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Triggers
KaLV Revenge.w3x
Variables
Initialization
Melee Initialization
start
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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Game - Set the time of day to 7.00
Game - Turn the day/night cycle Off
Visibility - Disable fog of war
Melee Game - Run melee AI scripts (for computer players)
Animation - Play Ice Rock Golem 0002 <gen> 's sleep animation
Animation - Play Ice Rock Golem 0003 <gen> 's sleep animation
Animation - Play Ice Rock Golem 0004 <gen> 's sleep animation
Animation - Play Ice Rock Golem 0005 <gen> 's sleep animation
Animation - Play Ice Rock Golem 0006 <gen> 's sleep animation
Animation - Play Ice Rock Golem 0007 <gen> 's sleep animation
Unit - Hide Knight 0010 <gen>
Unit - Hide Knight 0009 <gen>
Unit - Hide Knight 0008 <gen>
Unit - Hide Knight 0011 <gen>
Unit - Hide Blood Mage 0069 <gen>
Unit - Hide Sea Witch 0070 <gen>
Unit - Hide Sea Witch 0086 <gen>
Unit - Hide Blood Mage 0085 <gen>
Unit - Create a permanent Fleshy Grunt corpse for Player 1 (Red) at (Center of Region_006 <gen>) facing (Random angle) degrees
Unit - Order Mur'gul Slave 0096 <gen> to Harvest . Gold Mine 0081 <gen>
Unit - Order Mur'gul Slave 0095 <gen> to Harvest . Gold Mine 0081 <gen>
Unit - Order Mur'gul Slave 0088 <gen> to Harvest . Gold Mine 0081 <gen>
Unit - Order Worker 0089 <gen> to Harvest . Icecrown Tree Wall 0738 <gen>
Unit - Order Worker 0090 <gen> to Harvest . Icecrown Tree Wall 0717 <gen>
Unit - Order Worker 0091 <gen> to Harvest . Icecrown Tree Wall 0753 <gen>
Default melee game initialization for all players
start
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Turn subtitle display override On
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Enable occlusion for (All players)
Sound - Clear the music list
Sound - Play Doom <gen>
Sound - Set music volume to 100 %
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_001_Copy for Player 1 (Red) over 6.00 seconds
Unit - Order Human Transport Ship 0043 <gen> to Move To . (Center of Region_000_Copy <gen>)
Unit - Order Human Transport Ship 0042 <gen> to Move To . (Center of Region_000 <gen>)
Wait 5.80 seconds
Camera - . Apply . gg_cam_Camera_001_Copy_Copy_Copy for Player 1 (Red) over 8.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0.00 seconds
Unit - Order Sea Witch 0039 <gen> to Move To . (Center of Region_001 <gen>)
Camera - . Apply . gg_cam_Camera_003_Copy for Player 1 (Red) over 4.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_006_Copy for Player 1 (Red) over 10.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0038 <gen> named Kael : Play kael1 <gen> and display Lady Vashj, are you sure we can do this? . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Sea Witch 0039 <gen> named Lady Vashj : Play vashj1 <gen> and display There is no turning back now Kael... . Modify duration: Add 0 seconds and Wait
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Sea Witch 0039 <gen> named Lady Vashj : Play vashj2 <gen> and display He must pay for Illidians death. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0038 <gen> named Kael : Play kael2 <gen> and display But Illidian lost to him, and now...he is even stronger than before. . Modify duration: Add 0 seconds and Wait
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Sea Witch 0039 <gen> named Lady Vashj : Play vashj3 <gen> and display Like I said before, we cant turn back now. . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Sea Witch 0039 <gen> named Lady Vashj : Play vashj4 <gen> and display It is now, or never. . Modify duration: Add 0 seconds and Wait
Wait 6.00 seconds
Sound - Stop music After fading
Sound - Play TragicConfrontation <gen>
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_008_Copy for Player 1 (Red) over 25.00 seconds
Unit Group - Order (Units in Region_007 <gen>) to Move To . (Random point in Region_010 <gen>)
Wait 0.30 seconds
Unit Group - Order (Units in Region_008 <gen>) to Move To . (Random point in Region_010 <gen>)
Wait 0.30 seconds
Unit Group - Order (Units in Region_009 <gen>) to Move To . (Random point in Region_010 <gen>)
Wait 5.00 seconds
Unit - Unhide Blood Mage 0069 <gen>
