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Knight of the Blazing Sun

"AAAAAAAAAGH!"
-Battle Orders of Ludwig Vogel

Featuring
-Mounted Knight of the Blazing Sun
-Dismounted Knight of the Blazing Sun

Keywords: Warhammer, Fantasy, Knight, Noble, Fancy, Royal, Regal, Imperial, Guard, King, Empire, Imperial, Reikland, Karl, Franz, Flaming, Fire

Changes
-Shield TC lighting fixed
-Updated Running Animation
-Added cape
-Added talking animation
-Added Mounted Version
Previews
Contents

Knight of the Blazing Sun (Dismounted) (Model)

Knight of the Blazing Sun (Mounted) (Model)

Reviews
General Frank
And excellent model heavily edited model with an amazing use of in-game textures and custom geometry. Works in-game and performs very well. Great job.
While I really like how you make your animations(and edit in game ones) I can't seem to past through the fact that you don't animate the legs of your models in some animations. Some keyframes here and there could make it look better. I personally don't like his walk animation, but the death one is nicely made! Just my two cents. :p
 
While I really like how you make your animations(and edit in game ones) I can't seem to past through the fact that you don't animate the legs of your models in some animations. Some keyframes here and there could make it look better. I personally don't like his walk animation, but the death one is nicely made! Just my two cents. :p
Shhhh sh shhhh, ignore the legs. :)

The reason the legs don't move in alot of my models is simply that I've never been terribly successful in making footwork not look jerky or like the unit's on rollerskates.

I've gotta choose between still legs or copy-pasted animations :<
 
Shhhh sh shhhh, ignore the legs. :)

The reason the legs don't move in alot of my models is simply that I've never been terribly successful in making footwork not look jerky or like the unit's on rollerskates.

I've gotta choose between still legs or copy-pasted animations :<
Just use the second option. Copy the legs movements from other animation set and you got it. :)
 
Shhhh sh shhhh, ignore the legs. :)

The reason the legs don't move in alot of my models is simply that I've never been terribly successful in making footwork not look jerky or like the unit's on rollerskates.

I've gotta choose between still legs or copy-pasted animations :<

Feel you there. Legs are tricky bastards.
 
How about Defend animation?

I'm gonna be dodging defend animations mainly because I'd have to choose between converting existing animations (Stand 2 to Stand Defend) or making an entirely new set, which'll not only kill me but the filesize as well.
 
thanks for posting. I'm trying to make a hero unit out of this model but for some reason aura animations from origin only show while moving?
I opened the model and started poking around looking for possible causes and-- I have no idea why that's happening D:

The Origin bone never moves, grows/shrinks or blinks; I don't know what's going wrong ;_;

Sorry man; if I find something, I'll let you know
 
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