How many people per house, does it feels people happy?
One villager per house, and no, houses don't make villagers happy, it was too OP. ( I had it in a version that has not been submitted. (v.1.42))
How many workers per blacksmith ?
You are allowed to have endless workers. Blacksmiths are only for getting people to work.
How many people per wood factory?
The lumber mills are also for having people working, its just better in the way, that it does not decrease the people's happiness as much as the
blacksmith.
How much Happiness gives the tavern?
It gives 5.
How many people you need to have a medium village? and a big one? (I stopped after 50 houses)
It goes like this: 0, 10, 40, 100.
How much gives a worker 5x time more than a workless villager
I don't really understand this question... A working VILLAGER gives 5x income, not the worker unit. This means, that if you have 15 houses and
0 workplaces your income would be 15, if 11 houses and 1 workplace, it would still be 15, acctually the workplaces add 4 times as much as the
house. Just better to explain it by saying that a working villager gives 5x more than a jobless one.
How much time after create a house a villager will sapwn/Does houses spawn villager??
Yes, the number of houses tell how many villagers you CAN have... If your houses are broken your villagers will leave and if you build more,
they come. Also, the timer that says when they CAN leave or come, is set to 13 seconds.
How much gold a worker villager obtain per seconds?
This is hard to explain because its not really timed in seconds. Its like this: "Random real number from 4.00 to 17.00", so, in seconds, a working
villager gives. Let me calculate... Umm, LOL I've made it too complicated, I can't see it... But I guess somewhere around 15? Look below.
the player haven't done the map with you..
Sad, but true... My friend that normally tests with me is on holiday, and I have no one to test it with, I only play singleplayer...
hapiness icon is green
Fixed that in version 1.50
Why you can choose other races than human
Because I wanted it not to have fixed start location...
EDIT
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I just found out that I am able to uncheck fixed start location,
and have fixed player settings on at the same time...
Why import an other model for tavern, and barrack?? WC3 models are fine
Because, I want my work to be something special... Something not so WC3 like...
After a moment you have too much villagers in your base and the center is over-crowded it's blocked
(so if you creates new villagers they are blocked in the mess)
I tried to fix this by changing the villager's collision size, didn't work... I hate that mess too... I'll try to find a way to fix it.
Could be fun to specialize your population (Wood, iron, fish, stone, ...)
Yeah, could be, but all of the bars at the top are full... Any idea?
What the hero is used for (I don't know if it's english)
Just choose your town hall location?
Spells?
Items?
I've not been working so much on the King... But as he levels, he will get very strong and be handy in combat. You can revive him.
How do calculate Happiness?
We can imagine that creates War buildings can decreases hapiness
Or creates a tavern or win a war Increases hapiness
Happiness is based on your buildings. War buildings, as you "Imagined" decrease, and Tavern increases. Houses don't increase it, because
then it would be too OP. You can think about it. A Workshop, would that be nice to have in your neighboorhood? No. And thats why it
decreases a lot... But stables, is that as bad? No, thats why it decreases just a bit... And so on.
Fix the description for demolisher units
What do you mean by that?
Is it possible to have other bases??
No, not yet, but you could maybe build a small hideout or something.
Why not imagine to buy food/stones/Wood/.. with a market that have changing price like in real Life
As mentioned above, I have no room for those at the top, any ideas? Again?
Thank you for your constructive critic.
Please reply to the questions I've asked during answering yours. Thank you.