1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. Weave light to take you to your highest hopes - the 6th Special Effect Contest is here!
    Dismiss Notice
  5. Lead your forces to battle in the 15th Techtree Contest. The call is yours, commander!
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

King of the Mountain 3.22d

Submitted by Demonfaze
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Contents

King of the Mountain 3.22d (Map)

  1. Demonfaze

    Demonfaze

    Joined:
    Jul 22, 2004
    Messages:
    13
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Note:

    It says there are 0 regions, triggers, units, abilities, etc... I don't know why..

    There are actually hundreds of those, so don't think this map sucks before you play it (with a 3 vs 3 or more)
     
  2. Garthok

    Garthok

    Joined:
    Jan 1, 2005
    Messages:
    28
    Resources:
    1
    Icons:
    1
    Resources:
    1
    I played an earlier version of this map and it was really fun. Some of the heroes seemed to have some overpowered abilities, but still a good map. Hope this version is just as good and more.
     
  3. Demonfaze

    Demonfaze

    Joined:
    Jul 22, 2004
    Messages:
    13
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Cool.

    You may have played a much earlier version, there have been at least 20 versions since the first one which was in June of 2004. I have spent as many hours balancing than actually making the map (which took a lot of time).

    Most likely if an ability looks imbalanced, its an ultimate, and pretty much every ultimate has a counter. Like if it was a channel ultimate that did great damage to units, you could try to stun him or focus fire on him.

    Just to let you know, new in about 1 version ago, armor upgrades for units hit points instead of actual "armor" so that they can take more hits from both attacks and magic.

    If you still think something is imbalanced, tell me and I will check it out at once.