- Joined
- Jan 12, 2010
- Messages
- 454
Greetings,
I've played this RPG a lot and must I like it quite a bit with the exception of one thing; the 25 character password Save/Load system.
Normally this System would not have bothered me, I don't really play much online (as far as Warcraft RPGs go), and would just use the normal Save/Load buttons on the game menu to save my progress but to my dismay I find that it has been disabled!
I understand whole heartily the usefulness of a Save/Load System to save you character and items for online play with friends, but I find it time consuming and utterly useless for single player use.
I'm wondering why did the Dev Team do this? Was it truly so hard to leave that standard Save/Load Game for those of us who wanted to use it?
I'm not trying to berate KoK as whole, as a complete picture this is one of, if not the best Warcraft III RPG I have ever seen for many reasons:
- Attribute system that affects characters, damage and spell power.
- Item inventory system and branching skill trees.
- Respawning creeps and multiple side quests aside from the main story.
- Chat system with tons of flavor text from NPCs.
- And much more.
This RPG is a hands down 10 out of 10, but unfortunately the Save/Load system utterly kills the game for me, bringing down the score to something like a 3/10, sorry not trying to be mean but the Save/Load thing is a BIG deal for me, I'm pretty sure I'm not alone in the way I feel about it.
As the title of this thread says I'm interested to know, all comments about the (Save/Load system aside) is there a version of the latest patch of KoK that has the normal Save/Load Game intact?
I'm doubtful there is considering the amount of time and effort put into this RPG by the Dev Team, but am trying to be optimistic.
Please feel free to give me you own thoughts, I’m interested in hearing the opinions of both players and Devs of KoK alike.
Regards,
Jake
I've played this RPG a lot and must I like it quite a bit with the exception of one thing; the 25 character password Save/Load system.
Normally this System would not have bothered me, I don't really play much online (as far as Warcraft RPGs go), and would just use the normal Save/Load buttons on the game menu to save my progress but to my dismay I find that it has been disabled!
I understand whole heartily the usefulness of a Save/Load System to save you character and items for online play with friends, but I find it time consuming and utterly useless for single player use.
I'm wondering why did the Dev Team do this? Was it truly so hard to leave that standard Save/Load Game for those of us who wanted to use it?
I'm not trying to berate KoK as whole, as a complete picture this is one of, if not the best Warcraft III RPG I have ever seen for many reasons:
- Attribute system that affects characters, damage and spell power.
- Item inventory system and branching skill trees.
- Respawning creeps and multiple side quests aside from the main story.
- Chat system with tons of flavor text from NPCs.
- And much more.
This RPG is a hands down 10 out of 10, but unfortunately the Save/Load system utterly kills the game for me, bringing down the score to something like a 3/10, sorry not trying to be mean but the Save/Load thing is a BIG deal for me, I'm pretty sure I'm not alone in the way I feel about it.
As the title of this thread says I'm interested to know, all comments about the (Save/Load system aside) is there a version of the latest patch of KoK that has the normal Save/Load Game intact?
I'm doubtful there is considering the amount of time and effort put into this RPG by the Dev Team, but am trying to be optimistic.

Please feel free to give me you own thoughts, I’m interested in hearing the opinions of both players and Devs of KoK alike.
Regards,
Jake