IcemanBo,
Regarding the first potential mechanics change, consider how the game would play out, if you could block. For instance, I send my Bishop toward your Queen, and you block with a pawn advance. Which unit dies? If it's the Bishop only, then nobody would ever take units except at point blank, which would lead to a frustrating stalled out game. If it's the Bishop and the Pawn that both die, then people would still constantly abuse pawns to block diagonals, making Bishops considerably less useful, and Knights considerably more so (since they jump over units and cannot be blocked). If it's that the Pawn dies, but the Bishop does not continue its path, then more powerful units such as the Queen and Rooks could be baited into a potential King capture, only to be blocked by, say, a knight, and then captured in retaliation. I think it's honestly best kept as it is, with dodging allowed, but after-the-fact blocking being detrimental.
Your second idea is a good one. Should I use floating text, game text, or a ping + a sound alert? I think the last option might be the best. Maybe a "Warning" sound + a ping at the oncoming unit?
Legal_Ease,
If I used Warcraft models, which ones would I use? Peasants for Pawns, Priests for Bishops, etc? Also wouldn't that cause a certain amount of confusion among players who are not as familiar with the standard chess setup, but would recognize pieces by visual cues? I think it would be ideal if the chess piece models I was using had some sort of moving animation, but I'm not sure how realistic that is. Thanks for the idea anyway!
I appreciate the feedback, both of you.
-Mech