Moderator
M
Moderator
18:15, 11th Jun 2010
ap0calypse: Approved
ap0calypse: Approved
(7 ratings)
FEATURES
-59 Heroes
-4 different gamemodes with a possibility to create your own gamemode
-"Class System" which diffirenciate between Melee, Ranger and Caster Heroes
-Unique items for each class
-2 Bosses
-Strategic possibilties with reinforcements
-around 150 items
Review by ACdestinydream
Score system
your map would be given points as in the following criterias. The number at the side are the total score you can get from that aspect.
Description [10]
Creativity [15]
Triggering [15]
Playability [5]
Object Managing [10]
Terrain [15]
Overall [70]
description
Description [10]
This aspect determines how much work you have put into your map's description.
1~3 You did not put enough work into it.
4~7 It looks good, but it lacks screenshots etc.
8~10 It is just that perfect! Keep it up!
Creativity [15]
This aspect determines how much creatvity you have put into your map.
1~5 This map is obviously copied.
6~10 This map lacks some creativity.
11~15 You have thought of many ideas and it is quite creative with many different things which others do not have. Good job!
Triggering [15]
This aspect determines how much triggering work you have put into your map.
1~5 This map is full of leaks and it have many bad triggers.
6~10 This map have quite alot of leaks yet it is still playable.
11~15 This map have little leaks and uses good triggers.
Playability [5]
This aspect determines whether your map is fun to play or not.
1~2 Boring game with little/no help given.
3~4 Quite a fun game yet the playability is not there yet.
5 This map is fun and enjoyable.
Object Managing [10]
This aspect determines how well you have put in custom models/icons to fit your map.
1~3 Wrong usage of custom models/icons and bad tooltips/missing tooltips.
4~7 Custom models were used correctly but there are still some bad tooltips.
8~10 Little/no mistake in tooltips or icons.
Terrain [15]
This aspect determines how well did you terrain your map.
1~5 Bland terrain/doodad spammage/bad looking places/wrong usage of tiles
6~10 Some of the doodads were used correctly and some of the terrains were bad looking.
11~15 Great usage of doodads with good placement of different buildings etc.
Overall:
1~10 1/5 map rating with a Reject. [No rep]
11~20 2/5 map rating with a Reject. [No rep]
21~30 2/5 map rating with an Approve. [No rep]
31~40 3/5 map rating with an Approve. [No rep]
41~50 3/5 map rating with an Approve. [+rep]
51~60 4/5 map rating with an Approve. [+rep]
61~70 5/5 map rating with an Approve. [+rep]
My review of Land of Legends
Description [8/10]
The description is great. However, these is no screenshots showing that you are playing the game.
Creativity [13/15]
This map is very creative and it have many excellent hero ideas.
Triggering [10/15]
triggering was fine, but i encountered a fatal error (access denied) when i started the map the 2nd time.
Playability [4/5]
The beautiful terrain made me wana play this map over and over again!
Object managing [8/10]
Good usage of icons but there are just some wc3 models and no loading screen.
Terrain [12/15]
Good job stacking doodads together to form a good looking terrain. There were hardly any flat ground and all those walls were wonderful.
personal comment:
Land of legends is an AoS where players kill the opponent team for victory. I do not have much personal comments as i only played the map once.
Overall = 8 +13 + 10 + 4 + 8 + 12 = 55/70 (4/5 rating with approve and rep)
Final rating: 55/70 (4/5 map rating + approve + rep)
Reviewed by ACdestinydream. Please contact me if you disagree with my review or you want me to review your map again.
Land of Legends
I played with the Sentinels By the way (Holy Knight and Earth Mage)
+factors:
As far as I have seen, the terrain was really nice, one of the better terrains nowadays. The cliffs were made using the Rock doodad, which makes the cliffs look better than other terrains. There's a waterfall at the upper right corner (Top lane) of the map that stood out because of the eyes (I really love the eyes). The road terrain (roads on the lanes) looked good, and I don't see anything that could say "this terrain sucks".
-factors:
A cliff on the upper right corner of the map is blocking the camera from seeing what's going on in the battle. It should be removed, because the only way of seeing what's happening at that point is pressing insert, that tilts the camera 90 degrees to the right. I didn't notice more big issues.
Overall:
8.5 / 10
Biggest influence:
The waterfall on the upper-right corner of the map.
Bonus words:
Congratulations to AL_Fragstealer for making this good terrain.
+factors:
I see you made the abilities of the heroes look good, and they are balanced as far as I have seen. I see the ability "Earth Shards" (Earth mage) being inspired by the "Fan knives" (Warden) ability. The ability "Holy light" (Holy Knight) was inspired by the "Holy light" (Paladin) ability, actually, it's the same ability, but that doesn't mean anything bad.
-factors:
The towers are too powerful. The level 1 tower at each lane has 2600 hp and 200 damage, and the worst problem is: They recover their hp over time. You should remove that. The level 2 tower is basically the same as level 1 tower, but there are 2 towers (the level 1 tower is in between of them) that attack with 300 damage, but that's not too bad, 'cuz they are slow. The Ults are too powerful. The ult of Earth mage is fair (650 to every unit in range), but the ult of Holy Knight is just insane if that's true what's written in the description, really. It deals 510 to every hero on the map, no matter the range. Sorry, but that's just too powerful.
