• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Kargath Bladefist (Fel Orc)

Hello friends;

this time i made Kargath Bladefist with the help from @Direfury. He basically showed me how to make a proper body and face.

References:
442px-Kargath_Bladefist.jpg


Credits:
  • The spikes that are on his jaw and back aren't from @General Frank directly, but his Idea is. He came up with the Idea to use the DiabloCar.blp texture for the spikes. The Mesh itself is made by me. Even if you don't believe me. If you don't: Then you can gladly report me. I don't care.


Notice:
Don't edit and/or distribute this model without my permission.
Previews
Contents

Kargath Bladefist (Fel Orc, Beastmaster animations) (Model)

Reviews
General Frank
Nice idea and good execution. Work in-game and performs adequate.
Reserved.

- Added

02.09.17
- Removed

- Added

02.09.17
- Made his red skin darker in color due to lore reasons. (As seen in the reference picture above)

03.09.17
- Changed the shape of the head to make it not so cuspidal.


[~]Please tell me, if there is anything wrong with the model. Aside from his scaling and the Cape.
 
Last edited:
Love the model but the animations are... eh.. real bad. Especially the walk; he's practically prancing like a ninny.

4/5
 
Reserved.

[~]Please tell me, if there is anything wrong with the model. Aside from his scaling and the Cape.
I like it... and you done very...
In my view... i think you can fix his pauldron skin cuz now it look a little strech... otherwise welldone ;) !
Personally. I am not a fan of his animations myself, but i am a complete noob when it comes to animating.

So i will most likely use the beastmasters animations.



I think i should stick to just making buildings. I can't mess them up so much unlike a unit or hero.

Nicely done... I wish to see more your fel orc model... the mesh is well... just his head need some fix a little especially the part of his back head it look kinda shrink... and his pauldron texture... I think you should reduce the size or maybe you can separate it into 2 part and skin it... cause now it look kinda stretch... otherwise well done!
 
I think you should make the whole model move with the animations. For example, he only moves his upper body when he swings the axe sideways, leaving the legs frozen in place. When you swing an axe IRL, you accompany the movement with your whole body, to strike with more strenght, more precisely, tiring you less, and giving you a better position to strike again. Right now it looks robotic, and lacking power/strenght. When he swings it the other way, his spine looks rigid and like he's doing no effort, making the hit look weak. This is supposed to be a very strong, powerful orc, so his moves should (imo) look like his hitting with all of his weight, moving the whole body to strike, slow on the buildup, fast in the blow.

Other than it looks neat.
 
Model looks good. But, I prefer Rexxar animations on kargath.

Not so fast there.

I actually ported the meshes of Kargath over to the Beastmaster and attached everything where it needs to be.


This is the result.

Kargath with Beastmaster animations (You doomed yourself)

Now that i see this. I actually prefer the mess that i made with the original model.
 
Not so fast there.

I actually ported the meshes of Kargath over to the Beastmaster and attached everything where it needs to be.


This is the result.

Kargath with Beastmaster animations (You doomed yourself)

Now that i see this. I actually prefer the mess that i made with the original model.

I like that :p It looks more savage now.
 
Fits nicely into wc3, no questions.

Maybe it could use some more detail.
Actually it looks quite well next to other fel orcs (like presented in the screenshots).

I also favor the beastmaster animations.
4/5 for now (5/5 with better unique animations).
 
Good work , But you should think about the angle of view in game . now his head is cuspidal when we see him through the game view , you know , there is no human or orcs have such kind of head .
View attachment 278673

You're just nitpicky. :p

But alright how is this?
NotCuspidal.PNG

It isn't that Cuspidal anymore.
 
it feels like a peon in armor a size to big for him. Perhaps rescale the head a bit to make it larger and feel like a better fit. I like that you chose to follow fel orc armor colors instead of the silver WoW armor.
 
Back
Top