woah the voice overs that's great man but sadly a voice-over is nothing compared to the visibility of the map itself:
-the army they used against Arthas is quite few, only swordsman? where are the nagas? spell breakers and spellcasters and some sort?
-there is a dead orc grunt/necromancer 's corpse in the entrance of the tunnel not sure if its freshly killed or some to sum up the props in-game
-Vashj was talking about Kael to fight and die to the end but looks like she lost her wits by encountering crystal golems and ice spiders and made her to run away and even ask permission to kael to run away by herself, that's make no sense even though she fought along side with demons and even fought them
-Arthas is a man who endures, but looks like he got pissed at the Priests and bursts them all and saying "No Healing"? that's not a good word to say on a fight its like he's saying "I AM MY OWN ARMY AND I HAD NO DAMN HEALING ABILITY AND YOU GUYS ARE HAX XOXO CHEAT CHEAT"
-show a better camera view, this way you can actually enhance the fight scene and some more views
-the bloopers, trolololo scene, and Kael that can't even swearword a man that killed a thousands, and the worse part the terrain needs dire work
overall the map needs a fully-functioned story movement, the dialog of each of the talking characters must say, and how the environment will look like being viewed in cinematic, the voice-acting was brilliant but sad to say the map was not