King's Men: Bring Me Women - Is posted for adopation
Under Construction.
and as i said before. this thing is for fun, so dont get offended and say stuff about it being sexist cuz its not aiming there.
Im opening this thread for servel reasons: i'm bored, i need some crew for this project and i want to hear what you think. None of this is final and everything is subject to change.
so "Take your time, look around"
Staff:
(me)DocDude - Founder, Triggerer, idea maker.
Destroyer95 - Jasser.
Azul (thinking about quitting from wc3) - Terrein.
if you think you can help us and join we will be most happy to hear you.
Credits:
this map uses alot of models and stuff, the makers deserve credits and will get it once we're done and we will be able to take a clean look.
so this is the map plan, a nice document i wrote with all the ideas and thoughts for this map (and will have pics once we'll have some). read it and tell me what you think, ill edit it when the need rises.
General Idea
The map is a competition between two teams. Each team starts at an opposite corner of the map. In the middle of the map there is a village where girls are born and grow to women, each team's goal is to take the women to their base because their king said so. Players will vote for game length and number of women. In the game's end there will be a cinematic Text of the result, which is what actually the king wanted the women for. Each time it will be something else random and funny like the king wanting to send the women to university while their stupid, old school parents did not allow. Or that the women of that village are the only humans strong enough to lift up the king's car and changing its tiers.
The game is based heavily on strategy, player skills and team work. You will be able to steal women and resources from the enemy, build defenses to your base and craft equipment to you and your allies.
General Stuff
Combat: should we keep the standard combat system or make a more action oriented one (like that of Archer Wars)?
Map size: how big should the map be?
Colors and names: I named the teams "Blue team" and "Red team". I don’t know if it will be effective to have the different players in each team having different levels of these colors instead of the unmatching colors warcraft usually has. Also players should have their classes in their name like DocDude(Spy) and possibly float above their head (maybe only for same team or when visible).
Resources: all the reasources (wood, iron, etc) in this map are items that you will carry in your inventory.
Women
There is a village in the center of the map. People are born and live there. Sometimes little girls will be born, after a while they will come of age and than all players will get a massage saying that.
Some Twists: Better Women can be born, like princesses or stuff. They're worth more and maybe there will be a message when they are born as little girls.
Alien women: will crush down to earth with the infernal effect.
Men Women: only after you get them you realize that they are useless men!
Ugly-Beautiful-Average Women: giving quality for women?
Men
Should men be a resource (food)? You will get them from buying them at natural buildings and maybe even the women will make them.
We can use them to make some more action on the screen, but every player shouldn’t have more than 5 of them. They should be weaker than heroes all around but not to weak, maybe they will be able to level up?
The thing is that if it will be done there will be a little problem with the action combat system.
Men at the village will also protect the women
Buildings
Buildings in the map will always be natural. When you build a building you don’t own it, and every one who have access to it can use it. That means that a clever spy can wait for all the enemy team to go out of the base and them lock them out of their own walls. That a watch tower can be manned by each team and that the spy can steal from your storage room (if it's unprotected and he knows the password).
Items
We will use an equipment system that allows you to use only 1 main hand item, 1 helmet etc (also supports 2h weapons). the various items the heroes will carry will have weight, means that carrying them will give a penalty to agility (which now also affects movment speed) but strength will also determine how big the penalty will be (so strong heroes will find it better to wear heavy armor). Should all classes be able to use all the items (but every item will have bonuses that makes it very clear who is best to wear it)? Or they will be class-based? And can we make it that the items will make hero abilities work better?
Crafting
Workers will be able to build building like the blacksmith and the wood workshop where they will be able to create weapons, shields, armor, helmets and other items. A worker will need to stand next to the building and the building will have general item buttons like "sword" or "helmet", when the button is pressed the building will search for resources and will start making a item of that type from them, like iron sword or black wood bow. There will be simple recopies in the building but also some secret ones you'll have to experiment to find out.
Maybe what crafting is possible dependes on the level of the building and the maker.
Classes
Class idea: Should the classes have a lot of options as to where to get them (like Defensive Mage, Warrior Archer, Evil Priest, Assassin spy and blacksmith worker) with many different abilities. If that's the case there should be bonuses for sticking in one path (like having 3 evil priest abilities will make each one a bit stronger)
or we should lock them up and just have few very specific abilities?
