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[Role Playing Game] Fall of the Lich King

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FALL OF THE LICH KING
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After Arthas the Death Knight fused with Ner'Zhul to form the new Lich King , the world is terrorized by the undead force lead by him. To guarantee his success, he put the once great heroes into a slumber so that none will stop his rule. Years past and the world is in utter chaos. They need their heroes to save them. The ancestral spirits of Nordrassil, the beings who defeated Archimonde during the battle of mount Hyjal, now calls upon the mighty heroes once more to prevent the destruction of Azeroth under the hands of Arthas.


Introduction
This is a Role Playing map about the stories that take place after Frozen Throne. Each player will control one hero in the game, each with a unique set of spells. The heroes have a specific role, encouraging a cooperative style of gameplay in multiplayer. A command can also be used to enable a player to control 5 heroes in singleplayer.
Suggested player: 1-5
Features
-A unique style of gameplay: Each hero has a highly specific role, therefore a variety of heroes need to present in a game in order to balance out the weaknesses of other heroes.
-Unique quest systems: The residents of Azeroth are conscious about the importance of their race's safety: They wouldn't give an important quest to just anyone. Besides from the ordinary quests that can be received by anyone, there are important quests that can only be taken by a specific race. This gives a feeling that you are playing campaign of different races! Also included are decision making quests that gives you different rewards based on your decision, ensuring a high amout of replay value.
-The wonderful world of Azeroth: Meet the peaceful races that give quest with nice rewards and sell exotic items, to the hostile races killable for gold and experience. Be sure to explore the different cities and villages that sells different items!
Heroes
Scout: Used to explore an area before the rests move in.
-Strength type: Moves moderately fast, also acts as the initiator for the team. Has moderate attack. Spells center on disabling.
-Agility type: Moves very fast, has high mobility. Moderately low attack.Spells center on speed boost and invisibility.
-Intelligent type: Moves moderately fast, mostly uses summons to scout. Moderate attack. Spells center on summoning.

Warrior: Takes on most of the damage to ensure the survival of the others.
-Strength type: Very high hit points, able to take a lot of damage. Moderate attack, low movement speed. Spells center on survivability.
-Agility type: Moderate hit points, excels at evading attacks of enemies. Moderate movement speed. Spells center on evasion.
-Intelligent type: Moderate hit points, prefers to make the enemies unable to attack the hero. Moderate movement speed. Spells center on reducing damage taken.

Striker: Damage dealer, main role is to deal damage.
-Strength type: Very high attack, but slower attack speed. Aims to hit enemies hard and steady. Moderate hit points. Spells center on increasing damage.
-Agility type: High damage, high attack speed. Deals damage in a fast and swift manner. Spells center on increasing damage output.
-Intelligent type: Moderately high damage, moderate attack speed. Utilizes spells to damage enemies. Spells center on dealing damage.

Leader: Increases efficiency of heroes nearby, making them better in combat.
-Strength type: Moderately high damage, moderately high hit points. Inspires nearby heroes to fight harder. Spells center on increasing survivability of heroes.
-Agility type: High damage, moderate hit points. Increases the passion of allies to defeat the enemy. Spells center on increasing damage output of heroes.
-Intelligent type: Moderate damage, moderately high hit points. Makes nearby heroes gain more advantage in battles. Spells center on increasing combat efficiency of heroes.

Spellcaster: Supporter. Aids allies at the back of the formation.
Strength type: Moderate damage, moderate hit points. Summons offensive units to battle the enemies. Spells center on offensive summons.
Agility type: Moderate damage, moderately low damage, high movement speed. Ensures the survivability of heroes while gaining the upper hand in combat. Spells center on healing.
Intelligent type. Moderately low damage, moderate hit points. Offensive spell caster that amplifies damage of nearby heroes. Spells center on offensive casting.
Playable Characters
Human: Tirion Fordring the paladin (Leader of strength), Kael'Thas Sunstrider the Blood Mage, Jaina Proudmoore the Archmage, Baelgun Flamebeard/Magni Bronzebeard (either one) the Mountain King (choose three)
Orc: Thrall the Far Seer (Leader of intelligence), Cairne Bloodhoof the Tauren Chieftain, Rokhan the Shadow Hunter, Rexxar the Beastmaster (choose three)
Undead: Sylvanas Windrunner the Dark Ranger, Varimathas the Dreadlord, Akama(can't think of a better character, although I might change it to Kil'Jaeden who wanted Lich King dead too)
Night Elf: Malfurion Stormrage the Keeper of the Grove, Illidian Stormrage the Demon Hunter, Tyrande Whisperwind the Priestess of the Moon (Leader of Agility)
Naga: Lady Vashj the Sea Witch, Naga Royal Guard, Naga Summoner (think of a name for the last two)

Rule of Hero spells: Ultimate remains the same, but increased to 10 levels; One spell is kept, although slightly modified and has 10 levels; 2 spells that may have its originality, but sticks to the specific role of the hero, 10 levels too; Attribute Bonus increased to 20 levels, +1/2 (still undecided) to each stat per level, has 20 levels.

Any information above are not permanent and subject to change where necessary.
The first hero: Cairne Bloodhoof
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The starting location
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Our second hero: Illidian Stormrage
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The last warrior: Lady Vashj
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Here's our three warriors standing together
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