- Joined
- Jul 25, 2009
- Messages
- 3,091
I want to kill a unit with a function but be able to set a killing unit that can be referenced.
The normal GUI function to kill a unit would work if it returned a killing unit.
Is it possible to do this with custom script?
The normal GUI function to kill a unit would work if it returned a killing unit.
Is it possible to do this with custom script?