Classes unique items: there should be some items only certain classes can use (or they just use them better) like bomb planting for spy and some more ideas.
Worker:
General Idea: Gather resources, builds stuff. Is pretty quick, does light damage and with average life. Good damage vs buildings. Should get xp from doing his job.
Paths: should have choises of what buildings he'll be able to build, what items to make and the like.
Women Interaction: Trebuchet: Cab Build a trebuchet to launch women to his base (or some other place), can build a house for them to live in (than the enemies have to destroy the house to steal the women)?
Gathers Resources (All are items):
Lumber – from trees.
Stone – from rock chunks.
Iron – from Iron Chunks?
Chrome – from chrome chuncks? (chrome + iron = steel)
Mithril – from Mithril Chunks? Or should it be a recipe like the steel?
Can Build:
Class Changer = a building where you can change your class.
Watch Tower = Tower that can shoot arrows if unit are garrisoned in it.
Walls And Gates = can be made out of different materials for varying hardiness.
Blacksmith = the place where the worker is making weapons and other metal stuff.
Storage house = a place where items can be stored and possibly defended. When it is used the player will have to insert a password which will appear as floating text and allow spies to hack them.
Woman house = captured women can live there and be better defended?
Trebuchet = can hurl rocks to hurt enemies, specially buildings. Can throw women (they don’t die from the fall).
Magic Foundry(?): Can make equipment magical with help of mage and/or priest?
A Training building for every class? Probably if we'll have a lot of abilities to choose from.
Can Craft:
Weapons, armor, stuff.
Abilities
?
Warrior:
General Idea: Master of combat. lock him as melee tank with lots of damage? else we can allow him to be archer, shield-wpn, 2 wpns, 2h wpn, tanker, damage dealer or what the fucking ever he wants.
Women Interaction: Kidnap: Takes a woman to his inventory, carrying her around in a Carpet(?), it should make him slow.
Abilities
Sprint/Charge: you run at great speed (and maybe cause a lot of damage to target?), good to catching running prey.
Mage:
General Idea: Ranged Attacker? Fire balls and ice stuff. Maybe can even summon things.
Women Interaction: Charm: Totally controls woman but she's slow.
Gathers Resources (All are items)?
Used to make magical items and do cool rituals?
Fire Energy?
Ice energy?
Electric Energy?
Blood energy?
Abilities
Can make a woman look like some other thing. Can make some other thing look like woman.
Have some classic offensive area targeting spells like fireballs.
Priest:
General Idea: pretty much like the mage but will focus on supportive stuff. And if he got options they will be Darkness Vs Light style, and/or Different Gods style (like god of war will have a blessing adding damage while god of Life will have healing). The priest can worship many gods, but the more he have of one the one's abilities are stronger.
Should he be an all-a-rounder average with decent armor and weapons so he will be able to support in a fight?
We should be very courfel with the priest, we don’t want him and the mage being the same.
Women Interaction: None? Maybe can sacrifice them in dark rituals.
Gathers Resources (All are items)?
Used to make divine items and cool rituals?
Prayers for each god?
Dark and Light Energy
Resurrection VS undead Summon
Heal VS Life leech
Abilities
Mainly Generic buffs, curses and auras?
Spy:
General Idea: Sneaky. Steals and assassinates and also spying of course.
Women Interaction: Steal Heart: the woman follows him around, but is doing it pretty quick.
Abilities
Should be able to steal resources and items from enemy heroes, buildings and store houses.
Wind walk like ability with bonus backstabbing damage.
Disguise, preferably similar to the one that can look like woman/woman can look like them. Maybe changing teams?
------------end of map plan--------------
so what's with the progress (these are only the close goals our narrow mindes allow us to see)?
Women Intaraction - but maybe someone will remake it cuz its not perfect
equipment system
Items - there are pretty much alot of them right now.
building system - almost
crafting system -
Terrein - almost done
Getting Woman to base stuff -
Wood and Rocks spawn -
anyway this project is not too big, and we're only at the start.
so start tallking.
King's Men: Bring Me Women
(former known as Harvest Of Women)Under Construction.
and as i said before. this thing is for fun, so dont get offended and say stuff about it being sexist cuz its not aiming there.