Unit - Unhide Sea Witch 0070 <gen>
Unit - Order Blood Mage 0069 <gen> to Move To . (Center of Region_011 <gen>)
Wait 0.20 seconds
Unit - Order Sea Witch 0070 <gen> to Move To . (Center of Region_011_Copy <gen>)
Wait 22.00 seconds
Unit - Make Blood Mage 0069 <gen> face Arthas 0001 <gen> over 0.50 seconds
Unit - Make Sea Witch 0070 <gen> face Arthas 0001 <gen> over 0.50 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Wait 4.50 seconds
Cinematic - Send transmission to (All players) from Arthas 0001 <gen> named The Lich King : Play lich1 <gen> and display What do you seek... . Modify duration: Add 0 seconds and Wait
Wait 0.20 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0069 <gen> named Kael : Play kael3 <gen> and display Shut your mouth... . Modify duration: Add 0 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0069 <gen> named Kael : Play kael4 <gen> and display We are not here to chat Lich King, you shall fall and pay for my masters death. . Modify duration: Add 0 seconds and Don't wait
Wait 9.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Arthas 0001 <gen> named The Lich King : Play lich2_1 <gen> and display Hahahahahahahahaha... . Modify duration: Add 0 seconds and Wait
Sound - Stop music After fading
Sound - Play IllidansTheme <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Unit - Order Blood Mage 0069 <gen> to Attack Once . Arthas 0001 <gen>
Cinematic - Send transmission to (All players) from Blood Mage 0069 <gen> named Kael : Play kael5 <gen> and display Fuck you!!! . Modify duration: Add 0 seconds and Wait
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Unit - Order Arthas 0001 <gen> to Undead Lich - Frost Armor . Arthas 0001 <gen>
Wait 0.50 seconds
Animation - Play Arthas 0001 <gen> 's Stand Ready animation
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Arthas 0001 <gen> named The Lich King : Play lich3 <gen> and display Weak fool... . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_010_Copy for Player 1 (Red) over 3.00 seconds
Animation - Play Arthas 0001 <gen> 's Spell animation
Wait 2.00 seconds
Animation - Play Ice Rock Golem 0002 <gen> 's Birth animation
Animation - Play Ice Rock Golem 0003 <gen> 's Birth animation
Animation - Play Ice Rock Golem 0004 <gen> 's Birth animation
Animation - Play Ice Rock Golem 0005 <gen> 's Birth animation
Animation - Play Ice Rock Golem 0006 <gen> 's Birth animation
Animation - Play Ice Rock Golem 0007 <gen> 's Birth animation
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Knight 0008 <gen> using war3mapImported\HolyStrike.mdx
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Knight 0011 <gen> using war3mapImported\HolyStrike.mdx
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Knight 0010 <gen> using war3mapImported\HolyStrike.mdx
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Knight 0009 <gen> using war3mapImported\HolyStrike.mdx
Wait 0.20 seconds
Unit - Unhide Knight 0010 <gen>
Unit - Unhide Knight 0009 <gen>
Unit - Unhide Knight 0008 <gen>
Unit - Unhide Knight 0011 <gen>
Wait 1.50 seconds
Unit - Change ownership of Knight 0009 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Knight 0008 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Knight 0011 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Knight 0010 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Ice Rock Golem 0003 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Ice Rock Golem 0004 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Ice Rock Golem 0005 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Ice Rock Golem 0006 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Ice Rock Golem 0007 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Ice Rock Golem 0002 <gen> to Neutral Hostile and Change color
Camera - Rotate camera 360.00 degrees around (Center of Region_014 <gen>) for Player 1 (Red) over 25.00 seconds
Wait 30.00 seconds
Unit - Order Arthas 0001 <gen> to Move To . (Center of Region_013 <gen>)
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Arthas 0001 <gen> named The Lich King : Play lich4 <gen> and display No healing!!! . Modify duration: Add 0 seconds and Wait
Animation - Play Arthas 0001 <gen> 's Spell animation
Unit - Explode Priest 0066 <gen> .
