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Trigger Viewer

KaLV Revenge.w3x
Variables
Initialization
Melee Initialization
start
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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
Default melee game initialization for all players
Melee Initialization
  Events
    Map initialization
  Conditions
  Actions
    Melee Game - Limit Heroes to 1 per Hero-type (for all players)
    Melee Game - Set starting resources (for all players)
    Game - Set the time of day to 7.00
    Game - Turn the day/night cycle Off
    Visibility - Disable fog of war
    Melee Game - Run melee AI scripts (for computer players)
    Animation - Play Ice Rock Golem 0002 <gen>'s sleep (animationname) animation
    Animation - Play Ice Rock Golem 0003 <gen>'s sleep (animationname) animation
    Animation - Play Ice Rock Golem 0004 <gen>'s sleep (animationname) animation
    Animation - Play Ice Rock Golem 0005 <gen>'s sleep (animationname) animation
    Animation - Play Ice Rock Golem 0006 <gen>'s sleep (animationname) animation
    Animation - Play Ice Rock Golem 0007 <gen>'s sleep (animationname) animation
    Unit - Hide Knight 0010 <gen>
    Unit - Hide Knight 0009 <gen>
    Unit - Hide Knight 0008 <gen>
    Unit - Hide Knight 0011 <gen>
    Unit - Hide Blood Mage 0069 <gen>
    Unit - Hide Naga Sea Witch 0070 <gen>
    Unit - Hide Naga Sea Witch 0086 <gen>
    Unit - Hide Blood Mage 0085 <gen>
    Unit - Create a permanent Fleshy Grunt corpse for Player 1 (Red) at (Center of Region_006 <gen>) facing (Random angle) degrees
    Unit - Order Mur'gul Slave 0096 <gen> to Harvest.Gold Mine 0081 <gen>
    Unit - Order Mur'gul Slave 0095 <gen> to Harvest.Gold Mine 0081 <gen>
    Unit - Order Mur'gul Slave 0088 <gen> to Harvest.Gold Mine 0081 <gen>
    Unit - Order Worker 0089 <gen> to Harvest.Icecrown Tree Wall 0738 <gen>
    Unit - Order Worker 0090 <gen> to Harvest.Icecrown Tree Wall 0717 <gen>
    Unit - Order Worker 0091 <gen> to Harvest.Icecrown Tree Wall 0753 <gen>
Default melee game initialization for all players
start
  Events
    Map initialization
  Conditions
  Actions
    Camera - .Apply. gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
    Cinematic - Turn subtitle display override On
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 0.00 seconds
    Cinematic - Disable user control for (All players).
    Cinematic - Enable occlusion for (All players)
    Sound - Clear the music list
    Sound - Play Doom <gen>
    Sound - Set music volume to 100%
    Cinematic - Fade in over 5.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Camera - .Apply. gg_cam_Camera_001_Copy for Player 1 (Red) over 6.00 seconds
    Unit - Order Human Transport Ship 0043 <gen> to Move To.(Center of Region_000_Copy <gen>)
    Unit - Order Human Transport Ship 0042 <gen> to Move To.(Center of Region_000 <gen>)
    Wait 5.80 seconds
    Camera - .Apply. gg_cam_Camera_001_Copy_Copy_Copy for Player 1 (Red) over 8.00 seconds
    Cinematic - Fade out over 5.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 6.00 seconds
    Cinematic - Fade in over 5.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_Camera_003 for Player 1 (Red) over 0.00 seconds
    Unit - Order Naga Sea Witch 0039 <gen> to Move To.(Center of Region_001 <gen>)
    Camera - .Apply. gg_cam_Camera_003_Copy for Player 1 (Red) over 4.00 seconds
    Cinematic - Fade out over 3.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 4.00 seconds
    Cinematic - Fade in over 3.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_Camera_006 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_006_Copy for Player 1 (Red) over 10.00 seconds
