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Key Trigger

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Of course, just make two triggers. The first trigger will look like this:
  • Trigger
  • Events
    • Map Initialization
  • Conditions
  • Actions
    • For each (IntegerA) from 1 to 12, do (Actions)
      • Loop - Actions
        • Trigger - Add to Trigger2 <gen> the event (Player - Player(IntegerA) skips a cinematic sequence)
and the following trigger is where you make the actions.
  • Trigger2
  • Events
  • Conditions
  • Actions
    • //Actions here
To get "Player(IntegerA)", when it asks for a player, scroll to Conversion - Convert player index to player.
 
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