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Konstrukt_MinigunEffektAttachment_recover

Keywords:
minigun effect
Contents

Konstrukt_MinigunEffektAttachment_recover (Model)

Reviews
General Frank: (Approved) [09-29-07] Works ingame. Very nice for your Marine models.

Moderator

M

Moderator

General Frank:

(Approved) [09-29-07]

Works ingame. Very nice for your Marine models.
 
Level 1
Joined
Apr 10, 2005
Messages
1
eh.. im not very good at this attachment stuff yet.. when you have attached the minigun sucksesfully, how do i add this effeckt to it? cant make it work with a orb of slow ability.. :) Plz help..
 
Level 4
Joined
Jul 19, 2009
Messages
96
Ok heres wat u do Events: A unit is attacked
Conditons: Attacking unit equal to (the unit u want to attach effect to)
Actions: SpecialEffect - Create a special effect attached to the weapon of (Attacking unit) using (your effect attachment)
Special Effect - Destroy last created special effect


Now after that ur gunna want to go into Gameplay Constants and change the decay time for effects to iether 2.00 or 1.00. wichever after that ur done
 
Level 2
Joined
Aug 2, 2010
Messages
11
eh.. im not very good at this attachment stuff yet.. when you have attached the minigun sucksesfully, how do i add this effeckt to it? cant make it work with a orb of slow ability.. :) Plz help..

what you do is just set your units attack projectile to this i think, worked on the sniper with the sniper projectile, attach it to a konstrukt unit too.
:infl_thumbs_up:
 
Level 1
Joined
Apr 7, 2012
Messages
8
Ok heres wat u do Events: A unit is attacked
Conditons: Attacking unit equal to (the unit u want to attach effect to)
Actions: SpecialEffect - Create a special effect attached to the weapon of (Attacking unit) using (your effect attachment)
Special Effect - Destroy last created special effect


Now after that ur gunna want to go into Gameplay Constants and change the decay time for effects to iether 2.00 or 1.00. wichever after that ur done

For the action what did you put? There's no option showing special effect. :vw_wtf:
 

Rheiko

Spell Reviewer
Level 25
Joined
Aug 27, 2013
Messages
4,121
Ok heres wat u do Events: A unit is attacked
Conditons: Attacking unit equal to (the unit u want to attach effect to)
Actions: SpecialEffect - Create a special effect attached to the weapon of (Attacking unit) using (your effect attachment)
Special Effect - Destroy last created special effect


Now after that ur gunna want to go into Gameplay Constants and change the decay time for effects to iether 2.00 or 1.00. wichever after that ur done
that
 
Level 4
Joined
Jul 15, 2012
Messages
89
why dont you do that yourself and see? only way to use this is to rotate it 45degrees with model editor tool.all models made by konstrukt should be rotated .
 
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