(12 ratings)
DBZ?! The torso is like that because of animations, I don't see such flow with that. What's with the amulet? It doesn't need to be above the stomach area.DBZ?
His torso is a bit twisted/turned to his right (the amulet is not on the same line as the shorts(?).
4.25/5.
Meh, in WoW he grew wings.
Looks anime-ish because of those weird and thin eye openings.DBZ?!
I was referring to it not being aligned with his shorts. That's because of the upper body twist.What's with the amulet? It doesn't need to be above the stomach area.
The new trailer for patch 7.2 came out today and it predominantly features Kil'jaeden throughout the video. It might help in fixing the thinness of the models legs or give additional inspiration:
TrueFor those who don't know, Stefan based it off the upcoming boss battle for patch 7.2 in WoW:
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As for the model itself: Love the execution and ingame textures, however his legs look a little tiny. I'm sure in his busy schedule he can afford to miss legday but that's where you can help, right? ;P
A couple tweaks to the legs, maybe making them a little longer and the knee pads more visible would push it to perfection and after that, honestly I'd recommend it for DC due to its accuracy to the ingame model and attention to detail.
Will fix things you mentioned.The new trailer for patch 7.2 came out today and it predominantly features Kil'jaeden throughout the video. It might help in fixing the thinness of the models legs or give additional inspiration:
What texture are you suggesting for the horns then? I'll fix the scar thing.Nice job mate! Although the horns texture doesn't fit very well and maybe you could cut the scars, so that they could be just on the eyelid and not over the eye itself.
Still a very nice Job. Excellent choice for the armor![]()
What texture are you suggesting for the horns then? I'll fix the scar thing.
I was planing to use that textures in the beginning but I think they do not fit the character well. I'll see some other texture. Thanks for the suggestions, though.maybe the jungle beast's horns or wendigo's? or the same mushroom tree but blighted or simply recolored? I personally used the wendigo's horns but It wasn't for Kil'jaeden but for another eredar. However you can try them![]()
What texture are you suggesting for the horns then? I'll fix the scar thing.
Nice job mate! Although the horns texture doesn't fit very well and maybe you could cut the scars, so that they could be just on the eyelid and not over the eye itself.
Still a very nice Job. Excellent choice for the armor![]()
I didn't want to make fingers mesh because of the file size, I always care to 'spend' as low polygons as possible. The fingers are hardly visible in game anyways. The face is modified from in game Eredar model as I was having hard time doing one from scratch.awesome model. But I think you should either make his hands more claw like or move his arms so they could be closer to body. I would prefer the second option though cuz he would look more dominating that way.
and I guess everyone would expect the same success with face as you did with your magnificent Velen. Since face has pretty much the same mesh I guess?
Still the best Kil'jaeden model ever though.