- Joined
- Sep 19, 2006
- Messages
- 152
I'm working on a dueling-style map. When I choose to play any particular hero, however, that hero enters with a 1-3 second lag, most probably because of the many upgrades and latent abilities on that unit.
I've tried adding/removing the heroes during initialization, and adding/removing the various abilities to the units placed on the map during the editing process. These little tricks may or may not have helped with the delay. Are there any other tricks to secretly "introduce" heroes into a map before the game actually is ready to be played (therefore preventing the lag-delay)?
If applicable, please provide solutions in "standard" JASS.
I've tried adding/removing the heroes during initialization, and adding/removing the various abilities to the units placed on the map during the editing process. These little tricks may or may not have helped with the delay. Are there any other tricks to secretly "introduce" heroes into a map before the game actually is ready to be played (therefore preventing the lag-delay)?
If applicable, please provide solutions in "standard" JASS.