tiers of armor:
- Tier 1 - Basic armor that reduces damage taken (mostly physical damage) by a small amount.
- Tier 2 - Better damage reduction and all armor reduces spell damage and some pieces of armor reduce the duration of crowd control spells. Tier 2 armor also provides different stat bonuses.
- Tier 3 - Superior armor that reduces physical and magic damage taken, reduces duration of CC spells, grants stat bonuses and some pieces may offer some on hit effects.
8 Weapon types:
- Bows - Can be used to switch to a ranged attack - moderate damage with a moderately high attack speed.
- Crossbows - Can be used to switch to a ranged attack - high damage with a low attack speed.
- Wands - Can be used to switch to a ranged attack - moderate damage with a high attack speed.
- Staves - Melee attack weapon - moderate damage with a low attack speed.
- Swords - Melee attack weapon - high attack damage with a low attack speed.
- Axes - Melee attack weapon - high attack damage with a low attack speed.
- Daggers - Melee attack weapon - moderate attack damage with a high attack speed.
- Maces - Melee attack weapon - moderately high damage with a moderate attack speed.
Other features include:
- switching between ranged and melee attacks for some of the weapons that you use;
- armors provide reduced direct damage and reduced direct spell damage instead of percentage;
- graveyard revival system;
- pretty nice terrain;
- weapons and armor attachments;
- 10v10 combat (recommended);
Testing features
- Currently testing objective based combat - capturing interest points and resource points. Objectives that can be captured: 2 gold mines, orc towers and burrows, human towers and 2 forward bases for each faction.
I would appreciate some feedback about this. Until now, this game was just fighting like crazy until you get bored and left.
At the current rate of work, the map will probably be ready for beta testing at the end of summer (hopefully).
You may ask why I created this thread with so little info - well I just wanted to see some feedback about this idea.
I will update this thread soon with more info to peak people's interest.
A small Horde force taking the eastern mountain path to ambush Alliance forces
02.04.2019 - Added alpha 0.02 version of the map for testing:
- Level cap raised to 40;
- Balanced most spells;
- Most abilities added;
- Separated abilities into Magical, Physical, Healing and Utility spellbooks because there are more spells than letters on a keyboard and this way each can have a hotkey. (hotkeys are a mess for now);
- Spells now increase in level when you level up;
- Newly learned spells remain at level 1 until you gain a level (this will be changed to level up when instantly learned);
- Tweaked the things in the back to remove some small lag spikes when making certain actions;
- Added creeps that advance to fight different areas;
- Added commanders - boss type units with a large health pool and big damage;
- Added temporary objective to defeat the enemy commander in order to win;
- Added quest guidelines to help people get started;
- Added bounty to the creep waves so you can get gold and buy spells;
- Tweaked stat gains on Orcs and Humans to make them more differentiated;
- Various environment changes made;
- Basic armor is now called resilience but still behaves like normal armor in Warcraft 3;
- Removed stats icon;
- More spells will be added;
- Hunters will gain damage dealing spells with various weapons;
- Hunters will have to toggle between aspects;
- Wand wielders will be able to switch to magic type attacks instead of ranged physical attacks;
- Factions will be more differentiated with the addition of Paladin only spells to the Alliance and Shaman only spells for the horde;
- More items will be added;
- Objectives involving points of interest and reinforcements;
- Item restrictions per item type;
- More to be added - depends on what ideas I get to make the game more fun;
Attachments
Last edited: