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[Trigger] Lagg help

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I have a problem with leaks in my map,i used Leak check from hive tools.But in game in still leaks,that leak check doesn't find,maybe,i don t know.
The trigger is for 12 players.So for other is like:
Trigger
Events
Time - timer[1,2,3...] expires
Conditions
Actions
For each (Integer A) from 1,2,3... to 1,2,3..., do (Actions)
Loop - Action


Here is the leak trigger?
  • Function
  • Events
  • Time - timer[1] expires
  • Conditions
  • Actions
  • For each (Integer A) from 1 to 1, do (Actions)
  • Loop - Action
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
  • If - Conditions
  • arrow_distance[(Integer A)] less than MaxDistance[(Integer A)]
  • Then - Action
  • Set fly_distance[(Integer A)] = (MaxDistance[(Integer A)] / 2.00)
  • Set arrow_distance[(Integer A)] = (arrow_distance[(Integer A)] + MaxSpeed[(Integer A)])
  • Set AnglePoint = (Facing of arrow_projektil[(Integer A)])
  • Set TempPoint2 = (Position of arrow_projektil[(Integer A)])
  • Set TempPoint = (TempPoint2 offset by MaxSpeed[(Integer A)] towards AnglePoint degrees)
  • Set Group = (Units within 55.00 of (Position of arrow_projektil[(Integer A)]) matching ((Matching unit) Nerovná se arrow_projektil[(Integer A)]))
  • Unit - Move arrow_projektil[(Integer A)] instantly to TempPoint
  • Custom script: call RemoveLocation(udg_TempPoint)
  • Custom script: call RemoveLocation(udg_TempPoint2)
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
  • If - Conditions
  • arrow_distance[(Integer A)] less than fly_distance[(Integer A)]
  • Then - actions
  • Set fly_currhigh[(Integer A)] = (fly_currhigh[(Integer A)] + 6.00)
  • Animation - Change arrow_projektil[(Integer A)] flying height to fly_currhigh[(Integer A)] at 0.00
  • Else - action
  • Set fly_currhigh[(Integer A)] = (fly_currhigh[(Integer A)] - 5.90)
  • Animace - Change arrow_projektil[(Integer A)] flying height to fly_currhigh[(Integer A)] at 0.00
  • Set arrow_target[(Integer A)] = (Random unit from Group)
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
  • If - Conditions
  • (Unit-type of arrow_target[(Integer A)]) equal to Tree
  • Then - action
  • Unit - Kill arrow_projektil[(Integer A)]
  • Set arrow_projektil[(Integer A)] = no unit
  • Set arrow_distance[(Integer A)] = 0.00
  • Time - Stop timer[(Integer A)]
  • Set arrow_target[(Integer A)] = No unit
  • Set fly_currhigh[(Integer A)] = 0.00
  • Set AnglePoint = 0.00
  • Unit - Set mana of arrow_caster[(Integer A)] to 1.00
  • Animation - Change arrow_caster[(Integer A)]'s animation speed to 100.00% of its original speed
  • Else - action
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
  • If - Condition
  • arrow_target[(Integer A)] not equal to no unit
  • arrow_target[(Integer A)] not equal to arrow_caster[(Integer A)]
  • (arrow_target[(Integer A)] is dead) equal to FALSE
  • fly_currhigh[(Integer A)] less or equal to 60.00
  • Or - Any (Conditions) are true
  • Conditions
  • (Unit-type of arrow_target[(Integer A)]) equal to Archer
  • (Unit-type of arrow_target[(Integer A)]) equal to Arrow
  • (Unit-type of arrow_target[(Integer A)]) equal to Arrow (Burner)
  • (Unit-type of arrow_target[(Integer A)]) equal to Arrow (Cold)
  • (Unit-type of arrow_target[(Integer A)]) equal to Arrow (Dark)
  • (Unit-type of arrow_target[(Integer A)]) equal to Arrow (Fire)
  • (Unit-type of arrow_target[(Integer A)]) equal to Arrow (Lighting)
  • (Unit-type of arrow_target[(Integer A)]) equal to Arrow (Poison)
  • Then - action
  • Sound - Stop MetalLightSliceFlesh <gen> now
  • Sound - Play MetalLightSliceFlesh <gen> at 100.00% volume, attached to arrow_projektil[(Integer A)]
  • Unit - Cause arrow_caster[(Integer A)] to damage arrow_target[(Integer A)], dealing 100.00 damage of attack type Chaos and damage type Normal*
  • Unit - Kill arrow_projektil[(Integer A)]
  • Set arrow_projektil[(Integer A)] = no unit
  • Set knockback_target[(Integer A)] = arrow_target[(Integer A)]
  • Set knockback_integer[(Integer A)] = 24.00
  • Time - Start timer2[(Integer A)] as a loop timer that will expire in 0.03 seconds
  • Set arrow_distance[(Integer A)] = 0.00
  • Timer - Stop timer[(Integer A)]
  • Set arrow_target[(Integer A)] = no unit
  • Set AnglePoint = 0.00
  • Unit - Set mana of arrow_caster[(Integer A)] to 1.00
  • Animation - Change arrow_caster[(Integer A)]'s animation speed to 100.00% of its original speed
  • Else - Actions
  • Custom script: call DestroyGroup(udg_Group)
  • Else - Action
  • Unit - Kill arrow_projektil[(Integer A)]
  • Set arrow_projektil[(Integer A)] = no unit
  • Time - Stop timer[(Integer A)]
  • Set arrow_distance[(Integer A)] = 0.00
  • Set arrow_target[(Integer A)] = no unit
  • Set AnglePoint = 0.00
  • Unit - Set mana of arrow_caster[(Integer A)] to 1.00
  • Animation - Change arrow_caster[(Integer A)]'s animation speed to 100.00% of its original speed
  • Custom script: call DestroyGroup(udg_Group)
 
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