nice..
if ur going for time holding that point, and the timed triggered on entrance, and if the unit leaves the region, the time stops.. then:
TRIGGER1
Event -
Unit - Unit enters (Centre)
Condition -
>>> Team1Units counts if a unit has enetered, so if u bring more into the centre it doesnt retrigger the timer. Team2Units represents if there is already ppl from the other team in the centre. <<<
(Team2Units equal to 0) and (entering unit) is in team1
Action -
set Team1CentreCount = Team1CentreCount + 1
if Team1Units = 1 then do nothing, else set Team1Units = Team1Units + 1
Countdown Timer - Start Team1Timer as a one-shot that will end in (how eva long)
>>> timer window?? <<<
(do the same thing for the opposite team)
TRIGGER2
Event -
Unit - Unit Leaves centre
Conditions -
(ignore)
Actions -
if -
(Leaving Unit is in Team1)
then -
if -
Team1CentreCount = 0
then -
Pause - Team1Timer
else -
Do Nothing
else -
Do Nothing
do the same for opposite team once again.
you get the idea...
use variables if trying to count units in regions etc.
ummmm.. yeh, those trigger may need basic remoulding, but thats basically what u need to do. You'll also have to do a trigger that if a unit dies, it recounts units in region, if its 0, then turns control to other team...
hope i could help
GL