Hi,
I've recently come across an issue when trying to create a "King of the Hill" gamemode, where the hill (region) is periodically moved to a random location.
My issue is that unit enters and leaves events don't follow the region when it's moved, I have looked this up online and this is a known fact apparently! My issue now is trying to work out how to solve this or at least make a workaround for this... I like the idea of having the regions move randomly but could settle for specific locations if need be (I know this would just be making numerous triggers for each region, not the end of the world)
"Unit enters range" could be an alternative but I'm not sure the best way to notice if a unit leaves range? Maybe a periodic check?
Any suggestions would be much appreciated
I've recently come across an issue when trying to create a "King of the Hill" gamemode, where the hill (region) is periodically moved to a random location.
My issue is that unit enters and leaves events don't follow the region when it's moved, I have looked this up online and this is a known fact apparently! My issue now is trying to work out how to solve this or at least make a workaround for this... I like the idea of having the regions move randomly but could settle for specific locations if need be (I know this would just be making numerous triggers for each region, not the end of the world)
"Unit enters range" could be an alternative but I'm not sure the best way to notice if a unit leaves range? Maybe a periodic check?
Any suggestions would be much appreciated