Im opening this thread for servel reasons: i'm bored, i need some crew for this project and i want to hear what you think. None of this is final and everything is subject to change.
so "Take your time, look around"
Staff:
(me)DocDude - Founder, Triggerer, idea maker.
Destroyer95 - Jasser.
Azul (thinking about quitting from wc3) - Terrein.
if you think you can help us and join we will be most happy to hear you.
Credits:
this map uses alot of models and stuff, the makers deserve credits and will get it once we're done and we will be able to take a clean look.
so this is the map plan, a nice document i wrote with all the ideas and thoughts for this map (and will have pics once we'll have some). read it and tell me what you think, ill edit it when the need rises.
General Idea
The map is a competition between two teams. Each team starts at an opposite corner of the map. In the middle of the map there is a village where girls are born and grow to women, each team's goal is to take the women to their base because their king said so. Players will vote for game length and number of women. In the game's end there will be a cinematic Text of the result, which is what actually the king wanted the women for. Each time it will be something else random and funny like the king wanting to send the women to university while their stupid, old school parents did not allow. Or that the women of that village are the only humans strong enough to lift up the king's car and changing its tiers.
The game is based heavily on strategy, player skills and team work. You will be able to steal women and resources from the enemy, build defenses to your base and craft equipment to you and your allies.
General Stuff
Combat: should we keep the standard combat system or make a more action oriented one (like that of Archer Wars)?
Map size: how big should the map be?
Colors and names: I named the teams "Blue team" and "Red team". I don’t know if it will be effective to have the different players in each team having different levels of these colors instead of the unmatching colors warcraft usually has. Also players should have their classes in their name like DocDude(Spy) and possibly float above their head (maybe only for same team or when visible).
Resources: all the reasources (wood, iron, etc) in this map are items that you will carry in your inventory.
Women
There is a village in the center of the map. People are born and live there. Sometimes little girls will be born, after a while they will come of age and than all players will get a massage saying that.
Some Twists: Better Women can be born, like princesses or stuff. They're worth more and maybe there will be a message when they are born as little girls.
Alien women: will crush down to earth with the infernal effect.
Men Women: only after you get them you realize that they are useless men!
Ugly-Beautiful-Average Women: giving quality for women?
Men
Should men be a resource (food)? You will get them from buying them at natural buildings and maybe even the women will make them.
We can use them to make some more action on the screen, but every player shouldn’t have more than 5 of them. They should be weaker than heroes all around but not to weak, maybe they will be able to level up?
The thing is that if it will be done there will be a little problem with the action combat system.
Men at the village will also protect the women
Buildings
Buildings in the map will always be natural. When you build a building you don’t own it, and every one who have access to it can use it. That means that a clever spy can wait for all the enemy team to go out of the base and them lock them out of their own walls. That a watch tower can be manned by each team and that the spy can steal from your storage room (if it's unprotected and he knows the password).
Items
We will use an equipment system that allows you to use only 1 main hand item, 1 helmet etc (also supports 2h weapons). the various items the heroes will carry will have weight, means that carrying them will give a penalty to agility (which now also affects movment speed) but strength will also determine how big the penalty will be (so strong heroes will find it better to wear heavy armor). Should all classes be able to use all the items (but every item will have bonuses that makes it very clear who is best to wear it)? Or they will be class-based? And can we make it that the items will make hero abilities work better?
Crafting
Workers will be able to build building like the blacksmith and the wood workshop where they will be able to create weapons, shields, armor, helmets and other items. A worker will need to stand next to the building and the building will have general item buttons like "sword" or "helmet", when the button is pressed the building will search for resources and will start making a item of that type from them, like iron sword or black wood bow. There will be simple recopies in the building but also some secret ones you'll have to experiment to find out.
Maybe what crafting is possible dependes on the level of the building and the maker.
Classes
Class idea: Should the classes have a lot of options as to where to get them (like Defensive Mage, Warrior Archer, Evil Priest, Assassin spy and blacksmith worker) with many different abilities. If that's the case there should be bonuses for sticking in one path (like having 3 evil priest abilities will make each one a bit stronger)
or we should lock them up and just have few very specific abilities?
Classes unique items: there should be some items only certain classes can use (or they just use them better) like bomb planting for spy and some more ideas.
