• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Knights vs. Gnolls

Status
Not open for further replies.
Level 3
Joined
Jun 2, 2008
Messages
48
This is just an idea I had, I don't know whether it's been done or not.

Gameplay:
-- Up to 12 players

-- Kill the entire enemy team (or enemy team's base I havn't decided yet.) to win.

-- Gnolls could hire gnoll mercenaries, knights could hire human mercenaries.

--Possible team income could come from killing creeps, or taking over a gold mine and using hired workers and a buyable duplicate base to harvest the gold. (Duplicate base would not affect the win conditions.)

Terrain:
-- Terrain could start to change near bases. For example when your nearing the knight base you go from woodland to a city.

Please give your opinions and suggestions. If this has been done I apologize.
 
Level 12
Joined
Aug 10, 2004
Messages
1,141
doesn't sound too bad...

But you have to remember...
It seems like this is going to sort of feel tactics oriented and location control......

Make sure it feels like that...
As well as adding in other shet....
 
Status
Not open for further replies.
Top