    Wait 5.00 seconds
    Cinematic - Send transmission to (All players) from Blood Mage 0038 <gen> named Kael: Play kael1 <gen> and display Lady Vashj, are you sure we can do this?. Modify duration: Add 0 seconds and Wait
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from Naga Sea Witch 0039 <gen> named Lady Vashj: Play vashj1 <gen> and display There is no turning back now Kael.... Modify duration: Add 0 seconds and Wait
    Wait 2.50 seconds
    Cinematic - Send transmission to (All players) from Naga Sea Witch 0039 <gen> named Lady Vashj: Play vashj2 <gen> and display He must pay for Illidians death.. Modify duration: Add 0 seconds and Wait
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Blood Mage 0038 <gen> named Kael: Play kael2 <gen> and display But Illidian lost to him, and now...he is even stronger than before.. Modify duration: Add 0 seconds and Wait
    Wait 2.50 seconds
    Cinematic - Send transmission to (All players) from Naga Sea Witch 0039 <gen> named Lady Vashj: Play vashj3 <gen> and display Like I said before, we cant turn back now.. Modify duration: Add 0 seconds and Wait
    Wait 1.50 seconds
    Cinematic - Fade out over 5.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Cinematic - Send transmission to (All players) from Naga Sea Witch 0039 <gen> named Lady Vashj: Play vashj4 <gen> and display It is now, or never.. Modify duration: Add 0 seconds and Wait
    Wait 6.00 seconds
    Sound - Stop music After fading
    Sound - Play TragicConfrontation <gen>
    Cinematic - Fade in over 5.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_008_Copy for Player 1 (Red) over 25.00 seconds
    Unit Group - Order (Units in Region_007 <gen>) to Move To.(Random point in Region_010 <gen>)
    Wait 0.30 seconds
    Unit Group - Order (Units in Region_008 <gen>) to Move To.(Random point in Region_010 <gen>)
    Wait 0.30 seconds
    Unit Group - Order (Units in Region_009 <gen>) to Move To.(Random point in Region_010 <gen>)
    Wait 5.00 seconds
    Unit - Unhide Blood Mage 0069 <gen>
    Unit - Unhide Naga Sea Witch 0070 <gen>
    Unit - Order Blood Mage 0069 <gen> to Move To.(Center of Region_011 <gen>)
    Wait 0.20 seconds
    Unit - Order Naga Sea Witch 0070 <gen> to Move To.(Center of Region_011_Copy <gen>)
    Wait 22.00 seconds
    Unit - Make Blood Mage 0069 <gen> face Arthas 0001 <gen> over 0.50 seconds
    Unit - Make Naga Sea Witch 0070 <gen> face Arthas 0001 <gen> over 0.50 seconds
    Camera - .Apply. gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
    Wait 4.50 seconds
    Cinematic - Send transmission to (All players) from Arthas 0001 <gen> named The Lich King: Play lich1 <gen> and display What do you seek.... Modify duration: Add 0 seconds and Wait
    Wait 0.20 seconds
    Camera - .Apply. gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Blood Mage 0069 <gen> named Kael: Play kael3 <gen> and display Shut your mouth.... Modify duration: Add 0 seconds and Wait
    Wait 0.50 seconds
    Cinematic - Send transmission to (All players) from Blood Mage 0069 <gen> named Kael: Play kael4 <gen> and display We are not here to chat Lich King, you shall fall and pay for my masters death.. Modify duration: Add 0 seconds and Don't wait
    Wait 9.00 seconds
    Camera - .Apply. gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Arthas 0001 <gen> named The Lich King: Play lich2_1 <gen> and display Hahahahahahahahaha.... Modify duration: Add 0 seconds and Wait
    Sound - Stop music After fading
    Sound - Play IllidansTheme <gen>
    Wait 4.00 seconds
    Camera - .Apply. gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