The naked classes, using the many animations villager model, the custom skins made by me.
The classes once they got geared up. and as i said before, makers of the models dont worry, you'll get your credits.
Worker:
General Idea: Gather resources, builds stuff. Is pretty quick, does light damage and with average life. Good damage vs buildings. Should get xp from doing his job.
Paths: should have choises of what buildings he'll be able to build, what items to make and the like.
Women Interaction: Trebuchet: Cab Build a trebuchet to launch women to his base (or some other place), can build a house for them to live in (than the enemies have to destroy the house to steal the women)?
Gathers Resources (All are items):
Lumber – from trees.
Stone – from rock chunks.
Iron – from Iron Chunks?
Chrome – from chrome chuncks? (chrome + iron = steel)
Mithril – from Mithril Chunks? Or should it be a recipe like the steel?
Can Build:
Class Changer = a building where you can change your class.
Watch Tower = Tower that can shoot arrows if unit are garrisoned in it.
Walls And Gates = can be made out of different materials for varying hardiness.
Blacksmith = the place where the worker is making weapons and other metal stuff.
Storage house = a place where items can be stored and possibly defended. When it is used the player will have to insert a password which will appear as floating text and allow spies to hack them.
Woman house = captured women can live there and be better defended?
Trebuchet = can hurl rocks to hurt enemies, specially buildings. Can throw women (they don’t die from the fall).
Magic Foundry(?): Can make equipment magical with help of mage and/or priest?
A Training building for every class? Probably if we'll have a lot of abilities to choose from.
Can Craft:
Weapons, armor, stuff.
Abilities
?
Warrior:
General Idea: Master of combat. lock him as melee tank with lots of damage? else we can allow him to be archer, shield-wpn, 2 wpns, 2h wpn, tanker, damage dealer or what the fucking ever he wants.
Women Interaction: Kidnap: Takes a woman to his inventory, carrying her around in a Carpet(?), it should make him slow.
Abilities
Sprint/Charge: you run at great speed (and maybe cause a lot of damage to target?), good to catching running prey.
Mage:
General Idea: Ranged Attacker? Fire balls and ice stuff. Maybe can even summon things.
Women Interaction: Charm: Totally controls woman but she's slow.
Gathers Resources (All are items)?
Used to make magical items and do cool rituals?
Fire Energy?
Ice energy?
Electric Energy?
Blood energy?
Abilities
Can make a woman look like some other thing. Can make some other thing look like woman.
Have some classic offensive area targeting spells like fireballs.
Priest:
General Idea: pretty much like the mage but will focus on supportive stuff. And if he got options they will be Darkness Vs Light style, and/or Different Gods style (like god of war will have a blessing adding damage while god of Life will have healing). The priest can worship many gods, but the more he have of one the one's abilities are stronger.
Should he be an all-a-rounder average with decent armor and weapons so he will be able to support in a fight?
We should be very courfel with the priest, we don’t want him and the mage being the same.
Women Interaction: None? Maybe can sacrifice them in dark rituals.
Gathers Resources (All are items)?
Used to make divine items and cool rituals?
Prayers for each god?
Dark and Light Energy
Resurrection VS undead Summon
Heal VS Life leech
Abilities
Mainly Generic buffs, curses and auras?
Spy:
General Idea: Sneaky. Steals and assassinates and also spying of course.
Women Interaction: Steal Heart: the woman follows him around, but is doing it pretty quick.
Abilities
Should be able to steal resources and items from enemy heroes, buildings and store houses.
Wind walk like ability with bonus backstabbing damage.
Disguise, preferably similar to the one that can look like woman/woman can look like them. Maybe changing teams?
------------end of map plan--------------
so what's with the progress (these are only the close goals our narrow mindes allow us to see)?
Women Intaraction - but maybe someone will remake it cuz its not perfect
equipment system
Items - there are pretty much alot of them right now.
building system - almost
crafting system -
Terrein - almost done
Getting Woman to base stuff -
Wood and Rocks spawn -
anyway this project is not too big, and we're only at the start.
so start tallking.
Well people i'm sorry, but for the very long last time i just dont feel like working on the map (or any other). that sucks and all, but i upload what i have now so you can continue it if you want to.
http://www.hiveworkshop.com/forums/...der-construction-kings_men_bring_me_women.w3x
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