Unit - Explode Priest 0067 <gen> .
Unit - Explode Priest 0068 <gen> .
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0069 <gen> named Kael : Play kael6 <gen> and display .................. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Change ownership of Arthas 0001 <gen> to Neutral Hostile and Change color
Cinematic - Send transmission to (All players) from Sea Witch 0070 <gen> named Lady Vashj : Play vashj5 <gen> and display Remember what you said about running, i think we need to go...NOW. . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0069 <gen> named Kael : Play kael7 <gen> and display No I...I cant... . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0069 <gen> named Kael : Play kael8 <gen> and display Go!!! . Modify duration: Add 0 seconds and Wait
Unit - Order Sea Witch 0070 <gen> to Move To . (Center of Region_014_Copy_5 <gen>)
Cinematic - Send transmission to (All players) from Arthas 0001 <gen> named The Lich King : Play lich5 <gen> and display Where are you going? The party is not over yet... . Modify duration: Add 0 seconds and Wait
Wait 2.50 seconds
Unit - Make Arthas 0001 <gen> face Sea Witch 0070 <gen> over 0.10 seconds
Animation - Play Arthas 0001 <gen> 's Spell Throw animation
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Sea Witch 0070 <gen> using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Unit - Kill Sea Witch 0070 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0069 <gen> named Kael : Play kael9 <gen> and display Noooooooooo!!! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_010_Copy for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0069 <gen> named Kael : Play kael10 <gen> and display We are doomed... . Modify duration: Add 0 seconds and Don't wait
Cinematic - Fade out over 15.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Animation - Play Arthas 0001 <gen> 's Spell Throw animation
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blood Mage 0069 <gen> using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Unit - Kill Blood Mage 0069 <gen>
Wait 2 seconds
Unit - Cause Arthas 0001 <gen> to damage circular area after 0 seconds of radius 1800.00 at (Center of Region_015 <gen>) , dealing 100000.00 damage of attack type Chaos and damage type Cold
Wait 2 seconds
Unit - Order Arthas 0001 <gen> to Move To . (Center of Region_016 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Wisp named ??? at (Center of (Playable map area)) : Play 1 <gen> and display Its over... . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Wisp named ??? at (Center of (Playable map area)) : Play 2 <gen> and display Or is it??? . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Sea Witch 0086 <gen> using Abilities\Spells\Other\Awaken\Awaken.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blood Mage 0085 <gen> using Abilities\Spells\Other\Awaken\Awaken.mdl
Wait 0.20 seconds
Unit - Unhide Sea Witch 0086 <gen>
Unit - Unhide Blood Mage 0085 <gen>
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0069 <gen> named Kael : Play end <gen> and display Trolololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololol . Modify duration: Add 0 seconds and Don't wait
Cinematic - Fade out over 10.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 12.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Wisp named ??? at (Center of (Playable map area)) : Play No sound and display Bloopers . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Wisp named ??? at (Center of (Playable map area)) : Play No sound and display Take 1 . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Arthas 0103 <gen> named The Lich King : Play lich2_3 <gen> and display Hahahahahahahahaha... . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Wisp named ??? at (Center of (Playable map area)) : Play No sound and display Take 2 . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Arthas 0103 <gen> named The Lich King : Play lich2_2 <gen> and display Hahahahahahahahaha... . Modify duration: Add 0 seconds and Wait
Wait 7.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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