    Wait 1.00 seconds
    Unit - Order Blood Mage 0069 <gen> to Attack Once.Arthas 0001 <gen>
    Cinematic - Send transmission to (All players) from Blood Mage 0069 <gen> named Kael: Play kael5 <gen> and display Fuck you!!!. Modify duration: Add 0 seconds and Wait
    Wait 0.50 seconds
    Camera - .Apply. gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
    Unit - Order Arthas 0001 <gen> to Undead Lich - Frost Armor.Arthas 0001 <gen>
    Wait 0.50 seconds
    Animation - Play Arthas 0001 <gen>'s Stand Ready (animationname) animation
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Arthas 0001 <gen> named The Lich King: Play lich3 <gen> and display Weak fool.... Modify duration: Add 0 seconds and Wait
    Wait 1.00 seconds
    Camera - .Apply. gg_cam_Camera_010_Copy for Player 1 (Red) over 3.00 seconds
    Animation - Play Arthas 0001 <gen>'s Spell (animationname) animation
    Wait 2.00 seconds
    Animation - Play Ice Rock Golem 0002 <gen>'s Birth (animationname) animation
    Animation - Play Ice Rock Golem 0003 <gen>'s Birth (animationname) animation
    Animation - Play Ice Rock Golem 0004 <gen>'s Birth (animationname) animation
    Animation - Play Ice Rock Golem 0005 <gen>'s Birth (animationname) animation
    Animation - Play Ice Rock Golem 0006 <gen>'s Birth (animationname) animation
    Animation - Play Ice Rock Golem 0007 <gen>'s Birth (animationname) animation
    Special Effect - Create a special effect attached to the origin (attachpoint) of Knight 0008 <gen> using war3mapImported\HolyStrike.mdx
    Special Effect - Create a special effect attached to the origin (attachpoint) of Knight 0011 <gen> using war3mapImported\HolyStrike.mdx
    Special Effect - Create a special effect attached to the origin (attachpoint) of Knight 0010 <gen> using war3mapImported\HolyStrike.mdx
    Special Effect - Create a special effect attached to the origin (attachpoint) of Knight 0009 <gen> using war3mapImported\HolyStrike.mdx
    Wait 0.20 seconds
    Unit - Unhide Knight 0010 <gen>
    Unit - Unhide Knight 0009 <gen>
    Unit - Unhide Knight 0008 <gen>
    Unit - Unhide Knight 0011 <gen>
    Wait 1.50 seconds
    Unit - Change ownership of Knight 0009 <gen> to Neutral Hostile and Change color
    Unit - Change ownership of Knight 0008 <gen> to Neutral Hostile and Change color
    Unit - Change ownership of Knight 0011 <gen> to Neutral Hostile and Change color
    Unit - Change ownership of Knight 0010 <gen> to Neutral Hostile and Change color
    Unit - Change ownership of Ice Rock Golem 0003 <gen> to Neutral Hostile and Change color
    Unit - Change ownership of Ice Rock Golem 0004 <gen> to Neutral Hostile and Change color
    Unit - Change ownership of Ice Rock Golem 0005 <gen> to Neutral Hostile and Change color
    Unit - Change ownership of Ice Rock Golem 0006 <gen> to Neutral Hostile and Change color
    Unit - Change ownership of Ice Rock Golem 0007 <gen> to Neutral Hostile and Change color
    Unit - Change ownership of Ice Rock Golem 0002 <gen> to Neutral Hostile and Change color
    Camera - Rotate camera 360.00 degrees around (Center of Region_014 <gen>) for Player 1 (Red) over 25.00 seconds
    Wait 30.00 seconds
    Unit - Order Arthas 0001 <gen> to Move To.(Center of Region_013 <gen>)
    Wait 10.00 seconds
    Cinematic - Send transmission to (All players) from Arthas 0001 <gen> named The Lich King: Play lich4 <gen> and display No healing!!!. Modify duration: Add 0 seconds and Wait
    Animation - Play Arthas 0001 <gen>'s Spell (animationname) animation
    Unit - Explode Priest 0066 <gen>.
    Unit - Explode Priest 0067 <gen>.
    Unit - Explode Priest 0068 <gen>.
