In my map I have a lot of hostile zombies and interesting interactive things such as doors, barricades, etc. My problem right now is since the zombies are hostile, they immediately attack all doors, barricades, etc on sight, since that is the default AI, which is bad and unrealistic towards what how I want them to behave, since they immediately strip the map of interaction pretty quick.
Is there any way to change or trigger it so that zombies only attack doors and such etc if it directly impedes their progress towards chasing and attacking a player? Like if a player is on the other side of a door, the zombies should attack it to reach him, otherwise ignore doors that aren't impeding them.
Any help with this would be appreciated.
Is there any way to change or trigger it so that zombies only attack doors and such etc if it directly impedes their progress towards chasing and attacking a player? Like if a player is on the other side of a door, the zombies should attack it to reach him, otherwise ignore doors that aren't impeding them.
Any help with this would be appreciated.