Overall:
4 / 10
Biggest influence:
The Towers were too powerful, and the Holy Knight's ult is just plain insane.
Bonus words:
Still, with all said, the difficulty is fair. I play DotA, but still find this map being more fun than DotA.
+factors:
There are only +factors for the camera. It's perfect. It runs smooth and that's all there is to say.
Overall:
10 / 10
Biggest influence:
The camera is plain awesome!
Bonus words:
The camera runs smooth.
OVERALL:
(Terrain + Difficulty + Camera) / 3
0-3 (Bad)
This map isn't recommended to be played. It is boring.
3.1-5 (Solid)
This map is ok, with some issues. Can be fun.
5.1-7 (Good)
This map is recommended to be played. It is real fun.
7.1-9 (Great)
This map is better than most good maps. It takes fun to a new level.
9.1-10 (Legendary)
This map is a must-download. One of the greatest. The fun factor goes over the cap.
This map, in overall, has the 8 (+ 0.5 because it isn't finished yet) / 10 score, which makes it a Great map. It can be still improved a bit.
This review is written by Jaret. If you don't like or have something to say, PM him and He'll review the map again, with more details in the review.
Thanks for your review =)
I have to talk with Fragstealer about the terrain on the toplane i think he will create a perfect solution.
To the difficulty:
I think i have to show you a "real" game with our old land of legends clan members.
When you are interested i could arrange a game with them and you will see that the holyknight is one of the heroes with the worst damage output in game^^
I really think that he needs his powerfull ultimate, which is not that powerfull to be honest (at least there are stronger ones) and btw i think that the ultimate of the earthmage deals more damage than the tooltip says i have to check it again.
In addition in land of legends you can always use your healpot which is unlimited useable and restores more than 510 damage in lategame and plz notice that you are on level 22 when your ultimate reaches level 5.
To the Towers:
It is the task for the heavy melees to tank the towers and if the towers would be weaker they could destroy them easily in early game and the summons of the scourge would be too powerfull too because they can already destroy towers quite easily in mass and you only have a short time to react to a massive scourge summon army and i dont want to reduce this time more.
Maybe the sidelanes could be weakened a bit to make ranger and caster fights more interesting but as i mentioned in the desciption this map is not friendly to newcomers but when you have understand every factor in the game it is very fun to play.
So plz cantact me if you are interested we will then show you the real action of the game. (I could also use that game for making some screenshots for the map description).
I'm one. I can help you, but I'm already on a project so it won't be full-time.@tazqaz
I only could need help from a experienced Jass Coder
I want oneI think i have to show you a "real" game with our old land of legends clan members.
When you are interested i could arrange a game with them
While I was running towards the tower in the forest, which grants you with a view over the area, other random creatures in the forest attacked me when I just ran by. I stopped to fight them, and I don't know why, but the creatures on the opposite side of the trees, attacked me.
The same happened to me on the lower lane, I made my ultimate spell near the tower with the Iron Golem, and some big creeps attacked me from the forest.
When I got to the tower in the forest, I fought the murlocs, some of them had Disease Cloud, that spell stayed on my hero for more than a minute or two, but it didn't really do any effect on me at that time.
At one point, I decided to kill myself on the middle lane to test how that works, I saw the death message, it had a typo on it, if I remember the typo was on 'Scourgehas' I believe 'Scourge has' is the correct one.
I don't know wheter this is a bug at all. But I myself got annoyed with this, I was playing Mishera, the Huntress, and as I summon the Valkyries, they run forward for quite a long time, so if I summoned them near the tower, one or two of them might already get killed before i even select them (Theoretically)
Some stuff about the hero ultimate spells, I believe that Misheras and Iron Golems ultimates might be too similar, both have flying blades but, Iron Golems ulti in my opinion doesnt really do damage although it traps his foes, I would have a nice idea for it![]()
There's no cool loading screen, it needs to change![]()
When picking heroes in the shops, some have their spells written like this:
Super duper spell
"Descriptions descriptions"
While others like this:
Super duper spell
"Descriptions descriptions"
My point is, that some hero descripitons and spells are written differently in the shops.
At the end when I got to the enemy base I dont know if this happens on the Sentinel side, but when I got to the Scourge base, I destroyed one of the Black Citadel protecting towers, and then moved on to the Citadel, and I was able to destroy it, it wasn't invulnerable and the tower on the other side didn't even shoot me, cause I was too far away.
Then the final thing I noticed so far, that at the end, the game thanked me for playing Land of Legends II although the scoreboard has said Land of Legends V for the entire time.
lol didnt expect to see you again
yes it took us around 1 and a half year or even longer to fully release this map.
Especialy because this project was based on the 1.19b version.
Want to have a nice game? It seems that we could get a 5on5 if we mobilize some more^^
Oh sorry i must have been confused with the 2 different versions then.We did not change anything from the older versions from lol2 except of the Terrain and the changes you are talking about sounds like you compare this map to LOE and not LOL2 because in fact all heroes in LoL2 had the same abilities like in this version and the fountain in the forest and the floating texts above the shops never existed in a LoL 2 version.