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Blood Mage 0069 <gen> named Kael: Play kael6 <gen> and display ................... Modify duration: Add 0 seconds and Wait
    Wait 1.00 seconds
    Unit - Change ownership of Arthas 0001 <gen> to Neutral Hostile and Change color
    Cinematic - Send transmission to (All players) from Naga Sea Witch 0070 <gen> named Lady Vashj: Play vashj5 <gen> and display Remember what you said about running, i think we need to go...NOW.. Modify duration: Add 0 seconds and Wait
    Wait 5.00 seconds
    Cinematic - Send transmission to (All players) from Blood Mage 0069 <gen> named Kael: Play kael7 <gen> and display No I...I cant.... Modify duration: Add 0 seconds and Wait
    Wait 3.00 seconds
    Camera - .Apply. gg_cam_Camera_013 for Player 1 (Red) over 0.00 seconds
    Cinematic - Send transmission to (All players) from Blood Mage 0069 <gen> named Kael: Play kael8 <gen> and display Go!!!. Modify duration: Add 0 seconds and Wait
    Unit - Order Naga Sea Witch 0070 <gen> to Move To.(Center of Region_014_Copy_5 <gen>)
    Cinematic - Send transmission to (All players) from Arthas 0001 <gen> named The Lich King: Play lich5 <gen> and display Where are you going? The party is not over yet.... Modify duration: Add 0 seconds and Wait
    Wait 2.50 seconds
    Unit - Make Arthas 0001 <gen> face Naga Sea Witch 0070 <gen> over 0.10 seconds
    Animation - Play Arthas 0001 <gen>'s Spell Throw (animationname) animation
    Special Effect - Create a special effect attached to the origin (attachpoint) of Naga Sea Witch 0070 <gen> using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
    Unit - Kill Naga Sea Witch 0070 <gen>
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from Blood Mage 0069 <gen> named Kael: Play kael9 <gen> and display Noooooooooo!!!. Modify duration: Add 5.00 seconds and Wait
    Camera - .Apply. gg_cam_Camera_010_Copy for Player 1 (Red) over 0.00 seconds
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from Blood Mage 0069 <gen> named Kael: Play kael10 <gen> and display We are doomed.... Modify duration: Add 0 seconds and Don't wait
    Cinematic - Fade out over 15.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2 seconds
    Animation - Play Arthas 0001 <gen>'s Spell Throw (animationname) animation
    Special Effect - Create a special effect attached to the origin (attachpoint) of Blood Mage 0069 <gen> using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
    Unit - Kill Blood Mage 0069 <gen>
    Wait 2 seconds
    Unit - Cause Arthas 0001 <gen> to damage circular area after 0 seconds of radius 1800.00 at (Center of Region_015 <gen>), dealing 100000.00 damage of attack type Chaos and damage type Cold
    Wait 2 seconds
    Unit - Order Arthas 0001 <gen> to Move To.(Center of Region_016 <gen>)
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Wisp named ??? at (Center of (Playable map area)): Play 1 <gen> and display Its over.... Modify duration: Add 0 seconds and Wait
    Wait 2.00 seconds
    Camera - .Apply. gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
    Cinematic - Fade in over 5.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Wisp named ??? at (Center of (Playable map area)): Play 2 <gen> and display Or is it???. Modify duration: Add 0 seconds and Wait
    Wait 4.00 seconds
    Special Effect - Create a special effect attached to the origin (attachpoint) of Naga Sea Witch 0086 <gen> using Abilities\Spells\Other\Awaken\Awaken.mdl
    Special Effect - Create a special effect attached to the origin (attachpoint) of Blood Mage 0085 <gen> using Abilities\Spells\Other\Awaken\Awaken.mdl
    Wait 0.20 seconds
    Unit - Unhide Naga Sea Witch 0086 <gen>
    Unit - Unhide Blood Mage 0085 <gen>
    Wait 1.50 seconds
    Cinematic - Send transmission to (All players) from Blood Mage 0069 <gen> named Kael: Play end <gen> and display Trolololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololol. Modify duration: Add 0 seconds and Don't wait
    Cinematic - Fade out over 10.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 12.00 seconds
    Camera - .Apply. gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Wisp named ??? at (Center of (Playable map area)): Play No sound and display Bloopers. Modify duration: Add 0 seconds and Wait
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Wisp named ??? at (Center of (Playable map area)): Play No sound and display Take 1. Modify duration: Add 0 seconds and Wait
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Arthas 0103 <gen> named The Lich King: Play lich2_3 <gen> and display Hahahahahahahahaha.... Modify duration: Add 0 seconds and Wait
    Wait 5.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Wisp named ??? at (Center of (Playable map area)): Play No sound and display Take 2. Modify duration: Add 0 seconds and Wait
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Arthas 0103 <gen> named The Lich King: Play lich2_2 <gen> and display Hahahahahahahahaha.... Modify duration: Add 0 seconds and Wait
    Wait 7.00 seconds
    Game - Victory Player 1 (Red) (Show dialogs, Show scores)
Skip
  Events
    Player - Player 1 (Red) skips a cinematic sequence
  Conditions
  Actions
    Game - Victory Player 1 (Red) (Show dialogs, Show scores)