1. Are you planning to upload your awesome spell or system to Hive? Please review the rules here.
    Dismiss Notice
  2. The poll for our 11th Music Contest is up! Help us choose the most awesome cinematic tracks by casting a vote!
    Dismiss Notice
  3. Melee Mapping contest #3 - Poll is up! Vote for the best 4v4 melee maps!
    Dismiss Notice
  4. The 30th edition of the Modeling Contest is finally up! The Portable Buildings need your attention, so come along and have a blast!
    Dismiss Notice
  5. The Aftermath has been revealed for the 19th Terraining Contest! Be sure to check out the Results and see what came out of it.
    Dismiss Notice

Kirin v1.1

Submitted by Daffa the Mage
This bundle is marked as approved. It works and satisfies the submission rules.
KIRIN
"DISAPPEAR WITH LIGHTNING!"

Import Guide :
1. Make sure to tick "Create unknown variables when pasting trigger data" in Preference
2. Install GUI Spell System from the official source
3. Copy and Paste all object editor related abilities and buffs
4. Copy "Kirin" folder to your map
5. Configure all related stats at Kirin Config
6. Configure "Kirin" main ability to your desired unit in Object Editor. ENJOY!

Spell Description :
Charges a powerful electricity in the air around designated point. When the electricity is fully charged, unleash a powerful thunder that deals damage to all enemies in 500 area of effect. Takes 5 second to channel and disruption will discharge the thunder prematurely at reduced damage.
|cffffcc00Level 1|r - 100 damage.
|cffffcc00Level 2|r - 200 damage.
|cffffcc00Level 3|r - 300 damage.


Spell Information :

  • Uses SpellEvent by Bribe
  • Simple, with no effect overload
  • Based on Kirin Spell with changes
  • Proudly copied for proper use with Sharingan /sarcasm
  • Since it's copied, it's weaker than the base /sarcasm 2
  • Spell triggers can be seen with the viewer
Media :

Older Versions


Change Log :
1.1
Added a lightning effect and pre-explosion effect

Contents

Kirin (Map)

Reviews
MyPad
Notes: The spell-caster has to channel the entire ability for its' total duration, and it cannot do anything else. (Is this behavior intended?) Nitpicks: Perhaps damage could be inversely proportional to distance. (You can make this a configurable...
  1. Daffa the Mage

    Daffa the Mage

    Map Moderator

    Joined:
    Jan 30, 2013
    Messages:
    7,311
    Resources:
    22
    Packs:
    1
    Maps:
    8
    Spells:
    12
    Tutorials:
    1
    Resources:
    22
    This is the first spell involved anime for me, so yeah :p

    Anyway, gonna post another spell that I worked on a long time on tomorrow or so. I got stressed out so I try to relieve it with some simpler spells to make, which results in this.
     
  2. MyPad

    MyPad

    Spell Reviewer

    Joined:
    May 9, 2014
    Messages:
    1,138
    Resources:
    3
    Models:
    1
    Icons:
    1
    JASS:
    1
    Resources:
    3
    I think the spell is too simple (war stomp effect on spell finish event). If you don't mind adding a little bit of complexity, I suggest adding some lightning effects when channeling, centered at the user.
     
  3. Daffa the Mage

    Daffa the Mage

    Map Moderator

    Joined:
    Jan 30, 2013
    Messages:
    7,311
    Resources:
    22
    Packs:
    1
    Maps:
    8
    Spells:
    12
    Tutorials:
    1
    Resources:
    22
    Will add the requested complexity, give me a day for it.
     
  4. Alxen345

    Alxen345

    Joined:
    Aug 6, 2015
    Messages:
    905
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Lovely! Anyway, did anyone allow you to use my jutsu? :p
     
  5. Daffa the Mage

    Daffa the Mage

    Map Moderator

    Joined:
    Jan 30, 2013
    Messages:
    7,311
    Resources:
    22
    Packs:
    1
    Maps:
    8
    Spells:
    12
    Tutorials:
    1
    Resources:
    22
    Ah, that's on public sphere ya know? :p
     
  6. Alxen345

    Alxen345

    Joined:
    Aug 6, 2015
    Messages:
    905
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Ok ok. I'll burrow one of my sharingans to you. You need to use it to perfect the jutsu :p
     
  7. Daffa the Mage

    Daffa the Mage

    Map Moderator

    Joined:
    Jan 30, 2013
    Messages:
    7,311
    Resources:
    22
    Packs:
    1
    Maps:
    8
    Spells:
    12
    Tutorials:
    1
    Resources:
    22
  8. MyPad

    MyPad

    Spell Reviewer

    Joined:
    May 9, 2014
    Messages:
    1,138
    Resources:
    3
    Models:
    1
    Icons:
    1
    JASS:
    1
    Resources:
    3

    Notes:


    • The spell-caster has to channel the entire ability for its' total duration, and it cannot do anything else. (Is this behavior intended?)

    Nitpicks:


    • Perhaps damage could be inversely proportional to distance. (You can make this a configurable part)

    Overview:


    • The spell is quite simple, yet I do not see any instances leaking here.
    • The concept of the spell is solid and oddly familiar, which affects its' originality. The spell's simplicity in implementation may be the cause of this.
    • In real-time gameplay, it is unlikely for the caster to finish channeling the spell due to stuns, ensnares, and disables that abound (though this is also configurable).
    • Damage dealt, as stated above, could be made inversely proportional.
    • Yet, the spell works, and is MUI, as far as my tests show. A nice example of SpellSystem being in use.

    Status:


    • Approved
     
    Last edited: Aug 9, 2018
  9. Daffa the Mage

    Daffa the Mage

    Map Moderator

    Joined:
    Jan 30, 2013
    Messages:
    7,311
    Resources:
    22
    Packs:
    1
    Maps:
    8
    Spells:
    12
    Tutorials:
    1
    Resources:
    22
    It's intended for full duration. It's configurable by making the ability in Object Editor not disable other abilities.

    Nice idea, I'll add that when I have the time.

    Hehehe, must thank Bribe for that.
    Yeah, it's pretty common concept to be fair, just slight creativity difference.
    True that.
    Alright.
    Mostly from Spell System for that.

    Thanks for the approval.
     
  10. Wrda

    Wrda

    Joined:
    Nov 18, 2012
    Messages:
    710
    Resources:
    3
    Maps:
    1
    Spells:
    2
    Resources:
    3
    Adding special effects doesn't make it more complex, maybe a bit more original.
    In my humble opinion, this spell needs some kind of special after damaging the enemies, like a buff reducing armor or movement and attack speed, something related with the electric discharge, that's up to you.
    Else we can all agree that this would be just another spell with damage and some spell effects like many others out there. Don't take it wrong but it just bores me so much when sometimes I look at some parts of spell section and they can have the "amazing math" and "special effects" complexity, but in reality they don't do anything other than damage.
    In the context of this spell I think it is missing something like a buff. I'm pretty sure it will make the spell more appealing and even more original.
     
  11. Daffa the Mage

    Daffa the Mage

    Map Moderator

    Joined:
    Jan 30, 2013
    Messages:
    7,311
    Resources:
    22
    Packs:
    1
    Maps:
    8
    Spells:
    12
    Tutorials:
    1
    Resources:
    22
    Thanks for the criticism. I'll take a buff effect from the discharge into consideration.